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Arctico News

Arctico 1.3a



-Added new shader animation to the drill's beam
-Adjusted the volume of multiple sfxs
-Added sfx to the trading menu
-Adjusted wind loop volume
-Added new color palette stage to the night sky
-improved early morning to morning skybox transition
-Improved fast travel UI
-Improved hitbox detection while inside standard heated facility and domes
-Improved proximity detector interface when placing new objects
-Fixed proximity projector size while placing large structure
-Fixed some structures/objects ignoring proximity restrictions when being placed
-Fixed foundation platform replacing issues
-Fixed ramp replacing issues

Arctico 1.3



-New terrain assets added to the caves
-Caves system bioluminescent fx improved
-Adjusted caves system lighting and color palette
-New atmospheric assets added to the caves system
-New points of interest added to the caves system
-Improved locations on the caves system
-Particle accelerator visualization improved
-Fixed mouse showing up when using the cave’s elevator
-Fixed kayak paddling animation continuing after using the kayak again
-Improved misc. builder menu
-Improved misc. builder camera
-Adjusted main base interior assets LOD settings

Arctico 1.2a



After getting married and many other life changes I am back at work on Arctico, 1.3 should launch in late august and will include an overhaul to the game’s caves system among many other things.

1.2a changelog below

-Improved terrain data collectors, added visualizer
-Fixed weather monitors showing energy icon instead of data
-You can check the old camera view on the large boat frame location
-Improved kayak visuals
-Improved kayak idle animation
-Kayak acceleration speed slightly adjusted
-Fixed coffee maker arm clipping bug
-Fixed old coffee maker mouse bug
-Added more details to 3 key locations

Arctico 1.2



-Dogs now blink
-Added more color customization options to the structures
-Improved color change menu
-Increased cost of painting structures
-Improved plants incubator design
-Improved blueprint object design
-Improved misc. builder ui placement
-Improved grid placement/replacement system
-Improved automatic energy collector icon
-Adjusted player's calorie consumption
-Adjusted the price of expensive deco objects
-Updated wheat plant model
-Mouse cursor is now hidden when you are eating/drinking
-The door on the main base now remains closed when the kitchen is being used
-Fixed UI text size on 4k resolution
-Fixed silo replacing issue
-Fixed some icons sharpness issue
-Main menu music is now disabled/enabled depending on your settings
-5 letters and locations were revised/improved
-Added new terrain props to the map
-Added new color palette stage to the night sky

Earth Appreciation Festival



We are very happy to be taking part in the Earth Appreciation Festival, 10% of the revenue generated during this sale will be donated to Oceana, an organization dedicated to protecting and restoring the world's oceans by achieving policy victories around the globe.