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Peregrino News

[Hotfix 1.1.1] – Fixed Bandit Loot

[p]Hi Pilgrims![/p][p]Here’s a small hotfix addressing a few issues found after the latest patch, along with some additional improvements:[/p]
  • [p]Fixed inventory sizes for Bandits and Harvestables (when minigames are disabled) so loot fits correctly.[/p]
  • [p]Satiety and Faith no longer decrease while in camp. We will add an option to re-enable this behavior for players who prefer a more hardcore experience in a future patch.[/p]
  • [p]You can now sleep without Faith.[/p]
  • [p]Other small bug fixes.[/p]
[p]See you in the forest.
– The Inverge Team[/p]

Patch v1.1.0 – Optional Mini-Games, Spiritual Elixirs, Cinderwolf Loot & More

[p]Hello Pilgrims![/p][p]We’ve been listening closely to your feedback, and this first major patch brings several of the most requested changes, along with multiple fixes and a balance pass.[/p][p][/p]
Patch Notes
[p][/p][h3]Optional Mini-Games[/h3][p]Available in Settings → Game, you can now disable harvesting mini-games if you prefer a more streamlined experience or feel they become repetitive in the mid to late game. Mini-games can be enabled or disabled at any time.[/p][p][/p][h3]New Controls Page[/h3][p]Accessible through the pause menu, this page shows an image explaining your character’s control layout. Controls for UI interactions are not included here, as those are already displayed when interacting with each interface.[/p][p][/p][h3]New Help Page[/h3][p]Also accessible through the pause menu, this option was previously hidden behind the H key. It is now easier to access and provides more detailed explanations for many of the mechanics you’ll use throughout the game.[/p][p][/p][h3]New Spiritual Elixirs (Faith)[/h3][p]New elixirs that restore Faith can now be crafted in the Laboratory. This is one of the first changes to the Faith system, with more improvements coming soon.[/p][p][/p][h3]Item Durability Increased[/h3][p]Durability has been increased for several pieces of equipment. We’ve seen the frustration around low durability and will continue monitoring this change while keeping the Repair Kit mechanic relevant.[/p][p][/p][h3]Repair Kit moved to Workshop Level 1[/h3][p]We noticed that some players were unaware of the repair mechanic. The Repair Kit recipe has been moved to Workshop Level 1 so it becomes available earlier. A new tutorial explaining how repair kits work has also been added.[/p][p][/p][h3]Cinderwolf Loot Fix[/h3][p]Cinderwolves were not dropping the correct loot, making some items impossible to obtain. This issue has now been fixed.[/p][p][/p][h3]Longer Day Cycle[/h3][p]The length of the day has been increased to give players more time to explore the forest.[/p][p][/p][h3]New Game Save Bug Fixed[/h3][p]Starting a new game previously deleted existing save files. This was a major oversight on our part, and we sincerely apologize to those affected. This issue has now been fixed.[/p][p][/p][h3]Aberration Drop Rate Increased[/h3][p]The chance of obtaining Aberrations has been increased based on player feedback. Processing aberrations now also yields slightly more loot.[/p][p][/p][h3]Bandit Loot Improved[/h3][p]Bandits now drop more valuable loot, making encounters with them more rewarding.[/p][p][/p][h3]Improved Player Roll[/h3][p]Rolling should now feel faster and more precise, and you can now attack or draw your weapon sooner after rolling.[/p][p][/p][h3]Movement and Stuck Fixes[/h3][p]We’ve made adjustments to reduce the chances of getting stuck on assets or uneven terrain.[/p][p][/p][hr][/hr][p][/p][p]That’s all for now! We’re continuing to work on further improvements, including:[/p]
  • [p]Additional Faith system improvements[/p]
  • [p]Survival difficulty settings[/p]
  • [p]Controller support[/p]
  • [p]Keybinding[/p]
[p][/p][p]Thank you all for your patience and for helping us improve the game.[/p][p]See you in the forest.
– The Inverge Team[/p]

[Hotfix v1.0.2] – Tentative Fix for Black Screen Issue

[p]Hi Pilgrims![/p][p]Thank you all for the warm welcome. We’re closely reviewing your feedback and working on fixes as quickly as we can. Here are the patch notes for this hotfix:[/p]
  • [p]Black screen tentative fix – Since this issue hasn’t occurred on our end, it has been difficult to find. We’ve implemented a potential fix. If you were experiencing this problem, please let us know if the update resolves it.[/p]
  • [p]Extraction bells tutorial updated – The tutorial now clearly explains that interacting with extraction bells saves your game.[/p]
  • [p]Beartrap achievement conditions fixed[/p]
[p]That’s all for now. We also want to confirm again that we’re working on controller support. It wasn’t ready in time for release, but we’re actively working on it and appreciate your patience.[/p][p][/p][p]Here's a list of what's coming: Incoming Updates Roadmap[/p][p][/p][p]Thank you for helping us improve the game.
– The Inverge Team[/p]

🕯️ Peregrino is OUT NOW!

[p]Welcome, pilgrims! 🕯️[/p][p][/p][p]Inverge Studios is proud to finally announce that Peregrino is now available![/p][p][/p][p]Check out the Launch Trailer:[/p][previewyoutube][/previewyoutube][p][/p][p]Creating a game like Peregrino is no small feat. From technical and artistic challenges to the toughest of all, the financial ones, this game is the result of a year and a half of dedicated effort. Compared to some bigger titles (ahem, Rockst…), it might not seem like much, but the process has been incredibly demanding, both mentally and logistically.[/p][p][/p][p]Along the way, we’ve faced countless setbacks, but we’re grateful to have reached this day. We sincerely hope you enjoy this game as much as we do. After all, Peregrino is a project made from the heart, a game we’ve loved playing ourselves since the earliest betas.[/p][p][/p][p][/p][p]If you try the game and like it, please consider leaving a positive review. For a small team like ours, where visibility is limited, your support makes a huge difference.[/p][p][/p][p]On the other hand, if something in the game doesn’t meet your expectations, please don’t use reviews to express frustration, as it can significantly impact us. The development team regularly monitors the Steam forums, which is the best place to share feedback or report issues.[/p][p][/p][p]Without further ado, enjoy your journey through Peregrino.[/p][p][/p][p]See you in the land in-between,
The Inverge Team[/p]

🕯️ Peregrino is Coming on the 6th of March!

[p]Greetings, Pilgrims.[/p][p]The journey through the Cursed Middle Lands is unforgiving, and we’ve been listening closely to your feedback during the first few days of the odyssey. We are committed to making this pilgrimage as smooth (and terrifying) as possible.

[/p][p]Here is what’s new in the latest update:[/p][hr][/hr][h3]🛠️ Performance & Quality of Life Improvements[/h3][p]We have heard your reports regarding performance and technical issues. Our team has been working hard on a series of optimizations to ensure the game runs better across all setups, especially for those on lower-spec PCs.[/p]
  • [p]Optimization: Significant improvements to CPU and GPU usage to prevent overheating and frame drops.[/p]
  • [p]Visual Fixes: Resolved bugs where environmental objects like rocks would disappear (culling issues) and adjusted the lighting for better visibility during daytime.[/p]
  • [p]Early Game Balance: We’ve tweaked the hunger and damage scales to make the initial survival experience more balanced.[/p]
[hr][/hr][h3]🇰🇷 New Language Support: Korean[/h3][p]We are happy to announce that Korean localization has been added to the game! We want the gates of New Eden to be open to as many pilgrims as possible, and we hope our Korean community enjoys this update.[/p][hr][/hr][h3]⏳ Extended Journey (8 Days of Survival)[/h3][p]Six days were not enough to truly feel the weight of the road. We have extended the demo’s duration: you can now survive up to 8 days. This will give you more time to manage your resources, upgrade your caravan, and face the horrors of the night.[/p][hr][/hr][h3]🎪 Steam Next Fest & Official Launch[/h3][p]Peregrino will be part of the Steam Next Fest starting February 23rd! It’s the perfect time to dive back into the demo and see the improvements firsthand.
[/p][p]Finally, the wait is almost over. Peregrino will officially launch on March 6th! Prepare your caravan and steel your heart; the final trek is about to begin.
[/p][p]Take care,
Inverge Studios

[c]The road is long, but the caravan does not stop.[/c][/p][p][/p]