Find the Traitor: New Game Mode Explained
[h2]Why we made it[/h2][p]
[/p][p]We built Traitor Mode because players were already trying to trick each other in Co-op Mode. They were trying to work the curse words into the conversation and killing their teammate for fun. So it became clear we had to build this new mechanic as it added a new dimension of fun. With just a few tweaks, this co-op game turned into a social deduction game. ːsteamhappyː[/p][p]
In this mode, players are split into two roles: Companions and Traitors. The game assigns these roles randomly at the start. The game Host sets how many traitors there are and can adjust some other settings.
[/p][h2]How it works:[/h2]
[/p][p]This mode changes the way you play completely. It adds social deduction to the mechanics. Players start watching what they say, reacting to suspicious behavior, and trying to figure out who’s working against the group. You’ll notice:[/p]
In this mode, players are split into two roles: Companions and Traitors. The game assigns these roles randomly at the start. The game Host sets how many traitors there are and can adjust some other settings.
- [p]Traitors can see the curse words of Companions. They can use these to damage teammates by saying or baiting others into saying the wrong word.[/p]
- [p] Traitors can curse other players by firing a 'Death Curse projectile'. Only the Traitor firing the Death Curse can see the projectile. Other players can't tell who fired it. (Players who receive a death curse will have a Death Curse aura, everyone can see the aura.)[/p]
- [p]Traitors can even curse themselves to avoid suspicion. [/p]
- [p] Companions can’t see anyone’s curse words but their own.[/p]
- [p]Traitors can see who their fellow traitors are but they can't see their curse words[/p]
- [p] The main goal is to collect Treasure from the Dungeon, same as Co-op Mode, but now you only get 1 day to do it.[/p]
- [p] Each player can carry up to 4 Treasures (compared to 1 in co-op)[/p]
- [p] You get one Emergency Meeting per game. Anyone can call it by saying the trigger phrase - "Emergency Meeting". This teleports everyone who's still alive to the Voting Hall, where the group votes on who they think the traitor is.[/p]
- [p] The player with the most votes is eliminated.
[/p]
- [p]Traitors win if all companions are dead, or if the companions fail to collect the required treasure.[/p]
- [p]Companions win by reaching the treasure goal before the Day ends.
[/p]
- [p] Traitors faking mistakes or "slipping up" to appear innocent [/p]
- [p]Teammates over-explaining or staying quiet to avoid attention (this is a dead giveaway, especially if they are really chatty beforehand) [/p]
- [p]Accidental "Death cursing" (firing the Death Curse projectile) from panicking or poor timing[/p]