1. IT Specialist Simulator
  2. News
  3. Some news!

Some news!

Hey, we're here with some news!
Over the past month, we have been working hard to meet our November goals. Unfortunately, we couldn’t get everything done on time… It’s worth mentioning that we’re making this game after work hours, and it's purely a hobby project.

We would also like to thank everyone who added the game to their wishlist! That's nearly 200 people. Thank you for the support! We hope not to disappoint you. Follow us on other platforms, as soon there will be a chance to test the game ːsteamhappyː

[h2]Network Infrastructure[/h2]
Let's start with the network. The network is practically complete now. The only thing left is adding new types of devices—which won’t be a big problem. From now on, the network is working and has an external connection. If we don’t have a world connection, we’ll only be able to communicate within the company. There's also an option to disconnect switches, the router, and connect the patch panel with the switch. We couldn’t forget about user outlets and computers, either—you can disconnect them, too!



[h2]New Websites[/h2]
We’ve introduced several new websites. Some are just extras with no impact on gameplay, but there are also some more important ones. We’ve started creating a switch management page—to access a switch’s page, you’ll need to enter its IP address. We also have a site called jobbly—a job listings page. It primarily includes IT job listings, providing an option to switch jobs to, for example, helpdesk.



[h2]Emails[/h2]
We’ve also added several new types of emails, mainly informational ones regarding the new jobbly site. We fixed a bug that caused the delete button to appear in already deleted emails. From now on, email won’t work without a network connection.



[h2]Fasko OneConnect[/h2]
We’ve added a new app, Fasko OneConnect. It’s a VPN, meant for connecting to specific company resources. It will also feature in several in-game tasks, including "installation requests."



[h2]Desktop and Application Appearance[/h2]
We’ve made a few updates to the desktop, primarily to improve functionality, but there are some visual enhancements, too. Now, whatever is behind an app window will have a blur effect. Additionally, we improved the bottom bar—it now shows open and minimized apps in a better way. We also added basic information on the desktops, such as computer name, addressing, and connection info. Another network-related feature is that right-clicking the bottom-right corner will open some network details.



[h2]BIOS[/h2]
We’ve added BIOS access under the F12 key during system startup, with several settings that can break the computer. Interestingly, we’re aiming to add around 120 settings to be configured. BIOS will be fully completed in the coming days, and work on the failure system will begin.



[h2]New Objects[/h2]
We’re constantly adding new objects to the game. We place them on the scene and modify the main office layout. We’re trying to make everything look as professional as possible.