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Tentacle Tango News

Patch release - improvements and fixes

[p][/p][p][/p][p]Thanks for all your feedback! We've listened, adjusted and fixed some things in this patch release. Here are the details.[/p][p][/p][h3]General Changes[/h3]
  • [p]The main characters in the main menu are now more animated.[/p]
  • [p]The Level Complete screen now scales better with wider screen resolutions.[/p]
  • [p]Boss Keys have an even greater glow to them.[/p]
  • [p]Charger enemies (rolling bugs) now have a new sound effect when knocked out.[/p]
[h3]Gameplay Changes[/h3]
  • [p]The camera now slightly tracks Boss Keys.[/p]
[h3]Bugfixes[/h3]
  • [p]Returning to the main menu and then going back to Co-op with a controller should no longer force you to click the “Let’s Go” button with a mouse to continue.[/p]
  • [p]Pearl indicators next to level names should no longer be displayed above other UI elements.[/p]
  • [p]Unlocking a Challenge Level now plays a sound effect as intended.[/p]
  • [p]Jumping off a cliff with an inactivatable Cloud powerup no longer crashes the game.[/p]
  • [p]Colliding with yourself while sitting on a wall with the Spike Shoes powerup and dying as a result no longer changes the powerups on one of the characters.[/p]
  • [p]Steam Vents and Stovetops now pause with the rest of the game when a level is completed.[/p]
[h3]World 1[/h3][p]Around the Bend[/p]
  • [p]Altered geometry of a cliff to prevent players getting stuck in a strange fashion[/p]
[p]The Chase[/p]
  • [p]Altered geometry of several cliffs to prevent players getting stuck[/p]
[p]Land Before Swine[/p]
  • [p]Slightly altered the geometry of the cliff next to the sleeping swine to be diagonal.[/p]
  • [p]Replaced the broken platform in front of the Cage with a regular dirt platform.[/p]
[p]Spikeridge Pathway[/p]
  • [p]Tweaked spike placement to lessen frustration[/p]
[p]A Cloud Away[/p]
  • [p]Changed the geometry of the walls at the end of Checkpoint 2’s platform to avoid players potentially getting stuck in a corner.[/p]
[p]Destructive Learnings[/p]
  • [p]Made the segment after Checkpoint 3 slightly easier to do by increasing the size of the middle platform.[/p]
  • [p]Removed the spike pillar to the left of Checkpoint 5.[/p]
[p]Dodge, Dip, and Dive[/p]
  • [p]Changed the ground underneath the cannons next to the last Checkpoint to remove a way to cheese the segment (sorry).[/p]
[p]A Quest to Fetch[/p]
  • [p]Fixed an issue where players could get stuck on a mountain during the ending destruction frenzy.[/p]
[p]The Cloudy Cove[/p]
  • [p]Smoothed out some cliffs to decrease chances of getting stuck[/p]
[p].[/p][h3]World 2[/h3][p]Old Mine Bog[/p]
  • [p]Removed the mine at the very start of the level.[/p]
  • [p]Changed the position of the Checkpoint 3 Platform to avoid an instant death if you spin clockwise and don’t adjust your arm after respawning.[/p]
[p]Unidentified Flying Object[/p]
  • [p]Fixed the shadow of some walls not displaying correctly.[/p]
[p]Spikebark Woods[/p]
  • [p]Removed some of the wall to the left of Checkpoint 1.[/p]
  • [p]Improved clarity for the intended path to minimize confusion[/p]
  • [p]Made several sections less cramped and narrow[/p]
[p]Spikebark Treetops[/p]
  • [p]Adjusted geometry of the cliff after getting the powerup to decrease the chance of players getting stuck on it.[/p]
[p]Hunter’s Lair (Boss Fight)[/p]
  • [p]Removed some of the “doorway” walls between rooms.[/p]
  • [p]Widened some of the Falling platforms in the first segment.[/p]
  • [p]Moved two of the mines, and added more platforms to stand on, in the segment after the first Checkpoint to make it easier.[/p]
[h3]World 3[/h3][p]Chill Step Mountain[/p]
  • [p]Filled in a hole next to Checkpoint 3.[/p]
[p]The Fire Wisps Awaken[/p]
  • [p]Moved the starting position back a little so that the timing with the first Fireball lines up better.[/p]
[p]Steamy Sanctuary[/p]
  • [p]Added a checkpoint earlier in the level.[/p]
[p]A Far Stretch[/p]
  • [p]Made the segment after Checkpoint 2 easier by giving the player more time to spin between platforms.[/p]
[p]In The Chamber[/p]
  • [p]Changed the placement of the small platform next to the Spike shoe powerup to make the segment flow smoother.[/p]
  • [p]Replaced one of the broken wood platforms with a wall to make it clearer which character should be standing on which platform. And to make it easier to plan for the next segment.[/p]
[p]Into The Fire[/p]
  • [p]Made the Cannon + Steam Vent segment after Checkpoint 4 significantly easier.[/p]
[p]Fire & Ice[/p]
  • [p]Adjusted the walls around every Checkpoint to help in getting the correct sliding direction for the upcoming segment.[/p]
  • [p]Removed excess walls to increase loading time.[/p]
[p]Bug Haven Cliffs[/p]
  • [p]Fixed some of the water in the first water pool not extending all the way to the wall.[/p]
  • [p]Moved the Pearl collectable to a more interesting (and more difficult to reach) spot.[/p]
[p]The Great Tullinge Lake[/p]
  • [p]Fixed some of the walls at the end of the level not colliding with the player’s arms.[/p]
  • [p]Filled some of the holes with water.[/p]
[p]Cold Feet (Boss Fight)[/p]
  • [p]The Spike powerup can no longer be picked up while it is flying away from the player.[/p]
[p]Sub Zero Finals[/p]
  • [p]Now has the correct name on the in-level nameplate.[/p]
[p]
[/p][h3]World 4[/h3][p]Unravel The system[/p]
  • [p]Changed the starting position of the mechanical platform next to Checkpoint 3 so that it is easier to reach if the previous mechanical platform of the same color wasn’t moved all the way.[/p]
[p]Club Hopping[/p]
  • [p]Added a missing Pearl collectable.[/p]
[p]Trip Through The Zoo[/p]
  • [p]Fixed the shadow of some walls not displaying correctly.[/p]
[p]Conveyor Belt Sushi[/p]
  • [p]Added tablecloths to table platforms.[/p]
[p]Eight Star Kitchen (Boss Fight)[/p]
  • [p]Fixed the shadow of some walls not displaying correctly.[/p]
  • [p]Added tablecloths to table platforms.[/p]

Need a new local co-op game? Puzzle platformer Tentacle Tango looks great and challenging

Starving for more local co-op games to play with a partner? Tentacle Tango could be what you need and it looks really fun.

Read the full article here: https://www.gamingonlinux.com/2025/11/need-a-new-local-co-op-game-puzzle-platformer-tentacle-tango-looks-great-and-challenging/

Tentacle Tango Is Now Live! 🐙🐙💥

[h3]Tentacle Tango has officially launched! 🐙🐙🎉[/h3][p]
After months of development, playtesting, demo feedback, and a whole lot of dancing tentacles, the full version of Tentacle Tango is now live on Steam![/p][p]A huge thank-you to everyone who played the demo, wishlisted the game, shared feedback, and supported us along the way. Your enthusiasm has meant the world to our small team. ❤️[/p][previewyoutube][/previewyoutube][h3]
What’s waiting for you in the full release
[/h3]
  • [p]4 worlds with cunning bosses[/p]
  • [p]Tons of levels and challenges[/p]
  • [p]Updated visuals and improved animations[/p]
  • [p]Quality-of-life improvements[/p]
  • [p]Polished gameplay from top to bottom[/p]
  • [p]Controller support improvements[/p]
  • [p]Pain, fun, suffering and victory :-)
    [/p]
[h3]Play the full version now[/h3][p]Tentacle Tango is best enjoyed with a friend! Local co-op is ready to go, and we’re hard at work bringing full online co-op to you in just a couple of weeks.
The game is available starting today — we hope you’ll jump in, have fun, and share your wildest tentacle dance moments with us![/p][p][/p][h3]We’d love to hear from you[/h3][p]Let us know what you think on the forums or Discord — your feedback will guide future improvements and updates.[/p][p]Thank you again for joining us on this journey.
Have fun — and happy dancing! 💃🐙[/p][p]— The Tentacle Tango Team[/p]

The Steam Animal Fest is live — and Tentacle Tango is joining the fun!

[p]Get ready to dive into a whirlpool of wiggly madness as our favorite octopus takes center stage during Steam’s Animal Fest![/p][p]Mark your calendars for November 20, when Tentacle Tango officially hits Steam. Expect chaotic tentacle teamwork and plenty of laughs as you slip, slide, and tangle your way to victory![/p][p]Don’t miss out — add Tentacle Tango to your wishlist now so you’ll be notified the moment the chaos begins! 💦 [/p][p][dynamiclink][/dynamiclink][/p]

Difficult Games Bash Demo is LIVE + Launch Date Revealed!

[p]Get ready to test the limits of your friendship—and your patience![/p][p]Tentacle Tango has joined the Difficult Games Bash on Steam! We're celebrating with a major announcement and a free demo that will give you a taste of the co-op chaos to come.[/p][p][/p][h3]Play the Difficult Games Bash Demo Now![/h3][p][/p][p]Dive into the challenge immediately. Play the FREE demo for Tentacle Tango before you do anything else!![/p]
  • [p]Experience the core co-op precision platforming gameplay.[/p]
  • [p]Master the synchronized Tango mechanic where your movements are linked.[/p]
  • [p]Discover just how quickly a beautiful dance can turn into an argument.[/p]
[p]If you like hard-as-nails platformers and testing your partner's coordination, you've found your next game. Go download the demo and show us what you've got![/p][p]Can you beat the Bash?[/p][p][/p][h3]The Official Launch Date is Set![/h3][p][/p][p]We're thrilled to announce that the full version of Tentacle Tango will be launching on Steam on:[/p][p][/p]
🐙 NOVEMBER 20th! 🐙
[p][/p][p]Mark your calendars! The full game will bring new levels, more mechanics, and even more opportunities to blame your partner for your inevitable demise.[/p][p][/p][p]If you enjoyed the demo or you just love a good challenge, hit that Wishlist button. Following the game is the single best way to support us and ensure you don't miss the launch on November 20th![/p][p][/p][p]Wishlist Tentacle Tango Today![/p][p][/p][p][/p][p][/p][p][/p]