[p]Hello Pilgrims![/p][p]We’ve been listening closely to your feedback, and this first major patch brings several of the most requested changes, along with multiple fixes and a balance pass.[/p][p][/p]
Patch Notes
[p][/p][h3]
Optional Mini-Games[/h3][p]Available in
Settings → Game, you can now disable harvesting mini-games if you prefer a more streamlined experience or feel they become repetitive in the mid to late game. Mini-games can be enabled or disabled at any time.[/p][p][/p][h3]
New Controls Page[/h3][p]Accessible through the
pause menu, this page shows an image explaining your character’s control layout. Controls for UI interactions are not included here, as those are already displayed when interacting with each interface.[/p][p][/p][h3]
New Help Page[/h3][p]Also accessible through the
pause menu, this option was previously hidden behind the
H key. It is now easier to access and provides more detailed explanations for many of the mechanics you’ll use throughout the game.[/p][p][/p][h3]
New Spiritual Elixirs (Faith)[/h3][p]New elixirs that restore
Faith can now be crafted in the
Laboratory. This is one of the first changes to the Faith system, with more improvements coming soon.[/p][p][/p][h3]
Item Durability Increased[/h3][p]Durability has been increased for several pieces of equipment. We’ve seen the frustration around low durability and will continue monitoring this change while keeping the
Repair Kit mechanic relevant.[/p][p][/p][h3]
Repair Kit moved to Workshop Level 1[/h3][p]We noticed that some players were unaware of the repair mechanic. The
Repair Kit recipe has been moved to
Workshop Level 1 so it becomes available earlier. A new tutorial explaining how repair kits work has also been added.[/p][p][/p][h3]
Cinderwolf Loot Fix[/h3][p]Cinderwolves were not dropping the correct loot, making some items impossible to obtain. This issue has now been fixed.[/p][p][/p][h3]
Longer Day Cycle[/h3][p]The length of the day has been increased to give players more time to explore the forest.[/p][p][/p][h3]
New Game Save Bug Fixed[/h3][p]Starting a new game previously deleted existing save files. This was a major oversight on our part, and we sincerely apologize to those affected. This issue has now been fixed.[/p][p][/p][h3]
Aberration Drop Rate Increased[/h3][p]The chance of obtaining
Aberrations has been increased based on player feedback. Processing aberrations now also yields slightly more loot.[/p][p][/p][h3]
Bandit Loot Improved[/h3][p]Bandits now drop more valuable loot, making encounters with them more rewarding.[/p][p][/p][h3]
Improved Player Roll[/h3][p]Rolling should now feel faster and more precise, and you can now attack or draw your weapon sooner after rolling.[/p][p][/p][h3]
Movement and Stuck Fixes[/h3][p]We’ve made adjustments to reduce the chances of getting stuck on assets or uneven terrain.[/p][p][/p][hr][/hr][p][/p][p]That’s all for now! We’re continuing to work on further improvements, including:[/p]
- [p]Additional Faith system improvements[/p]
- [p]Survival difficulty settings[/p]
- [p]Controller support[/p]
- [p]Keybinding[/p]
[p][/p][p]Thank you all for your patience and for helping us improve the game.[/p][p]See you in the forest.
– The Inverge Team[/p]