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The Hive 1.080 - Update Released



The Hive 1.080 - Update Released


Hello everyone, today we are releasing update 1.080 for The Hive

Our plan for this update was changes to population cap and quality of life improvements


  • Squad number restrictions removed on other than Queen & Avatar
  • Total population cap increased to 60, up from 24
  • Camera speed and rotation increased on Default (you can change it from options)
  • All gold piles can now be picked up for resources
  • Quest objectives now have more pickup sound effects
  • First level now has two more objectives to guide player
  • Second mission tooth sandpile location changed
  • Added better collision to Skeleton King room pedestal
  • Lights re-calculated for five levels
  • Pathfinding error fixed on debris clear
  • Light probs updated on several dynamic objects
  • Music volume decreased on default
  • World sound effect volume decreased on default
  • Legionnaire sound effect volume decreased on default
  • Changes to Dara'thull Statue cutscene
  • Changes to cutscene camera angles and distance
  • Worker population cost changed to 1
  • Legionnaire population cost changed to 2
  • Hunter population cost changed to 2
  • Medic population cost changed to 2
  • Avatar population cost changed to 3
  • Queen population cost changed to 3
  • Wasp population cost changed to 3
  • Rhino population cost changed to 3


Please leave feedback on the new changes


Best of wishes

~Sauli

The Hive 1.080 - Update Released



The Hive 1.080 - Update Released


Hello everyone, today we are releasing update 1.080 for The Hive

Our plan for this update was changes to population cap and quality of life improvements


  • Squad number restrictions removed on other than Queen & Avatar
  • Total population cap increased to 60, up from 24
  • Camera speed and rotation increased on Default (you can change it from options)
  • All gold piles can now be picked up for resources
  • Quest objectives now have more pickup sound effects
  • First level now has two more objectives to guide player
  • Second mission tooth sandpile location changed
  • Added better collision to Skeleton King room pedestal
  • Lights re-calculated for five levels
  • Pathfinding error fixed on debris clear
  • Light probs updated on several dynamic objects
  • Music volume decreased on default
  • World sound effect volume decreased on default
  • Legionnaire sound effect volume decreased on default
  • Changes to Dara'thull Statue cutscene
  • Changes to cutscene camera angles and distance
  • Worker population cost changed to 1
  • Legionnaire population cost changed to 2
  • Hunter population cost changed to 2
  • Medic population cost changed to 2
  • Avatar population cost changed to 3
  • Queen population cost changed to 3
  • Wasp population cost changed to 3
  • Rhino population cost changed to 3


Please leave feedback on the new changes


Best of wishes

~Sauli

The Hive General Information and FAQ



Hello everyone,

I wanted to make this thread to answer some of the basic questions that the community has had. If you want some additional information, feel free to ask :)

Basic information


Story of The Hive is inspired by novel "The Descent" released in 1999. In the novel humans discover caverns of hell beneath pacific ocean and send expedition to explore them.

Gameplay is inspired by Homeworld and Dawn of War series. Level names like "Gehenna" or "Great Wastelands" are homage to Homeworld. There is also Kadesh eye symbol painted on the Chala'toi helmets.

Homeworld is my personal favorite game of all time.

https://en.wikipedia.org/wiki/The_Descent_(novel)

Design


Design of the Insectoid race is based on Crustacean and Arachnid creatures. We did not want to make the insectoids disgusting for players and went after "cool" factor instead.

https://en.wikipedia.org/wiki/Crustacean

https://en.wikipedia.org/wiki/Arachnid

In the original script, first of the Insectoid race is born as you start the game. The waters in planet Eden have special property, that speed up evolution of new primordial creatures significantly.

Insectoids were going to be amphibian race, that adapted to the dangers of the new world.



Q&A


Q: Intro is confusing, what do the humans have to do with the game?
A: Intro is prelude to explain how the humans arrive on planet Eden. Player is going to encounter them later in the story.

When the game starts, first of the Insectoids is spawned in the underground world of Eden. The human faction is currently on the planet orbit and surface.

Q: Derelict ship is millions of years old, are they the humans?
A: Derelict ship had crashed on Eden millions of years before the events of the game. They are not human faction but something entirely different.

It's not the only ship.. there are many more burried on the surface..
Human campaign is going to shed more light, on what caused them to crash on the planet.



Q: How is the story going to continue after Insectoid campaign?
A: Story would continue with human campaign. Starting from the events happening after arrival on Eden. Human campaign gameplay would be turn based instead of real-time. We had great ideas, that we could not do with the current real-time mechanics.

Q: What is going to be in the next update?
A: We are currently working on "save where you want" feature and making the gameplay feel smoother.

Q: How big is the development team?
A: We are small Finnish game studio with core 3 people.

Q: What other games have you worked on before?
A: My first personal game "Joutomaa" was released on Moddb back in 2010.
It's currently scheduled for Steam release.

https://steamcommunity.com/sharedfiles/filedetails/?id=372020592
---
http://steamcommunity.com/app/325730/discussions/0/305510202675378444/

All the best
~Sauli

The Hive General Information and FAQ



Hello everyone,

I wanted to make this thread to answer some of the basic questions that the community has had. If you want some additional information, feel free to ask :)

Basic information


Story of The Hive is inspired by novel "The Descent" released in 1999. In the novel humans discover caverns of hell beneath pacific ocean and send expedition to explore them.

Gameplay is inspired by Homeworld and Dawn of War series. Level names like "Gehenna" or "Great Wastelands" are homage to Homeworld. There is also Kadesh eye symbol painted on the Chala'toi helmets.

Homeworld is my personal favorite game of all time.

https://en.wikipedia.org/wiki/The_Descent_(novel)

Design


Design of the Insectoid race is based on Crustacean and Arachnid creatures. We did not want to make the insectoids disgusting for players and went after "cool" factor instead.

https://en.wikipedia.org/wiki/Crustacean

https://en.wikipedia.org/wiki/Arachnid

In the original script, first of the Insectoid race is born as you start the game. The waters in planet Eden have special property, that speed up evolution of new primordial creatures significantly.

Insectoids were going to be amphibian race, that adapted to the dangers of the new world.



Q&A


Q: Intro is confusing, what do the humans have to do with the game?
A: Intro is prelude to explain how the humans arrive on planet Eden. Player is going to encounter them later in the story.

When the game starts, first of the Insectoids is spawned in the underground world of Eden. The human faction is currently on the planet orbit and surface.

Q: Derelict ship is millions of years old, are they the humans?
A: Derelict ship had crashed on Eden millions of years before the events of the game. They are not human faction but something entirely different.

It's not the only ship.. there are many more burried on the surface..
Human campaign is going to shed more light, on what caused them to crash on the planet.



Q: How is the story going to continue after Insectoid campaign?
A: Story would continue with human campaign. Starting from the events happening after arrival on Eden. Human campaign gameplay would be turn based instead of real-time. We had great ideas, that we could not do with the current real-time mechanics.

Q: What is going to be in the next update?
A: We are currently working on "save where you want" feature and making the gameplay feel smoother.

Q: How big is the development team?
A: We are small Finnish game studio with core 3 people.

Q: What other games have you worked on before?
A: My first personal game "Joutomaa" was released on Moddb back in 2010.
It's currently scheduled for Steam release.

https://steamcommunity.com/sharedfiles/filedetails/?id=372020592
---
http://steamcommunity.com/app/325730/discussions/0/305510202675378444/

All the best
~Sauli

The Hive is Now Released!



The Hive has now been released from Early Access!


Hello everyone,

After two years of Early Access The Hive is now officially released!

The Hive 1.01 is what we envisioned, when development of the game started in 2014. We set out to make game that combines RTS & RPG elements, with puzzles and compelling story.







Early Access adopters have provided us with great feedback, brilliant suggestions, and dedicated game testing reports.

Thank You!


We hope you will enjoy The Hive as much as we enjoyed making it.

The Drowned God lies dreaming

All the best
~Sauli