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Hell Dive News

Hell Dive - Major Update 1.3.0.0 Now Live

[p]Dear Damned Divers![/p][p][/p][p]It took time, but we're finally here. Update 1.3.0.0 is a major patch for Hell Dive, bringing new features, a large audio overhaul, general bug fixes and a lot of added polish. [/p][p]It’s been quite the ride. This update went several weeks beyond the original plan, due to extensive testing and iteration on the new audio, systems and design changes to get this update ready to ship. Sometimes development simply needs more time to brew. No matter how much it takes the breath out of you while getting there. In the end it's all worth it. The Teacup team is nailbiting excited to see how you take the new design to heart.

"The goal for me with this update, was to subtly increase tention from the start and introduce larger cosmic existential vibes through the audio, especially while the player is truely alone in the Submarine and the colony. With Lambert in Facility 4 to set the lonely vibe, the introduction of oxygen, and a entirely new audio landscape, the hope is that Update 1.3.0.0 make Hell Dive an even more intense and memorable experience"
- Thomas-Bo, Game Director on Hell Dive.[/p][p][/p][h3]Highlights, Fixes and Tweaks:[/h3][p][/p][p]Oxygen System[/p]
  • [p]Oxygen system fully integrated.[/p]
  • [p]As the Submarine pilot of Ol'Porky, you must now manage how much air you have.[/p]
  • [p]Oxygen meter displays color-coded warning as the air runs low.[/p]
  • [p]When crashing or being attacked by the big sea monster, small visible air leaks appear from the oxygen meter to indicate level of damage.[/p]
  • [p]Oxygen depletes constantly while traveling between facilities.[/p]
  • [p]Entering a facility area rapidly restores oxygen to max.[/p]
  • [p]Star-of-War now drain oxygen with attached to the Ol'Porky submarine. Get rid of those beautiful jellyfish quickly.[/p]
[p]World and Gameplay[/p]
  • [p]Lambert is now fully integrated to Facility X with animation, VFX and audio.
    This is a point of no return for the player. All ye who enter - Beware.[/p]
  • [p]Fixed missing elevator door collider that could kill the player or hard-lock the game.[/p]
  • [p]Facility X no longer light up in Ol'Porky before entering the facility. Removing the confusion for the player after surviving Facility X.[/p]
  • [p]Submarine power key now correctly reflects its On/Off position at all time.[/p]
  • [p]Tutorial note position and collider updated for improved readability and interaction.[/p]
  • [p]Added eye-blink animation when Daniel wakes up.[/p]
  • [p]Fixed rare issue in Facility 6 (Lab) where the Memory Card would not spawn.[/p]
  • [p]Flash note updated with more information, plus added button to POI view and Easy Read mode.[/p]
  • [p]Mini-scare triggers repositioned across the facilities to optimize fear and tension.[/p]
  • [p]Office worker in Facility X is now more aware of of the player's presence.[/p]
  • [p]Virgil can no longer be played when Ol'Porky is powered off[/p]
  • [p]Improved sliding behavior on ice.[/p]
[p]Audio Overhaul[/p]
  • [p]Ambience added on all facilities[/p]
  • [p]Hatch blinking sound reduced and blinking light added for clearer airlock feedback.[/p]
  • [p]All large doors now have proper open/close sounds.[/p]
  • [p]Fuel generator button now has sound feedback.[/p]
  • [p]Fixed bad audio loops for levers and ambience in Ol'Porky[/p]
  • [p]Facility X: freezer pigs now use randomized SFX[/p]
  • [p]Facility X: new footsteps for the monster lurking in the dark.[/p]
  • [p]Facility X: Jellymen SFX fully updated.[/p]
  • [p]Facility X: lullaby music added.[/p]
  • [p]Facility X: elevator now splashes when hitting water.[/p]
  • [p]F8 Office: added gusty wind ambience.[/p]
  • [p]New stinger SFX Implemented.[/p]
  • [p]Elevator doors now have sounds.[/p]
  • [p]Updated intercom system audio.[/p]
  • [p]Steaming pipes now use randomized SFX[/p]
  • [p]Moonpool water SFX lowered to better match visuals.[/p]
  • [p]Implemented a new audio controller and occlusion system for a much more immersive sound experience.[/p]
  • [p]Added new footsteps[/p]
[p][/p][p]Credits Update[/p]
  • [p]Liva: Favorite animator[/p]
  • [p]Christian and Luis: Argentinian lead audio rockstars (Silent Hill, Post Trauma, Star Trek Online)[/p]
  • [p]Thomas: technical audio designer, horror specialist and heavy-metal guitarist.[/p]
  • [p]Frederik: technical artist borrowed from our next title. A true Unity magician.[/p]
[p][/p][p]What’s Next[/p]
  • [p]Smarter monster AI[/p]
  • [p]Improved sea monster visuals[/p]
  • [p]Level design updates[/p]
  • [p]Small environmental puzzles designed to make players sweat[/p]
[p][/p][p]We're diligently working on bug fixes and fine-tuning features to improve the experience.[/p][p]If you encounter any issues, please let us know.[/p][p][/p][p]Thank you for the support![/p][p]- The Teacup Games Team[/p][p][/p]

Eighth Development Log: Shiin Time is Over

[p]Greetings Damned Divers,[/p][p]We’re back with our eighth development log, a pivotal point for both the team and me. For a long time, I’ve been up at night, writing down ideas for the alternative ending and everything leading up to it for you to get the best experience. One night, I realized that the game itself was actually screaming for a completely new final ending. This felt like the best way to experience Hell Dive… enjoying and fearing it to the fullest.[/p][p]Together with my Level Designer and Game Designer, we’ve built a chain in the game that leads most of you to a new ending, along with some minor fun puzzles. This new experience gives me goosebumps just thinking about what’s in store.[/p][p][/p][p]DANGER AHEAD: Prepare for unexpected scares, deeper lore and a new layer of dread in the “new and improved” Hell Dive.[/p][p]As the headline says, inspired by the Japanese word *Shiin, we’re back, and we will come with regular updates now that the path is set. This new ending is a huge add-on, so we’ll be releasing larger updates on Steam for everyone to enjoy.[/p][p][/p][p]An Update coming out? Yes really[/p][p]The first update is set for the end of this week, featuring improved sound by Christian Perruchi and Luis Monrocle (known from Post Trauma, Star Trek Online, and Silent Hill: Ascension) plus a new “Suffocating” mechanic designed to bring more tension in the Submarine.[/p][p]

[/p][p]* Shiin is a Japanese word meaning “complete silence”. To me it also represents how silence can carry many sounds.

- Thomas-Bo, Game Director of Hell DIve


[/p]

Patch Notes v1.2.6.2 - Hotfix

[p]This patch addresses an issue where memory cards loaded in power stations would disappear if the player left the facility without retrieving the card and returned later. With this update, memory cards will persist in power stations, ensuring they remain available for retrieval.[/p]

Seventh Development Log

Greetings Damned Divers,

We’re back with our seventh development log with some fantastic news. And a little hint.

First off, If you aren’t following Teacup games on Linkedin or on X, we’re really excited to announce that Hell Dive has been selected to participate in DevGAMM awards 2025. The winners will be revealed on November 7th in Lisbon! So we’re already crossing our fingers now!


Secondly, on Saturday we took part in the Horror game Game awards - Summer Showcase. Wooh!


Thirdly, hot on the heels of our Patch 1.2.5 and our 1.2.6 Hotfix, we are already working on our next patch for the game and not only that we’re also working on a new much requested feature. You’d better be prepared to hold your breath.


Sincerely yours,
/ Teacup Games.

Patch Notes v1.2.6 - Hotfix

This patch addresses a small issue where ladders placed were not properly shown after a save and load.