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Equinox: Homecoming News

Notice - Server Downtime



A quick notice: in order to improve our servers for the heavier weekend load, we are going to deploy a fix. The server will be down for 20 minutes: players will be unable to log in, but currently logged in users can remain playing.

When the maintenance is over and service has resumed, we will delete this notification.

Patch #1 Notes

Thanks to community reports, we were able to swiftly identify several bugs and issues. This hotfix has been deployed to remedy high-priority issues related to logging, disconnects, and crashes. We're honored to present the first, but certainly not the last, patch notes for Equinox: Homecoming!

If you receive a "Server Mismatch" error, then please restart Steam so that your client processes the newest update.

Name Disclaimer: Moving forward, while naming their character during character creation, all players will see a warning message explaining that names cannot be edited and to avoid revealing information.



Group Invites: We identified and addressed a crash that occurred when players sent out Group invites.

Logs Improved: We identified and deployed a fix to enable additional logging. This will help the team investigate (and fix!) issues more easily. Moving forward, players can locate logs at AppData\Local\ThunderHorse\Saved\Logs.

Improved Log In Procedures
  • Disconnects: Identified and fixed a backend issue where disconnected players would have trouble logging back in.
  • Simultaneous Log Ins: Identified and fixed an issue that prevented large amounts of players from logging simultaneously.

Please continue to give us your ideas, feedback, suggestions, and bug reports. We want this game to be the best it can be and together we can be a force of nature. While we can't respond to every comment or enact each suggestion please know that we are listening, prioritizing, and busy developing future updates. We hope that in time, you'll see how the community’s collective feedback guides and informs our development plans. Until next time!

It's time to saddle up! Equinox: Homecoming is OUT NOW in Early Access

[h2]Welcome back home to Alderwood Island...[/h2]



After years of development, we're thrilled to open our barn doors and let Equinox: Homecoming out to run free! 🥰 Equinox: Homecoming is OUT NOW in Early Access.

Gather your friends, take the reins, and begin your investigation into the dark mysteries swirling around your hometown.

[previewyoutube][/previewyoutube]

[h3]Uncover an occult mystery[/h3]
Coming back home was not on your to-do list for the year... but your homecoming to Alderwood Island is anything but ordinary. A string of mysteries has set the entire island on edge! Your mother has vanished suddenly without a trace and a body was discovered in the woods. Iinvestigate these incidents and unearth a conspiracy nobody saw coming…



[h3]Team up with old and new friends[/h3]
Investigate Alderwood Island’s secrets together! Meet new friends out on the trails, group up during scenic trips, or compete together in group races. Explore the island and all it has to offer in galloping getaways and discover why this land has always been a special place for horses



[h3]Take the reins and explore a breathtaking open world[/h3]
The island is home to scenic vistas where beauty and wonder are found with every step! Discover beautiful nooks and crannies as you wander cozy woods, peaceful beaches, and rolling mountainside hills. What secrets will you and your steed uncover as you roam this splendid island?



How much will the game cost?
  • During the Early Access period, it costs approximately $24.99 USD.
What will the Early Access build include?
  • The first act of our first story arc as well as multiplayer content like races, riding clubs, and more. This is somewhere in the ballpark of 8-12 hours of gameplay.
Will the price change in the future or will there be additional costs?
  • We want to continue to deliver great story content, and as a small studio with no major publisher backing us, we'll be using a monthly subscription system to do so. Players who join us during the Early Access period will get a lifetime subscription.
  • We don't want to use the types of monetisation practises common in free to play games - we don't think they're the right way to build a healthy and engaged community.
Are there any benefits to purchasing Early Access?
  • Yes! We want to reward our early adopters. Anyone who purchases the game during Early Access will get a lifetime subscription with no additional, future subscription costs. We believe early adopters deserve recognition since y'all will be the ones helping us fund and guide later stages of the game's development.
What would you get with the subscription?
  • Finally, subscribers get access to exclusive cosmetic content and new story "episodes" on an ongoing basis.
  • We plan to add two additional Acts to our first story Arc across the first year of the game's live services.
  • Over time, our goal is to add new Horse breeds and horses as additional DLC.

How do we animate horses from scratch?

[h2]How We Approach Horse Animations[/h2]

It’s no secret: horses are really hard to animate. Their movement is quite special because they have practically no muscles in their lower legs! It’s all just a system of spring and release through the tendons and joints. Wonky horse anatomy is everywhere from medieval drawings to modern animated TV and even video games!

Horses: enamouring and stumping artists since time immorial!

For our game, horses are obviously the star of the show, so we want to do better than that. While working on horse animation for our game’s cutscenes, we realized that hand keying all of our animations was simply unsustainable. It required SO much time and polish from our experienced, senior animators to get right.

That's why we partnered up with Rune Entertainment in Canada to set up a motion capture studio directly on location in a barn. This minimized our horse actor’s stress and gave us a lot of time to record valuable data to assist in animation!



What motion capture isn’t all that well suited for though is the basic gait animations for our horses’ movements. These animations need to run in a smooth, continuous loop, so the slightest real life irregularity or asymmetry would become noticeable very quickly. That's why we hand key the important cycles for walk, trot, canter and gallop.

[h2]Getting Better and Better with Iterative Design[/h2]

An example of Muybridge’s reference photo series turned into an animated sequence!

To make sure that these hand-made animations would also be able to hold up to the scrutiny of horse-loving gamers, we’ve consulted with Alice Ruppert from The Mane Quest, to help us find and fix issues in our horses’ movements. While we won’t reach the same quality AAA studios achieve, we’re very proud of our small and scrappy team’s work. In this blog, we wanted to share our process and show how we improve the look and feel of our horse animations over time with each iteration round.

On the left are older canter animations; on the right are updated versions.

First we break things down and look at an entire animation sequence frame by frame. By comparing what we have against real-life references, such as the images recorded by Eadweard Muybridge, we noticed instances of impossible leg positions and poses that were contributing to an overall subpar look for the whole motion. For example, this helped us identify and correct moments where the horse’s knees weren’t properly locked when carrying weight, or moments where the legs didn’t stretch out far enough when reaching forward.

And now with galloping! What do you think, can you see some improvements?

On the left are the older animations that you’ve seen in our announcement trailer and our earlier social media posts. On the right, you can see an updated version of the same animations after making changes to various poses and leg behaviors.



[h2]Listening, Learning, and Always Improving[/h2]

We love that our community is so passionate and interested in this level of detail. We’re combing through all of your comments on social media to see what feedback we can adapt and which suggestions we should consider for future iterations! We have a lot of work scheduled for the Early Access release and its planned updates after that, but we’re always happy to receive more feedback for improvements to the horse and rider animation as well.

Our game is coming to Early Access on May 8th - soon you’ll be able to take the reins and begin your adventure on Alderwood Island. Thanks for all of the support and see you soon in the next dev blog! Let us know if there's any exciting topics you'd like us to cover next. 😊

https://store.steampowered.com/app/3258290/Equinox_Homecoming/

Equinox: Homecoming comes to Early Access on May 8th

[previewyoutube][/previewyoutube]
Surprise: our game is coming a lot sooner than you may have expected! 🎉 Equinox: Homecoming is releasing to Early Access on Steam May 8th.

We've been running play tests for months, slowly growing our testing over time. We really enjoy this close relationship with the community! We're excited for Early Access because it lets us work directly with the community early, often, and transparently.
“We want to follow a very community-centric philosophy during our Early Access period. We are fully aware that we are making a more unique and unusual game, particularly in today’s gaming space. It’s a risk, so we want to ensure we are engaging directly with those who believe in what we are trying to achieve throughout our development.”
-Craig Morrison, Studio Creative Director

We'll share more detailed plans regarding our updates for Early Access soon, but in general the direction of our updates will depend on the feedback and reception from you all as players! We're committing to a set of regular updates during our EA and already have some exciting content for the first of these well underway. Things change quickly and often in game development, so we prefer to be specific about our process and set expectations as opposed to issuing a specific set of promises.



[h2]Early Access FAQs[/h2]

How much will the game cost?
  • During the Early Access period, the game will cost approximately $24.99 USD.
What will the Early Access build include?
  • The first act of our first story arc as well as multiplayer content like races, riding clubs, and more. This is somewhere in the ballpark of 8-12 hours of gameplay.
Will the price change in the future or will there be additional costs?
  • We want to continue to deliver great story content, and as a small studio with no major publisher backing us, we'll be using a monthly subscription system to do so. Players who join us during the Early Access period will get a lifetime subscription.
  • We don't want to use the types of monetisation practises common in free to play games - we don't think they're the right way to build a healthy and engaged community.
Are there any benefits to purchasing Early Access?
  • Yes! We want to reward our early adopters. Anyone who purchases the game during Early Access will get a lifetime subscription with no additional, future subscription costs. We believe early adopters deserve recognition since y'all will be the ones helping us fund and guide later stages of the game's development.
What would you get with the subscription?
  • Finally, subscribers get access to exclusive cosmetic content and new story "episodes" on an ongoing basis.
  • We plan to add two additional Acts to our first story Arc across the first year of the game's live services.
  • Over time, our goal is to add new Horse breeds and horses as additional DLC.




https://store.steampowered.com/app/3258290/Equinox_Homecoming/