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Electrician Simulator VR News

🔧 Mission Pack #1 is here!

Hey Electricians! 👷‍♂️


We’re moving forward with the second step of the Electrician Simulator VR roadmap, and this time we’re diving into Mission Pack #1!
As the name suggests, this update brings brand-new content to the game - and it's all about expanding your electrician experience with new challenges!



At the heart of this patch are three new story-driven missions that will test your skills in fun, creative, and surprising ways. Whether you're rewiring, troubleshooting, or just exploring new interiors, there's plenty of satisfaction waiting in these fresh jobs!

And of course - we’ve also taken time to fix some of the bugs and issues you reported. Thank you for all your feedback and support - the full list of changes and fixes can be found below.

[h2]Change log 1.3.0:[/h2]
[h3]⚡ New:[/h3]
  • 3 new levels
  • Added a button in the player's garage to reset the position of all interactive items in the scene (chairs, cups, cabinets, etc.)
  • Some older objects are now breakable

[h3]🛠️ Bug Fixes:[/h3]
  • Adjusted the pose when holding the clipboard so it no longer completely blocks the dialogue tab arrow when held in the left hand
  • Fixed an issue where certain SFX did not respect the sound volume settings
  • Fixed a bug where the tooltip about resetting item positions would not disappear after using the reset function
  • Fixed a visual bug with cable alignment when connecting to the cable placement tool in some cases
  • Fixed an issue where cables from two different junction boxes could be connected to the same outlet/light switch
  • Fixed a bug where the state of darts stuck in the dartboard was not saved
  • Fixed an issue where the player would not be electrocuted if power was turned on after grabbing a live cable
  • Fixed a bug in the "New Opening" mission where the objective for installing lamp covers would not count correctly if the lamp was disassembled and reassembled
  • Fixed an issue where a new cable could be created on a wall without placing any anchor points
  • Fixed a bug where darts would fall out of the player's hands when grabbing them
  • Fixed an issue where the position of certain objects was not saved correctly in the "New Opening" level
This is the next step in our roadmap, and we’re already working on what comes next! A major new update is on the horizon, bringing even more content, features, and surprises to Electrician Simulator VR.

Stay grounded, stay curious, and we’ll see you in the next update! ⚡

Electrician Simulator VR Dev Team



https://store.steampowered.com/app/3256020/Electrician_Simulator_VR/

The Hum of Wires

Hello Electricians! 👷‍♂️


Today, we’re excited to bring you a special announcement that’s perfect for both Electrician Simulator VR fans and lovers of relaxing, atmospheric sounds. Starting now, you can purchase the soundtrack of the game and the game together with the official soundtrack!



So, what makes this soundtrack stand out? It’s not just a collection of tracks—it’s a carefully crafted audio journey that perfectly captures the atmosphere of an electrician’s world. Gentle, pulsing backgrounds, subtle electronic tones. Together, they create a unique sonic landscape that accompanies you not only during repairs in the game but also in real life, when you want to relax or stay focused.

This soundtrack isn’t just music—it’s an immersion tool that helps you dive even deeper into the world of Electrician Simulator VR. Whether you’re planning your next in-game repair (or maybe a real one 😉), or you’re simply looking for a calming background for your evening chill-out session, these sounds will put you in the perfect state of mind.

And for those who love to bring a bit of their favorite games into everyday life, this is the perfect way to keep that immersive feeling going even when you step away from VR. Imagine sipping your coffee while the soft hum of distant transformers plays in the background or reading a book accompanied by the gentle clicks of tools and circuits coming to life. It’s a small but powerful way to stay connected to the calming, focused world of Electrician Simulator VR—anytime, anywhere.

Behind every track is a thoughtful approach to sound design. The compositions were created to subtly reflect the emotions and atmosphere of the game’s key moments—from the peaceful satisfaction of a job well done to the quiet tension of troubleshooting a complex electrical fault. The ambient nature of the soundtrack makes it perfect not only for background listening but also as a companion for moments of creativity, study, or deep concentration.

👉 Starting today, you can grab the game bundled with the ambient soundtrack and take the atmosphere of the electrician’s craft with you wherever you need a bit of peace, focus… and that subtle electric hum in the background.

May the current flow through your game, and your headphones!



https://store.steampowered.com/app/3256020/Electrician_Simulator_VR/

Wired and Ready!

Hey Electricians! 👷‍♂️


Today marks the beginning of our official post-launch roadmap for Electrician Simulator VR!
The Electrical Systems update — the first milestone on the roadmap you can see below — brings a changed gameplay elements, and fresh challenges for all aspiring electricians. 🌟



[h3]But that's not all![/h3]
As we continue along the roadmap, Mission Pack #1 is coming in May 2025, bringing brand new story-driven jobs and gameplay challenges that will put your newly sharpened skills to the test!

[h2]Change log 1.2.0:[/h2]
[h3]⚡ New:[/h3]
  • Added the option to select the standard/region, which will change the models for outlets, light switches, electrical boxes, etc. Currently available regions: EU and US.
  • Openable refrigerators.
  • Rolling sounds added for balls, light bulbs, and billiard balls.
  • Improved toaster interaction – it can now be turned on by using your hand.
  • Added the option to choose between smooth and snap crouching (smooth crouching is the default setting).
  • Added discounts for lampshades in the "New opening" level.

[h3]🛠️ Bug Fixes:[/h3]
  • Fixed a bug where purchased objects would fall out if VR was turned off or entered standby mode during gameplay and then turned back on.
  • Fixed a bug where the expense card was not saving during missions.
  • Fixed an issue where the challenge in the "The Art of Connectivity" mission would not complete correctly if the lamp was disconnected and reconnected to power.
  • Fixed a bug where plugs could fall out of the player's hand if teleportation was used as the movement method.
  • Fixed an issue where, in some cases, an electrical box could be removed from the wall even if cables were still connected to it.
  • Fixed a bug where resetting the player position would teleport them to the last save point instead of the starting position for the level.
  • Fixed an issue where certain objects could be placed improperly on the edges of furniture or walls, appearing as if they were floating or not properly mounted.
  • Fixed a bug where it was possible to duplicate mission rewards if the player loaded an autosave before exiting the level.
  • Fixed missing sound effects for collisions/interactions on certain objects.
  • Improved colliders in some scenes to better match object shapes.
  • Fixed a bug causing player character jumping when walking down stairs with smooth locomotion enabled.
  • Adjusted collision strength for glass-breaking effects.
  • Fixed a bug where players could block mission completion in "Plant Lover" if they disconnected the light switch cables shortly after completing the task to turn on all lights.
  • Improved sitting interactions on couches in the "House Without Light" level – now you don't need to grab the couch to sit down.

In the months ahead, you’ll experience new story-driven challenges with Mission Pack #1, get hands-on with repairs through Workbench, and test your skills endlessly in Endless Mode.

We’re just getting started, and there’s a lot more to share — new patch notes, improvements, and surprises are already in the works.

Stay wired, stay grounded, and we'll keep you updated every step of the way! 💡
Electrician Simulator VR Dev Team



https://store.steampowered.com/app/3256020/Electrician_Simulator_VR/

First Major Patch is Here

Hey Electricians!


It’s been almost two weeks since the release of Electrician Simulator VR, and we’ve been absolutely blown away by your support, feedback, bug reports, and — most importantly — the passion you've shown for fixing things (and occasionally breaking them too 😅).

As with any launch, the first days brought both excitement and opportunities for improvement. While many of you were able to dive into the experience and enjoy the game, we also heard that some elements — especially the tutorial — needed more attention and clarity. So… we got to work!

Today, we're rolling out our first major post-launch patch, and it’s packed with fixes, improvements, and new features aimed at making your experience smoother, more immersive, and a whole lot more fun.



[h2]🎓 New and Improved Tutorials[/h2]
  • Redesigned Grandfather’s Tutorial (Parts 1 & 2):
    The initial tutorials have been completely overhauled to make them clearer, more direct, and easier to follow — giving players a much smoother entry into the game.
  • New Tutorial for the Nuru Mission:
    A dedicated tutorial section has been added to the Nuru mission to guide players more effectively through its unique objectives.
  • Additional Hints on New Game Start:
    Starting a new game now provides better contextual hints to help orient players from the get-go.

[h2]📋 UX & Interface Enhancements[/h2]
  • Father's Dialog Archive:
    You can now access a dedicated tab in the clipboard to revisit everything your dad has said during missions — perfect if you missed something or need a quick recap.
  • Challenges Preview in the Garage:
    If you’ve completed a mission at least once, you’ll now be able to preview the associated challenges directly in the garage.
  • Stars Earned from Challenges Are Now Visible in the Mission Tab:
    The missions screen now shows both the current and maximum number of stars available for challenges — making progress tracking easier and more transparent.
  • Exit Button Added:
    A proper in-game "Exit Game" button is now available from the menu.

[h2]🎮 Gameplay & Interaction Improvements[/h2]
  • Breakable Objects:
    12 new environment objects can now be broken — adding more depth and fun to your interactions.
  • Dedicated Hand Poses for Items:
    Various in-game objects now have dedicated hand poses, improving realism and comfort during use.
  • Teleport Direction Option:
    You can now choose the direction you’ll face when teleporting. This setting can be toggled in the options menu.
    Note: The previous ability to teleport and rotate using the same hand/controller has been removed for consistency.
  • Improved Shop Interaction:
    The shop now opens and closes with the same button. The reset position function is now triggered by holding that button instead of tapping.

[h2]👷‍♂️ Bug Fixes[/h2]
  • Fixed an issue where the “Reset to Defaults” button in the options menu didn’t work properly.
  • Fixed missing physics on several interactive objects.
  • Fixed missing collision sound effects for certain breakable items.
  • Fixed an issue where it wasn’t possible to connect wires from a junction box to sockets or switches in some situations.
  • Adjusted LOD settings for selected objects to improve performance and visual quality.
  • Fixed missing highlight (glow) when holding the cable detector.
  • Fixed the “Shocker” achievement not unlocking in the player’s garage.
  • Fixed teleportation issues on the lawn in the mission “A Lesson for the Thief.”
  • Fixed incorrect unlocking of the “I Love Customers” achievement after completing the second mission instead of the first.
  • Fixed mission progression bugs where objects that were picked up and placed back could interfere with task tracking.
  • Fixed overlapping placement of electrical boxes when mounted too close together on walls.
  • Fixed missing grid visualization during cable scanning in certain locations.
  • Toned down the brightness of the cable scanning grid for better readability.
  • Added the double light switch to the suggested item list in “Electrician at the Construction Site.”
  • Improved wall colliders in the missions: “There’s Something Still Missing,” “New Old House,” and “The Same but Different.”
  • Fixed a bug where bulbs could be installed by throwing them into certain lamps without removing the cover.
  • Standardized tab visibility across different clipboard panels.
  • Resolved various lighting and scene burn-in visual glitches.
  • Fixed an issue where some lamps couldn't be turned on if the player’s hand was near the cover.
  • Fixed various translation and text overlap issues for multiple languages.
  • Fixed voice acting playback after the “Organize the plastic boxes” challenge in the mission “The Same but Different.”

[h3]🔧 This Is Just the Beginning[/h3]
Let us know what you think of the changes, and keep sending your feedback — we’re reading it all and using it to make the game better with every patch.

Stay tuned for more patch notes and improvements — we’ve got plenty to share!
In touch! 💡
Electrician Simulator VR Dev Team



https://store.steampowered.com/app/3256020/Electrician_Simulator_VR/

Patch 1.0.2 – Update Notes

[h2]Hey Electricians! ⚡[/h2]

We’ve just rolled out Patch 1.0.2 with a few important updates focused on improving the experience:
1️⃣ HTC Vive Support – Input support added for HTC Vive controllers.
2️⃣ New Controller Graphics – Controller visuals added for both HTC Vive and Valve Index (Knuckles).

A huge thank you to everyone who has shared their thoughts, suggestions, and bug reports with us — your feedback helps us shape and improve the game with every update.

Stay tuned for more updates, and don’t forget to join our community on Discord! 👇



https://store.steampowered.com/app/3256020/Electrician_Simulator_VR/