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Systemic War News

User interface in Systemic War is also getting a BIG overhaul

[p][/p][p][/p][p]After we showed the new map design a few days ago, now’s the time for the overhauled user interface. As you can see, the UI in Systemic War has undergone significant changes. For example, the color scheme shifted from flat grey to graded celadon green. We also replaced small icons with large tiles.[/p][p]Changes go deeper. While selected elements now clearly distinguish themselves from the background, we reduced some contours and frames in numbers. Now, data crucial to the gameplay will be shown in the form of an infographic. Finally, the navigation in the main menu will now become simplified and more intuitive.[/p][p]As always, we’re super curious about your opinion. What do you think about these UI changes?[/p]

New map design is here

[p][/p][p]OK, we wrote some time ago that the features present in the upcoming demo will slowly reveal themselves. Well, here’s the first one – our new Grand Strategy map. For now, the view is set only from a distance, but you can already see some huge changes. The new map design shows terrain features, and it has a more “military” color scheme. Finally, country borders are drawn with much more detail and smoothly complement the color design.[/p][p]We added the map from the previous demo to further accentuate the difference. More fresh stuff coming soon [/p][p]Well, what do you think about the new design?[/p]

More countries, more possibilities

[p][/p][p]During recent discussions on our various forums, we have discovered that many of you have a thing or two to say about countries that should be selectable in Systemic War. So let’s play a little game — which countries would be the most interesting to play in the full version of the game? If you could choose, let’s say, at least 6 (random number). Let’s see which countries get the most votes. :)[/p][p]
Attention: This is not a contest, so the outcome of the final vote will not be binding for our dev team (although it will most certainly be heard ;)).
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Weapons of mass production

[p][/p][p]We’re currently working on military production in Systemic War. As always, we're thrilled to hear your feedback. What feature would you add to military production that you find desperately lacking in the other strategic games on the market?[/p]

Tanks or public sentiment?

[p][/p][p][/p][p]Working on the economic and social aspects of the upcoming demo. Which brings us to the centuries-old question – where is the fine line between a military and a well-being state while the country is under external threat?[/p]