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  3. Addressing Community Feedback!

Addressing Community Feedback!



Hello warriors!

Check out the newest update packed with gameplay improvements, balance tweaks and bug fixes requested by the Community! The number of changes is pretty impressive despite the fact that a large part of the team is now working hard on introducing the freebuilding system for Guild Castles. Speaking of the latter – as only leaders and vice-leaders will be able to build castles, be sure your guild has the vice-leader role assigned! Closer to the final implementation we will announce the date and make sure that you will have 3-days period free from the State of War so you’ll be able to fortify your castles. Stay tuned!

Also, join us for a PVP event! It will start at 9:00 PM GMT (Saturday, September 7th). Join us in the arena on [SouthAmerica] Monteverde server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!



Changelog v. 0.8.9.6

Balance:

– Increased the cooldown on spawning further siege engines, while decreasing damage done by battering rams to the gates – thanks to these changes capturing the flags quickly with small groups, before the defenders can react, won’t be as effective as before, but the attackers will be able to replace siege engines destroyed by defenders easier
– Updated the balancing debuff for players of the nation with largest numbers logging to other server than their main one (which can’t be done under normal circumstances, unless the native players let the ones from another server log in using an exploit) – the basic debuff is -30% to such player’s HP, stamina and dealt damage, but if a nation would clearly dominate one of the other nations, it will change to -50%
– Updated the buff for new characters and Greenleaf players joining an underdog nation – now it gives 30% bonus to both gained experience and gold earned from quests, dynamic events, looting NPC enemies, Daily Rewards and Challenges
– Updated the Valley of Death Tournament party-making system – from now on, players will be added to the ongoing tournament if there is at least 2 nations have players in the queue
– Updated the Recruit’s Glaive, changing it into the Recruit’s Long Axe, because the glaive’s model gave an unfair advantage of range over similar weapons, and added its recipe to the assortment of a basic Sangmarian weaponsmith vendor



Quality of Life:

– Updated the respawn window, adding displaying the location of the player’s death, marking the distance between death place and selected respawn and hiding the optional buttons when respawning during the Valley of Death Tournament
– Introduced fading the screen after death, when the respawn counter goes to 0
– Added message about receiving First Aid in the respawn window
– From now on, it takes 1 minute to leave the Sea Wraiths and Volcano events – receiving damage resets the countdown; this change was done to prevent players from leaving such events instantly so they would avoid being looted
– Introduced the first iteration of sound effects changing dynamically as the player moves to different regions of the game’s world, including wind sound effects of different strength which are synchronized with the trees animations and particles (this change doesn’t affect the sound effects of rivers or waterfalls)
– Added weaponsmith NPCs in the training arena so you’ll be able to purchase training weapons and repair your equipment in there
– Removed a non-looting zone which remained in a position of the former siege camp near Twinfall
– Several minor UI/UX improvements
– Added 4 new skins from the top-tier 1-handed bludgeoning weapons: Karleonian Pick and Karleonian Mace



Fixes:

– Fixed a bug causing that the looting window could close itself a few seconds before the looting timer went to 0
– Fixed an exploit allowing players to get inside the player-built objects models, such as upgradeable walls, by standing in the area of such object before it was built – from now on such player will be moved to the closest available spawnpoint
– Fixed an edge-case bug allowing players to hit other players through some buildings models
– Further improvements to the jumping system in order to prevent exploiting this mechanic
– Fixed a bug causing that the Ismirean spawnpoint chamber’s guardsman in Blackrock Castle was placed in the middle courtyard
– Fixed placement of many reported floating resources
– Fixed the Glory Quartermaster’s minimap tooltip