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  3. New update combines Spell Journal, Dungeon Codex into one, and more improvements

New update combines Spell Journal, Dungeon Codex into one, and more improvements

Your feedback has been incredibly helpful in shaping the game, and we want to say thanks to everyone who has shared their thoughts with us.



[h2]Combining Spell Journal and Dungeon Codex[/h2]
Based on your suggestions, we've combined the Spell Journal and the Dungeon Codex into a single interface: the Spell Book, so that frees up one slot in your inventory space and simplifies the mechanics a little. Though we know some players prefer the old two book option, we feel it's the right move and lowers the learning curve a little while not impacting the gameplay heavily.



[h2]Lowering the difficulty[/h2]
We've also adjusted the difficulty of Act 1 and Act 2 by lowering the Treasure targets slightly, following feedback that the early game felt a bit too demanding. The other modes are still at the same difficulty, so for players who want a challenge, they can try the Challenge and Endless modes.

[h2]Other improvements[/h2]
In addition, we've implemented several bug fixes. Most notably, we've worked on resolving the issue where overlapping dungeon rooms could cause walls to intersect and trap players. This should now be fixed so players won't get stuck when dungeon layouts overlap. Hopefully we'll see the last of that.

Here is the changelog :
  • v0.9.19 (Build ID: 22204249 and Build ID Language-beta: 22208418)
  • New Spell Book! The Spell Journal and Dungeon Codex has been combined! Use the F and C shortcuts as per usual.
  • Treasure targets have been lowered in Act 1 and Act 2. Now easier to get to the Boss.
  • Added some new phrases (Thank you Daddy! 🤭)
  • Updated Espanol and Deutsch word list
  • fixed negative Gold in shop
  • fixed show different map names for random map selection
  • fixed dungeon overlap issues and blocked entrances (hopefully)
  • removed boss maps for traitor mode (side door issues will put it back once fixed)

If you'd like to help shape future updates, join our Discord (discord.gg/cursedcompanions). Your feedback directly influences improvements like these, and we'd love to hear more of your ideas.