Major update for Cursed Companions (Alpha 0.8.2)
Thanks to the wonderful feedback from our players, we’ve implemented a host of improvements to the game! Your input is invaluable, and we’re so grateful to have such an engaged community helping us refine and enhance the experience. Here’s a closer look at some of the major updates:
[h2]Major updates:[/h2]
[h3]Redefining the Companions[/h3]

Many of you shared mixed feelings about the previous look of our Companions, and you were absolutely right—they didn’t quite hit the mark. We went back to the drawing board and gave them a new look: now they’re little red imps with horns and goggles, exuding a cheeky charm. We think this design is much more cohesive and fits the game’s vibe. It's a better 'face' for the game. Definitely a huge improvement. More on this topic in our previous post.
[h3]Dynamic Monster Spawns[/h3]

Monsters no longer spawn immediately when a portal opens. Instead, their spawn times are now randomized and delayed, creating more unpredictable encounters. This means you’ll need to stay on your toes, even when heading back home in the Abyssal Lands or retracing your steps back to the Dungeon entrance.
[h3]Improvements to the User Interface[/h3]

We’ve overhauled the UI to provide more help and instructions. Many players didn't read the instructions at the start so instead of overwhelming you with information upfront, we now introduce tips and tutorials gradually as you explore new zones. This should make onboarding smoother (hopefully). You can also find your way to the dungeon entrance and back home now via a beacon which can be triggered using the magic words.
[h3]Public Game Hosting[/h3]

You can now host public game sessions, making it easier to connect with other players. Want to team up with strangers or build a community? Now you can! Plus, if someone isn’t following the rules or is being disruptive, you can easily kick them out.
[h3]Randomized Portal Spawn Points[/h3]

To help new players find their way, portal spawn points now appear closer to the castle during the early stages of the game. The maps remain vast, but this tweak makes navigation more intuitive and reduces early-stage frustration.
[h3]New Island Wing with Training Grounds[/h3]

We’ve added a new wing to the Island that serves as a training ground for new players. This area features floor and arrow traps where you can safely practice your voice commands and strategies before diving into the dungeon. It’s a great place to hone your skills and build confidence.
[h3]Push-to-Talk for Streamers[/h3]
Dear streamers, Push-to-Talk is now available, allowing you to communicate with your audience without being overheard by your teammates. Keep in mind, though, that the game is always listening to what you say, that includes monsters, curse words, magic spells, etc.
[h3]Expanded Inventory Slots[/h3]
We’ve increased inventory slots by one, giving you more flexibility to carry items, potions, and other essentials. This small change opens up new strategies and makes inventory management a bit less restrictive.
[h3]New Gestures and Dances for Emotes[/h3]

We’ve added 8 new gestures (sit, thumbs up, thumbs down, taunt, salute, surrender, facepalm, L for loser) to give you more ways to express yourself in-game. We've also added a few more dance moves too.
[h3]Furniture Customization[/h3]

You can now buy furniture and move it around the Island to decorate your home. This feature adds a personal touch to your space. Future iterations will include functional furniture that enhances gameplay—stay tuned!
[h3]Monster Guide[/h3]

We’ve added a Monster Guide to the in-game guidebook. This feature provides tips and strategies for dealing with creatures. You can only unlock details about a monster after it has killed you. Learn from your defeats and come back stronger!
[h2]Other updates[/h2]
These updates aim to enhance both the core gameplay and the overall player experience. We’re constantly striving to make the game better and more enjoyable, so keep the feedback coming. Your insights truly make a difference. ːsteamthumbsupː
Thank you again for being part of this journey—we couldn’t do it without you!
[h2]Major updates:[/h2]
[h3]Redefining the Companions[/h3]

Many of you shared mixed feelings about the previous look of our Companions, and you were absolutely right—they didn’t quite hit the mark. We went back to the drawing board and gave them a new look: now they’re little red imps with horns and goggles, exuding a cheeky charm. We think this design is much more cohesive and fits the game’s vibe. It's a better 'face' for the game. Definitely a huge improvement. More on this topic in our previous post.
[h3]Dynamic Monster Spawns[/h3]

Monsters no longer spawn immediately when a portal opens. Instead, their spawn times are now randomized and delayed, creating more unpredictable encounters. This means you’ll need to stay on your toes, even when heading back home in the Abyssal Lands or retracing your steps back to the Dungeon entrance.
[h3]Improvements to the User Interface[/h3]

We’ve overhauled the UI to provide more help and instructions. Many players didn't read the instructions at the start so instead of overwhelming you with information upfront, we now introduce tips and tutorials gradually as you explore new zones. This should make onboarding smoother (hopefully). You can also find your way to the dungeon entrance and back home now via a beacon which can be triggered using the magic words.
[h3]Public Game Hosting[/h3]

You can now host public game sessions, making it easier to connect with other players. Want to team up with strangers or build a community? Now you can! Plus, if someone isn’t following the rules or is being disruptive, you can easily kick them out.
[h3]Randomized Portal Spawn Points[/h3]

To help new players find their way, portal spawn points now appear closer to the castle during the early stages of the game. The maps remain vast, but this tweak makes navigation more intuitive and reduces early-stage frustration.
[h3]New Island Wing with Training Grounds[/h3]

We’ve added a new wing to the Island that serves as a training ground for new players. This area features floor and arrow traps where you can safely practice your voice commands and strategies before diving into the dungeon. It’s a great place to hone your skills and build confidence.
[h3]Push-to-Talk for Streamers[/h3]
Dear streamers, Push-to-Talk is now available, allowing you to communicate with your audience without being overheard by your teammates. Keep in mind, though, that the game is always listening to what you say, that includes monsters, curse words, magic spells, etc.
[h3]Expanded Inventory Slots[/h3]
We’ve increased inventory slots by one, giving you more flexibility to carry items, potions, and other essentials. This small change opens up new strategies and makes inventory management a bit less restrictive.
[h3]New Gestures and Dances for Emotes[/h3]

We’ve added 8 new gestures (sit, thumbs up, thumbs down, taunt, salute, surrender, facepalm, L for loser) to give you more ways to express yourself in-game. We've also added a few more dance moves too.
[h3]Furniture Customization[/h3]

You can now buy furniture and move it around the Island to decorate your home. This feature adds a personal touch to your space. Future iterations will include functional furniture that enhances gameplay—stay tuned!
[h3]Monster Guide[/h3]

We’ve added a Monster Guide to the in-game guidebook. This feature provides tips and strategies for dealing with creatures. You can only unlock details about a monster after it has killed you. Learn from your defeats and come back stronger!
[h2]Other updates[/h2]
- Added noise cancellation threshold slider
- Celebration when the game is successfully completed
- Reduce Death Curse damage to 10
- Improved pick up distance for objects
- Increased door opening UI trigger distance
- Added beacons which can be triggered with magic words, to guide your way to the main entrance and side entrance
- Added spike traps and poison traps in the Dungeon
- Added ability to restart the game at the Game Over screen with the same players
- Added a global notification when the warning bell tolls
- Made more items available at the Shop at the start
- Removed the intro video
- Notification shown to the person who killed team mate with the cursed word
- Showing ping value in the settings for debugging lag
- Brightness bar reduced to 0.4 from 1.0 ːsteammockingː
- improvements made to animation and other visuals
- Changes made to the Mandrake's behavior (smaller listening range, less easy to trigger)
- Improved phrases for the magic words, curse words
- Fix bug for the voice activation circle for the traps (previously if two or more players were standing on the trap, it does not trigger the trap)
- Added a Healing Wand
- Fix bugs for Teleport Stone and Portal Clock
- FoulMoth triggers a local notification when it is attached to the player.
These updates aim to enhance both the core gameplay and the overall player experience. We’re constantly striving to make the game better and more enjoyable, so keep the feedback coming. Your insights truly make a difference. ːsteamthumbsupː
Thank you again for being part of this journey—we couldn’t do it without you!