Devlog 2 – Extreme Mode: Only the Brave Will Finish
Hey everyone!
We’ve been hard at work cooking up new content, and this update brings both fresh faces and new mechanics into the fray. While Run 2 is still in an experimental balancing phase, we wanted to share a preview of what’s coming so you know what to expect once it’s ready for release.
[h3]1. Added new enemy variants (Run 2 – balancing still in progress)
[/h3]

Several new enemy variants, along with entirely new foes, are making their debut:
At the current stage of internal testing, Run 2 is extremely challenging due to the lack of balance. We’ll be fine-tuning it to create a fair but still intense experience when it becomes available to you.
[h3]2. New Boss for Run 2 – Slime Girl[/h3]

A brand-new boss, Slime Girl, will be waiting in Run 2. She’s wet, unpredictable, and capable of overwhelming you if you’re not careful. Her design is intended to push players’ adaptability and timing skills to the limit.
[h3]3. Magic Damage system (from Intelligence stat)[/h3]
A new Magic Damage mechanic has been added, derived from the Intelligence stat. This change aims to reduce over-reliance on Strength-based builds and open up new playstyles for magic users. Intelligence will now be a much more impactful choice in your build.
[h3]4. Around 7–10 new Artifacts[/h3]

This update includes 7–10 new Artifacts, balanced to support a variety of playstyles: traditional physical damage, summoning builds, and spellcasting-focused strategies. Each one is designed to create new approaches to combat and deepen gameplay diversity.
[h3]5. WIP – Cowgirl H-scene[/h3]
Lastly, the Cowgirl H-scene is still in production. We’re putting extra effort into making sure it’s worth the wait.
[h3]Final words[/h3]
This devlog is just a glimpse of what’s currently being tested and refined. While Run 2 is shaping up to be one of the toughest challenges in the game, we’re working to ensure it’s not only difficult but also fair and rewarding once it reaches you. Stay tuned for when you can get your hands on it!
[h3]What are you waiting for? Add it to your wishlist to get notified when the game launches!
[/h3]https://store.steampowered.com/app/3264850/That_Time_I_Got_Reincarnated_as_a_Perverted_Hand/?curator_clanid=44790310
See you soon!
— PK - Tora Creatives
We’ve been hard at work cooking up new content, and this update brings both fresh faces and new mechanics into the fray. While Run 2 is still in an experimental balancing phase, we wanted to share a preview of what’s coming so you know what to expect once it’s ready for release.
[h3]1. Added new enemy variants (Run 2 – balancing still in progress)
[/h3]

Several new enemy variants, along with entirely new foes, are making their debut:
- Vine Girl – She’ll mischievously entangle your screen with her vines, making it harder for you to land those satisfying hits.
- Red Bunny Girl – Agile and relentless, she’ll hop around non-stop to dodge your slaps, requiring quick reflexes to catch her.
At the current stage of internal testing, Run 2 is extremely challenging due to the lack of balance. We’ll be fine-tuning it to create a fair but still intense experience when it becomes available to you.
[h3]2. New Boss for Run 2 – Slime Girl[/h3]

A brand-new boss, Slime Girl, will be waiting in Run 2. She’s wet, unpredictable, and capable of overwhelming you if you’re not careful. Her design is intended to push players’ adaptability and timing skills to the limit.
[h3]3. Magic Damage system (from Intelligence stat)[/h3]
A new Magic Damage mechanic has been added, derived from the Intelligence stat. This change aims to reduce over-reliance on Strength-based builds and open up new playstyles for magic users. Intelligence will now be a much more impactful choice in your build.
[h3]4. Around 7–10 new Artifacts[/h3]

This update includes 7–10 new Artifacts, balanced to support a variety of playstyles: traditional physical damage, summoning builds, and spellcasting-focused strategies. Each one is designed to create new approaches to combat and deepen gameplay diversity.
[h3]5. WIP – Cowgirl H-scene[/h3]
Lastly, the Cowgirl H-scene is still in production. We’re putting extra effort into making sure it’s worth the wait.
[h3]Final words[/h3]
This devlog is just a glimpse of what’s currently being tested and refined. While Run 2 is shaping up to be one of the toughest challenges in the game, we’re working to ensure it’s not only difficult but also fair and rewarding once it reaches you. Stay tuned for when you can get your hands on it!
[h3]What are you waiting for? Add it to your wishlist to get notified when the game launches!
[/h3]https://store.steampowered.com/app/3264850/That_Time_I_Got_Reincarnated_as_a_Perverted_Hand/?curator_clanid=44790310
See you soon!
— PK - Tora Creatives