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Ave Caesar! (Update v.0.8.9.2 – Steam Patch 189)



Ave Caesar, Legionaries!

A new update is live! Among many changes, it introduces a significant client-side optimization of the upgradeable objects! The player-built towns and castles take now 90% less time to load – it’s a side effect of our current work on the freebuilding feature for guild castles.

Also, there is a new Sangmarian questline which extends the PVE content and allows us to test some brand new quests mechanics. We will now closely observe the impact these quests have for player retention and keep polishing them, and of course we’ll add similar quests for other nations too in the near future. There are also numerous improvements to the existing content and several balance tweaks for the new players. Check these changes on your own!

See you in battle!



Changelog v.0.8.9.2

Quality of Life:

– Optimized the locations upgrading system, which effects in an impressive optimization change: reducing the time it takes to load the upgradeable towns (not capital cities) by 90%; this change is a by-product of our current work on the freebuilding system for guild castles
– Optimized the models of upgradeable objects and collectible resources
– Added autostarting the Sea Wraiths and Volcano events every few hours without completing the starter in order to increase their accessibility – they can still be started manually by players anyway
– Added the Blood of the Beast to the drop-tables of Old Hippopotamus and some chests containing Dziwer in the hippopotamuses stage of Abandoned Route event’s area in order to increase this event’s rewards, as it’s significantly harder to complete than the previous stages
– Improved the balance of Sirius the Exile world event – its difficulty should now be similar to the Brandon and Ragi world events
– Updated the NPC enemies placement in the Sirius world event’s starter’s area so completing the quests from a nearby inn won’t be as hard as before
– Increased the respawn time of gates in the Sirius world event from 10 to 30 minutes
– Moved back the colliders preventing players from leaving the cave spawn at the Valley of Death tournament too early, closer the actual spawnpoint to prevent gaining advantage over other nations by moving to the collider itself before the counter goes to zero
– Improved rewards for quests in the inns on links between Ismirs and Midlanders and between Midlanders and Sangmarians
– Added a new questline for Sangmar so some of the already existing locations in the less utilized part of the world will be used now – we want to test how will it affect the player retention, which is a very important factor for us; of course, we're going to add more quests for other nations too in the near future
– Numerous fixes to the recently introduced events taking place in the Erendi’s towers
– From now on, any interaction will be interrupted when the character jumps or starts falling/sliding down
– Updated the resources placement in the starting areas to prevent overloading the new player’s inventory with too many types of different resources
– Updated the drop-tables of low-level NPC enemies to prevent overloading the new player’s inventory with too many types of different resources – from now on, they drop money or basic materials which can be used in most of the starting crafting recipes
– Updated some of the starting recipes so they now can be crafted using the basic materials looted from low-level NPC enemies
– From now on, the “Alchemy materials” box gives enough potions to activate the best buff for using them
– Added some more boar spawners near the inn in the Ismirean quest area because there could be not enough boars if a few players tried to complete this quest at the same time
– Improvements to the market area in the first Midlandic questline
– Added the third full set of armor skins – after introducing the sets for Midlandic and Ismirean top-tier heavy armors, we’ve finally added the full set for Praetorian’s Heavy Armor: Battleborn; the set parts can be purchased separately or as a whole with a 10% discount
– Updated the Battleborn’s Helm’s visuals to meet the standards of the new skins set
– Added the last 2 missing planned skins for the top-tier shields: The Noiseless Ones' Shield for light shields (Deserter’s, Clan and Scout’s Shield) and Battleborn's Shield for heavy shields (Karleonian, Black Guard’s and Praetorian’s shields)



Fixes:

– Fixed a recently found issue causing the character to be snapped back in various places of the world where the loot crates can be found due to collision issues with them
– Fixed a bug causing that burning tents in the Ragi world event still required level 80, even though the entire event is for characters above level 60 for some time already
– Fixed displaying destroyed version of the green Supply Crates which are used in sabotage events and the new events in Erendi’s towers
– Fixed a bug causing that Erendi and Dark Knights used to drop mostly only money instead of the items from their drop-tables
– Fixed a bug causing that the Jagged Chieftain used to drop Dziwer instead of Steel
– Fixed disassembling Clan Heavy Gauntlets
– Fixed displaying the quest markers over fallen trees in one of the starting Ismirean quests
– Fixed the waterfalls water flow direction
– Fixed an issue which allowed players to hit through the buildings/gates of his nation to the enemies on the other side – if there will be any further cases of that issue, please report them with as many details as possible so we’ll be able to fix them too
- Fixed a bug allowing to get moved to the upper floor of the upgradeable Guardhouse