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Rivals Hover League News

🌍 Language Support Confirmed for Launch!

Hello everyone!

We've heard you loud and clear since the demo, and we're thrilled to confirm: Rivals Hover League will be supporting total 5 multiple languages at the launch!

Many of you asked whether the game itself would support your language after seeing our multilingual Steam page. The answer is yes — and we're excited to share which languages are coming.

[h3]Languages Planned for Full Release:[/h3]
  • [English]
  • [Korean]
  • [Spanish - Spain]
  • [Russian]
  • [Japanese]

These languages will feature localized interface and subtitles, allowing you to experience RHL's menus, UI, etc in your native language.

[h3]Why This Matters[/h3]

Text localization ensures that players worldwide can fully understand and enjoy RHL without language barriers.

Your feedback drove this decision, and we're committed to making RHL accessible to racers from every corner of the globe. Wishlist now to be notified when the game launches in your language!

💙 Wishlist: Rivals Hover League

Thank you for being part of our journey!

✨ Rivals Hover League Now Supports 10 More Languages!

We’ve expanded our Steam page to support additional languages!

Thanks to your feedback, we prioritized the languages you care about most. Now, whether you're saying Bonjour, こんにちは, or Olá, you can now learn about Rivals Hover League in your native language — and we’re excited to welcome more players from around the world.


🌏 New supported languages:

  • French
  • Italian
  • German
  • Russian
  • Japanese
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Turkish
  • Portuguese (Brazilian)
  • Dutch


This update is part of our ongoing effort to make RHL more accessible and enjoyable for players everywhere.

Thanks again for sharing your thoughts — your feedback truly helps us make RHL better every step of the way

We’re expanding our languages — tell us yours!

Hey everyone !

We’re getting ready to support more languages soon and would love your input.
We’re collecting your feedback across multiple channels, so feel free to share your thoughts on whichever platform you’re most comfortable with !

🔗 Join the conversation:

💬 Steam Discussion – Tell us your language [LINK]
🌐 Reddit Thread - Drop your language [LINK]
💫 Discord – React with your flag emoji [LINK]

Your replies will help us figure out which languages to add next.

Thanks for being part of RHL community!

A Quick Note About Developer Responses

[p]Hello everyone![/p][p][/p][p]It’s hard to believe it’s already been almost a month since the demo ended.[/p][p]Originally, we had hoped to wrap up internal discussions and share our responses to the feedback and suggestions you sent in around this time. However, after the demo, we also allowed ourselves a brief pause to reset and refocus — so we’ll need just a little more time before we can share those replies with you. 🤣[/p][p][/p][p]Please know that we’re reviewing all of your feedback carefully, one by one, and rather than rushing out quick answers, we want to respond with thoughtful, well-considered replies.[/p][p][/p][p]We’ll be back with an update as soon as everything is ready — thank you for your patience![/p]

🏁 July Demo Recap

[p](Made a couple quick tweaks to the original post since a few things changed)[/p][p][/p][hr][/hr][p][/p][p]Hey everyone![/p][p][/p][p]Can you believe it’s already been a week since the demo ended?
We launched it full of hope (and nerves), and ever since, it’s been nonstop on our side.[/p][p][/p][p]Between reading through your heartfelt feedback and digging into gameplay stats to see what you all enjoyed the most, the days just flew by.[/p][p][/p][p]So today, we wanted to take a moment to reflect — and share a little recap of how things went![/p][p][/p][h2]📊 DEMO, By the Numbers[/h2][p][/p][p][/p][p]We couldn’t fit everything into the infographic, but while preparing this recap post, we came across a few extra fun stats that were too good not to share.[/p][p][/p][h5]🧠 Best K/D vehicle: Sniper (Avg. 3.8/1)[/h5]
  • [p]Hunter and Raider may have been the most popular picks, but in the end, the true winner was Sniper 🤩 Let’s be honest — if the opponent Sniper knows how to position well… it’s pretty much game over 😂[/p]
[h5]💀 Mode with the most kills: Core Battle (avg. 11 kills)[/h5]
  • [p]Okay, this one caught us off guard… We assumed TDM mode would have the highest kill count, but nope — Core Battle ended up being the bloodbath. (For reference: TDM averaged just 6 kills.)
    …You do all realize that the win condition in Core Battle is capturing the core, not blowing up cars… right? 😂[/p]
[p][/p][p][/p][h2]💬 What Was the Community Saying?[/h2][p][/p][p]We’ve gathered a few kind and encouraging messages from Reddit, YouTube, and Discord — and just wanted to say: every single one of those comments meant the world to us. They gave us confidence, kept us motivated, and reminded us we’re on the right track.[/p][p][/p][p][/p][p][/p][p][/p][h2]🔧 Feedback Highlights from the Demo[/h2][p][/p][p]We received a ton of great suggestions, bug reports, and general “this could be better” notes. [/p][p]Thank you again to everyone who took the time to share their thoughts. While we can't go over every single suggestion in this post, we’ve pulled together a few of the most frequently mentioned points below.[/p][p][/p][h5]🤖 “AI bots feel way too unbalanced.”[/h5]
  • [p]Yep — this came up a lot. Many of you had matches that felt super one-sided because of the AI, and we get it. We’ll be working to reduce those unfair moments in future builds.[/p]
[p][/p][h5]🖥️ “Please add Split Screen mode!”[/h5]
  • [p]We didn’t expect this one, but wow — it showed up a lot. Time to sit down with Gonzalo and see if we can move up the timeline for local co-op.[/p]
[p] [/p][p]That wraps up this little look back at our 3-day demo!
Maybe you’ll find some of this relatable — or maybe you learned something you hadn’t noticed before.[/p][p]Either way, we hope you enjoyed this recap as much as we enjoyed putting it together. Think of it not as a dev update, but as a shared memory we made together 🤩[/p][p] [/p]
[p]P.S.[/p][p]We also know that with the demo being on the shorter side, some of you waited patiently but still didn’t get a chance to join in — and honestly, we’re just as bummed about that as you are.[/p][p]Next time, we’ll make sure the schedule gives everyone more time to jump in and enjoy the ride properly.[/p]
[p][/p][p]We’ll be back soon with more fun things to share 👍[/p]