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The Hive News

The Hive - Rise of the Behemoths Is Out Now



Today we are proud to release update 1.2 "Rise of the Behemoths", which includes new player units, buildings and a reworked DNA upgrade system.


[h2]Behemoth[/h2]
Heavy Insectoid unit Behemoth - A sturdy unit with heavy melee attack. It nests
small Seeker aerial units on it’s back.

Light Insectoid aerial unit Seeker - Swarm of them is carried on Behemoth’s
back. Uses aerial bombing attacks to hit enemies from range.


[h2]Infestor[/h2]
Medium Insectoid specialist Infestor - Uses a variety of neural oozes to terrorize
enemies and aid friendly units.

This update features:
  • Heavy Insectoid unit Behemoth
  • Medium Insectoid specialist Infestor
  • Small Insectoid aerial unit Seeker
  • Insectoid building Nestling Mound
  • Insectoid building Conch
  • Damage and Defence upgrade rework (Different classes have different upgrades, light, medium, heavy)
  • Food costs at start of levels adjusted to speed up start of levels
  • Rhino and Avatar now have custom sound effects
  • First level boss damage adjusted
  • Streamers now get notification regarding video quality, if they are using OBS recording software
  • Several new ability visual effects and sounds have been added


Bug fixes:
  • "Shadow" faction buildings now have custom debris effect on destruction
  • Avatar and wasp units no longer get stuck after ability cast
  • Several tooltip tweaks
  • Population cap can no longer go over 200 due to saving bug
  • All workers now continue their current task correctly after loading
  • Workers no longer get stuck on cutscenes
  • Tomb of Aradesh overlaping music fixed


Follow us on Steam, Twitter, Facebook & Youtube to keep up to date with what we’re working on!
Steam: https://store.steampowered.com/developer/Skydome
Twitter: https://twitter.com/SkydomeHive
Facebook: https://www.facebook.com/SkydomeEntertainment/
Youtube: https://www.youtube.com/user/SaarimaaSauli/

[h3]Have fun with the new features and let us know what you think![/h3]
Cheers,
Sauli, Akseli, Antonio, Jenni, Johanna & Jonna.
aka
Skydome Entertainment

The Hive - Original Soundtrack Released

[previewyoutube][/previewyoutube]

Hello everyone!

We are happy to announce that the full soundtrack of The Hive is now available on Steam! The OST can be purchased as a standalone DLC or as a discounted bundle with The Hive game.

The Hive OST includes high-quality WAV files as well as Mp3 versions.

The soundtrack is composed, performed and produced by Akseli Takanen & Slava Pogorelsky.

https://store.steampowered.com/app/1257630/The_Hive_Soundtrack/

Track listing:

1. Main Menu (2:44)
2. Pools of Reflection (2:19)
3. Tomb of Ara'desh (3:23)
4. Chalatoi Empire (3:51)
5. Ancient Waterway (3:33)
6. Skeleton King Battle (1:26)
7. The Sunken City (4:35)
8. The Lost City (3:27)
9. The Gatekeeper (4:07)
10. Derelict Ship (2:17)
11. Temple of the Drowned God (4:34)
12. Orb of Life (0:46)
13. Drowned God Battle (1:57)
14. Underground Empire (0:55)

Total length 39:56


Enjoy the atmospheric sounds of the underworld and stay tuned for the upcoming release of our new major content update in the following weeks!

Cheers,
Sauli, Akseli, Antonio, Jenni, Johanna & Jonna
aka
Skydome Entertainment

Update 1.108 Released



Pathfinding performance and bug fixing


Today we released an update 1.108 that includes performance updates and bug fixes.

This update features:
  • Major optimization of Pathfinding and collisions performance
  • Commanding huge number of units is now much smoother
  • Multiple buildings can now be selected at same time
  • Several enemy patrol routes are now better
  • Fixed bug with inventory and camera scroll
  • If building is destroyed it will no longer show construction bar
  • HP bars are hidden when the level is won
  • Modified raycast is used for units in mainmenu




Have fun with the new features and let us know what you think!


Cheers,
Sauli, Niko, Tero, Santeri, Akseli & Jenni
aka
Skydome Entertainment

Update 1.107 Released



New level up system and solving issues


Today we released an update 1.107 that includes overhaul of the level up system. We also added new sound effect for all player buildings.

This update features:
  • All player buildings now have unique sound effect when you select them
  • Level up system overhaul
  • Level up bonuses apply to all squad members
  • All unit levels now have meaningful stat increases
  • Hover over unit level to see stats gained from experience
  • You can now see what next level up will give to your units
  • Different units have different bonuses from leveling up
  • Experience points needed for unit to level up is increased from 500 to 1000 (to reflect reduced number of unit levels
  • Maximum level is now 5 down from 1-99
  • "Ding!" achievement now required level 5, down from 20
  • Bonuses are not lost when unit is resurrected
  • Items are now correctly hided during cutscenes
  • Fixed issue that was slowing the game down when commanding large number of units
  • Game runs now more smoothly due to optimization




Thank you for being super supportive and encouraging - we are incredibly grateful to have such a positive community. Have fun with the new features and let us know what you think!


Cheers,
Sauli, Niko, Tero, Santeri, Akseli & Jenni
aka
Skydome Entertainment

Update 1.106 Released



Solving issues and adding new features


Today we released an update 1.106 that includes a bunch of that tidying up.

This update features:
  • Map02 now has new music
  • Credits now have new music
  • Map10 cutscenes now have a little story surprise for you!
  • Load/save/quick load/quick save, are now correctly disabled during cutscenes
  • DNA amount now loads correctly when you load a save
  • Avatar chain bolt now jumps to 10 targets, up from 3
  • Avatar chain bolt damage increased from 80 to 100
  • Avatar chain bolt cooldown reduced from 60seconds to 30seconds
  • "Always Blame the Healer" achievement now requires 1000 healing on one medic, instead of 5000
  • "Acidodger" achievement now works correctly
  • Completing the game on hard difficulty now rewards "Hive Guardian" achievement correctly
  • Completing the game on insanity difficulty now rewards "Insane" achievement correctly
  • "Killing Spree" achievement should now be easier to achieve with the Avatar changes
  • Spring building grid is now "smarter"
  • Construction queue now cancels right slot
  • All opened/unopened chests now save correctly
  • Final door in map01 now opens correctly if loading save in certain part of the map
  • Map02 debris pile now works correctly




Let us know if you enjoyed the game, because that makes our day! :)


Cheers,
Sauli, Niko, Tero, Santeri, Akseli & Jenni
aka
Skydome Entertainment