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  3. Patch Notes v1.2.0 - Major Update

Patch Notes v1.2.0 - Major Update

Dear Damned Divers!

Here is our first of two major patches for Hell Dive! This update introduces new features, expanded lore around the ending, and general bug fixes and polish. We’ve also added Steam Deck and controller support!

It’s been a tough yet really, really funny round of testing and designing to get this patch ready, and the Teacup team is quite excited for this and the next update—it’s going to be electric!

With so much new in this patch, here are the most relevant additions, fixes, and tweaks:

Added
  • Control - Camera Sensibility
  • Control - Steam Deck mapping
  • Control - Controller mapping (Xbox)
  • Sea - Area of Star-of-War jellyfish
  • Sea - Monster added in the ice cold ocean. (The Leviathan, do not move or it will attack)
  • SUB - All is calm introduction
  • SUB - Red button blinking when new message
  • SUB - Safe with keypad and password, containing Memory Cards for Facility 1 and Facility 2
  • SUB - Start visual red alarm, after intro Low Fuel.
  • SUB - Warning sounds and red lights added in Ol'Porky
  • SUB - Windows in the Bridge makes the ocean visible.
  • SUB - Sticky jellyfish added. Fuel depleting
  • Memory cards - When holding card in hand, it should be the right MC.
  • Hull Breach - Sparkle effect
  • Save game - Floppy disk visual
  • Load game - visuals overhaul
  • New ending - Outro video
  • Blowtorch - Add Welding material on Hull Breaches
  • Animation - Blowtorch
  • Animation - Fuel
  • Animation - Generator lid open close
  • Animation - Generator button
  • Main Menu - Continue added
  • Escape menu - Leaving for Main Menu lost progression warning
  • Escape menu - melody added
  • Death - YOU DIED illustration
  • Death - Not going to Main Menu, but continues back into the game
  • Facility X - Jellymen who burns are very angry and will attack the player
  • Notes - Added lore parts in Facility 3-6



Fixes
  • Sub - Hull Breach behind Diving suit - Remove
  • Sub - Hull Breach in Engine room fixed.
  • Sub - Hull Breach fix so that breaches does not disappear by themselves.
  • Powerstation - No Power - Pull Lever feedback / Audio
  • Frustum - fixes on doors
  • Fix for Raycast. No more collecting through walls
  • Main menu - Removed hover sound. Same for ESC menu
  • Main menu - More simple click sound
  • Audio - volume alignment from menu to game
  • Facility X - After female monster possess the player. Back door locked. Should be accessible
  • Facility X - Generator in Powerstation room now runs when system activated
  • Facility X - Better Doll JUMP-SCARE when both player and doll manage to get into the elevator.
  • Facility X - The Doll chase you crying at the end, no attack mode on, when running in the little hall between powerstation room and elevator room


Tweaks
  • Facility X - Text tweak to memory card
  • Facility X - Decoy new animations
  • Facility X - Decoy is now 30% bigger
  • Facility All - Misaligned Keycard Access Point lamp on vaultdoors.
  • Sub - Deplete to much fuel. Fixed
  • Sub - Hull Breach position and collider upgrade
  • Sub - Facility Status light better integrated
  • Sub - WARNINGS - Virgils is now more clear and loud
  • Main menu - More simple click sound
  • Save system 2.0
  • Sea - Lab Info - First text part too long. now cut up to shorter sentences




...And a lot more

We're diligently working on bug fixes and ensuring the features are as fun as possible for players.
If you encounter any issues, please let us know so we can investigate and resolve them for good.


Thank you for the support!
- The Teacup Games Team