Typing as input! + migration path balancing
We've just pushed a new patch - here's some info about it.
We've been delighted to get a few requests for typing as an input method since we launched the demo. As of the latest patch, you can now type to select letters! Enter/Return to play a word, Delete to discard, Backspace to deselect letters. It's very efficient.
A few players have told us that the early game was too hard, or that migrations would fail due to bad luck, and we agree. The first path (Swainson's Hawk) should be consistently beatable once you know the game well, and that wasn't always the case, so we rebalanced the target points with that in mind.
We also decided to rename the "SPEED" multiplier to "POWER". Some players will inevitably interpret "SPEED" to be related to how fast you input the word, and that's not the case. There's no efficiency or timing-based aspect to the game.
We've been delighted to get a few requests for typing as an input method since we launched the demo. As of the latest patch, you can now type to select letters! Enter/Return to play a word, Delete to discard, Backspace to deselect letters. It's very efficient.
A few players have told us that the early game was too hard, or that migrations would fail due to bad luck, and we agree. The first path (Swainson's Hawk) should be consistently beatable once you know the game well, and that wasn't always the case, so we rebalanced the target points with that in mind.
We also decided to rename the "SPEED" multiplier to "POWER". Some players will inevitably interpret "SPEED" to be related to how fast you input the word, and that's not the case. There's no efficiency or timing-based aspect to the game.
- Target points now taper off more throughout your migration
- "SPEED" is now called "POWER"
- Support typing as an input method
- Added a few words to the wordlist that were reported absent
- Feathers are now reorderable, as it can have an impact on gameplay
- Fixed a bug where upgraded letters would lose their new class