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The Hive News

The Hive - 1.306 Released

[p][/p][p][/p][h3]Achievements and Difficulty[/h3]
  • [p]Fixed: Game now correctly saves and loads the selected difficulty setting.[/p]
  • [p]Fixed: Achievements for completing the game on Hard and Insanity difficulties should now unlock properly once the campaign is completed.[/p]
  • [p]Fixed: The Avatar skill and related squad mechanics are now restored, making the "Play of the Game" achievement obtainable again.[/p]
  • [p]Added extra checks so end game achievements trigger more reliably.[/p]
[p]Note: Older save files did not store difficulty correctly, so you will need to create new saves or start a new playthrough after updating to 1.306 for these fixes to fully apply.[/p]
[p][/p][h3]Squad Mechanics and Balance[/h3]
  • [p]Legionnaires are restored to a squad of 5 units.[/p]
  • [p]Hunters are restored to a squad of 3 units.[/p]
  • [p]Population cost has been increased to match the larger squad sizes. Resource costs have only been slightly increased, and fast build speeds plus other earlier improvements are retained.[/p]
  • [p]Hive building now resurrects dead squad units again for a small food cost per unit.[/p]
[p]These changes bring back the more “swarm-like” feel of your army, while keeping previous quality of life improvements.[/p][p][/p][h3]UI and Visuals[/h3]
  • [p]Fixed: Pause menu UI no longer stretches or scales incorrectly on ultrawide resolutions.[/p]
  • [p]Restored the intro and ending cinematics to their original length and versions, as most players preferred the full cuts.[/p][p][/p]
[hr][/hr][p][/p][h3]We Want Your Feedback[/h3][p]If you still encounter any issues with difficulty, achievements or squad behavior after updating to 1.306, please let us know in the community hub, ideally with your save details and difficulty setting.[/p][p]We are also always interested in general feedback about balance, pacing, mission design and quality of life improvements, so feel free to share your thoughts and suggestions.[/p][p]Every Steam review helps us a lot and supports future updates. If you are enjoying The Hive, please consider leaving one.[/p]

The Hive - 1.304 Released

[p]

This update focuses on some of the most requested features from our community, aiming to improve early-game clarity, progression, and rewards.[/p][p]New Features[/p]
  • [p]Item System Tutorials Added
    Added pop-up tutorial screens that explain the DNA and item drop system. These appear contextually when you first encounter key items, guiding you through their purpose and use.[/p]
[p]Gameplay Updates[/p]
  • [p]Improved Enemy AI in First Level
    Enemy units in the first level are now more aggressive and will actively seek out the player base in certain areas, adding more challenge and strategic tension.[/p]
  • [p]XP Rewards Rebalanced for Enemy Types
    Different enemy types now grant varied XP rewards based on difficulty, ranging from 25 to 500 XP. This makes defeating tougher enemies more rewarding and progression more dynamic.[/p]
  • [p]Improved First Wraith Boss Loot
    The first Wraith boss now drops significantly better loot, giving players a more satisfying and rewarding early-game boss encounter.[/p]
[p]Achievements[/p]
  • [p]Adjusted several achievements for clarity and relevance.[/p]
  • [p]Removed Silencer (skip cutscenes) achievement.[/p]
  • [p]Removed Hivespital (resurrect X units with Hive) achievement, as the mechanic is now obsolete.[/p]
[p]We Want Your Feedback
We’d love to hear your thoughts on these changes, especially whether the new tutorial is clear and if you’d like to see it expanded to cover other systems.

Every Steam review helps us improve and supports future updates. If you’re enjoying The Hive, please consider leaving one.[/p]

🌊 Steam Summer Sale Starts! 🌊

[p][/p][p]
🌊 The Hive – 75% Off for the First Time Ever! 🌊

To celebrate the Steam Summer Sale, The Hive is now available at its biggest discount yet.
[/p][p]Take control as the insectoid hive mind and lead your swarm through a hostile, beautiful world filled with ancient ruins, colossal creatures, and secrets buried deep beneath the surface.[/p][p]Whether you're new to The Hive or returning for another campaign, there's never been a better time to experience the game.
[/p][p]🧬 Build your colony
🧬 Harvest DNA from enemies
🧬 Unlock new units and abilities
🧬 Face massive bosses and adapt your strategy
🧬 Uncover the mysteries of New Eden
[/p][p]The Summer Sale ends July 10th, so don’t miss out!

While you're enjoying your holidays, the Skydome Entertainment team is sweating through the summer, hard at work on our upcoming game. We wish you a fantastic holiday season and thank you for supporting indie developers like us!

[/p]

New Trailer for The Hive Released!

[previewyoutube][/previewyoutube]

We’re thrilled to unveil our new trailer for The Hive! Whether you’re a seasoned strategist or just discovering the game, this trailer showcases the exciting features we’ve been working hard to improve.



We’d love to hear your feedback – what do you think of the trailer? What are you most excited about in The Hive? Let us know in the comments below!

Thank you for your support. Stay tuned for more updates as we continue to expand and refine The Hive!

– The Skydome Entertainment Team

The Hive - Update 1.301 Released



The Hive 1.301 Patch Notes


This patch addresses many long-standing issues and implements significant improvements based on feedback from our players and reviews over an extended period. Your input has been invaluable in helping us refine and improve the game. Thank you for your continued support!

[h2]Bug Fixes[/h2]
Resolved a major performance issue related to collisions:

  • Identified and fixed inefficiencies in how collisions were handled across all levels.
  • Result: Noticeable performance improvements across the game, particularly on larger maps with more units and effects.
Why: This fix addresses long-standing performance bottlenecks, significantly improving the player experience by enhancing stability and responsiveness.

[h2]Water Shader Updates[/h2]
Water Shader: Completely overhauled and tailored to meet project needs:

  • Fixed compatibility issues with Unity 2019 that rendered the old shader broken.
  • The new shader supports adjustable speed and flow direction, offering greater flexibility and visual consistency.
Main Menu Water Shader: Updated to match the new system so it now functions properly and aligns with in-game water visuals.

Why: These changes were necessary to restore broken water shaders while improving customization and maintaining consistency in visual quality.

[h2]Unit Changes[/h2]

[h3]Legionnaire[/h3]

  • Squad size: 1 unit
  • Updated Values:

    • Construction time: 3
    • Food cost: 10
    • Population usage: 1
    • Speed: 0.25 (up from 0.2)
    • HP: 45 (up from 35)
Why: Squad mechanics were removed to make units easier to control. In response, Legionnaires were adjusted to focus on being fast, swarming DPS units and gap closers, with values balanced for their new role as single units.

[h3]Hunter[/h3]

  • Group size: 1 unit
  • Construction time: 10
  • Food cost: 30
  • Population usage: 2
  • Speed: 0.18
  • Life: 80
  • Max life: 80
  • Damage: 6
  • Armor Pierce: 3
Why: Hunters have also been converted to single units for improved control. Their stats were updated to reflect their new role as resilient light skirmishers, with a focus on consistent damage and flexibility in early-game strategies.

[h3]Worker[/h3]

  • Speed increased from 0.16 to 0.2.
Why: Workers were made faster to improve resource collection efficiency and overall game pacing, particularly in early-game scenarios.

[h3]Rhino[/h3]

  • Size increased to 2.5.
  • Speed increased from 0.16 to 0.2.
Why: Increasing the Rhino’s size and speed reinforces its role as a heavy frontline tank, enabling it to reach key targets faster and hold its position more effectively in combat.

[h3]Wasp[/h3]

  • Angle speed increased from 7 to 20, improving handling.
  • Speed increased from 0.2 to 0.5, making it extremely mobile.
Why: The Wasp’s mobility and handling were enhanced to emphasize its role as a highly agile unit, ideal for hit-and-run tactics and fast repositioning in battle.

[h2]Level Additions[/h2]

  • Rhino: Added to the start of Level 2.
  • Infestor: Added to the start of Level 3.
  • Wasp: Added to the start of Level 5.
Why: These units were added early in the campaign to showcase their unique strengths and strategies, allowing players to experiment with them before deciding to unlock them with DNA. This encourages strategic planning and exploration of playstyles.

[h2]Level Improvements[/h2]

  • Level 5 Cutscenes: Two cutscenes redesigned with improved camera angles to reduce disorientation.
Why: Player feedback indicated that the original cutscene angles were confusing. The updated angles make these moments more engaging and visually coherent, improving the narrative experience.

[h2]Summary[/h2]
This patch addresses critical performance issues, improves unit balance and gameplay progression, and enhances visual and narrative clarity. The Hive 1.301 is designed to provide a smoother, more strategic, and immersive experience for both new and returning players.

All the best,
Skydome Entertainment