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Arctico News

Arctico 1.0ab

-fixed sample lab bug on coop mode
-fixed sea mines items discovery bug
-improved cooked fish eating anim
-fixed grids also projecting below high platforms
-fixed glider self destroying after launch in some instances
-improved glider collision detection
-fixed issues with the save from the pause menu system

Arctico 1.0a



-You can now save your game at any time from the pause menu.
-Fixed tutorial bugs where the player could not advance further
-Fixed sled garage bug on co-op mode where both of the sleds could be teleported to the same garage after fast traveling.
-Slightly increased fish output from fishing spots
-Improved some of the inventory icons quality
-Improved sled rotation system

Laid-back dog sledder Arctico wants you to chill out




The first thing Arctico asked me to do was name my dogs. As someone who's been retelling the same handful of stories from the six months I spent training sled dogs over (oh no) ten years ago, this was an impossible task. How am I meant to pick four dogs from the almost 100 perfect pooches I fed, cleaned and steered all those years ago—and could these virtual pups ever live up to their namesakes?..
Read more.

Arctico 1.0

Before the changelog for 1.0 I want to write a thank you message to everyone who has played Arctico through its early access phase. I read every single one of your comments, feedback, bug reports and encouraging messages, and I cannot thank you enough for taking the time to help this project, for buying the game when it was far from finished, for being supportive and kind with us. Thank you!



After collecting most of the blueprints and documents an ending can be triggered
Improved tutorial
Improved main menu
Added new locations and letters
Added new logs from Dr. Garcia
Extensive work done on the caves system
Improved misc. builder design and functionality
Improved building system space limit calculation
Improved ore and crystals design
Increased player’s interaction distance
Increased drill functional distance
Improved drilling icons design
Improved day/night cycle
Improved inventory resources UI design
Improved map menu
Character’s speed was slightly increased
Improved handheld drill design
Improved sled collision with locations and buildings
Fixed replacing objects while holding drill would activate the drill
Fixed parachute sometimes activating after getting off the sled
Objects cannot longer be placed in sled fast travel spawn location
Fixed potatoes amount not showing the first time that you open the inventory
Fixed letter/logs count system

Alpha V.9Z



-Added new locations and decorative items
-Added more letters
-Lots of work done to the cave’s terrain and locations
-Improved sled physics
-Added sun shafts fx
-More clouds were added to the skybox
-Clouds are now reflected on water
-Improved logs reading UI
-Improved misc. builder UI
-Improved map menu visuals and performance
-Improved color palette and light settings on some phases of the day cycle
-Multiple decorative items were reworked.
-Improved main menu visuals