New Glory season and guilds update! (Update v.0.8.9.5 – Steam Patch 192)

Hello, warriors!
A new update is live! In response to the Community requests, we’ve added a new, season-based guilds ranking, which will let you and your friends compete for the title of the most active guild of a season! There are also important quality of life changes to the Guilds, Alliances and Guild Castles management – read below for deatils!
Also, we’ve made a lot of user experience improvements, such as possibility to choose one of the nearby respawn points, and balance changes – with Waterford Castle and Greenport positions updated, which will allow for much more PVP action in that area!
Moreover, let us welcome you to the new Glory season! The top players of the just ended season have earned their rewards and titles, so time to compete the others and fight your way to the top of the ladder! A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last 2 months and are rewarded with unique titles, as well as gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up it!
See you in battle!

Changelog v.0.8.9.5
Rankings:
This update introduces the first season of a new, season-based guilds ranking. The former, persistent guild ranking remains in-game – its leaderboard can now be accessed by interacting with special monuments in the capital cities and guilds can still advance in it, while “Guild ranking” tab in the Rankings window now displays the scoreboard of a season-based ranking.
In contrary to the original persistent ranking, the new one is not cross-server. Thanks to this, local guilds from less-populated servers won’t be locked out of the competition. Also, the new ranking only counts Guild Points gained by a guild during a given season, helping to indicate the most active guilds of the current season.
The last day of each season will be dedicated to finally donate the Guild Points to your guilds, and a day after the Nation Points collected by a player will count from 0 as the new season will begin. Since it's the first season with a new ranking, we didn't want to wipe your current Nation Point without a warning. For this reason, this season starts without wiping NP stacked on your characters. It's still to be decided when will the new season end - we consider an option to end it earlier than standard 2 months-long seasons, as it's the first season with new guild ranking.
The last day of a season will be a dedicated day of the season's end. It will not be possible to earn or lose the Nation Points at this day and the scoreboards of other season-based rankings (Glory and Arena) will be frozen then to let you see the rank tables before the season ends. However, it will be the last chance to donate your NP to your guild as the Guild Points. When the new season starts, the Nation Points collected by a player will count from 0 as the new season will begin.
We believe that these changes, frequently requested by our Community, will allow for more rivalry between the guilds and create more competition possibilities!
Other changes to the existing rankings:
– Introduced diminishing the gain of Glory Points for players defending the same location again shortly after it has been captured by the enemy lose a location or if the defence lasted for at least 10 minutes and Glory Points for it were already distributed, in order to prevent a potential exploit
– Updated the arena duels matchmaking algorithm, solving an issue of the top players having to wait too long to find an opponent – from now on, after 5 minutes they will get the first found free opponent with highest arena level available at a moment

Guilds & Alliances:
– From now on, there are 2 available times for State of War on each server instead of 3, set on 7PM and 10PM of the server’s local time: CEST (UTC +2) for Europe, CT (UTC -6) for North America, BRT (UTC -3) for South America and SGT (UTC +8) for South East Asia. The available times have been selected to be most comfortable for players from different time zones who play on a given server. It’s a welcome change, since strong groups of players split into alliances of 3 guilds from one nation could control even 6 Guild Castles on their server, which was obviously bad for the game's balance. Please keep in mind that your current time for State of War, which you’ve set before the update, will remain until Monday – if you will not select it manually until this time, it will automatically set to the 1st available time.
– From now on, each guild belonging to an Alliance can set the State of War time separately for the Guild Castles under its control in order to increase the meaning of Alliances
– From now on, the debuff for players of a nation dominating on its server logging from other servers applies all the time instead of the State of War time only – in normal cases players would want to affect the other server’s balance usually couldn’t log in to it anyway, but it has been exploited by native players logging out to let the foreign players in, so this change will counter it

Balance improvements:
– Updated placement of the Waterford Castle and Greenport with their minor flags in order so the distances from them to Lordly Haven are now as from Dimar Castle and Seaclaw and to make more opportunities for open world PVP in this area; moreover, this change was required to progress with the planned Guild Castles placement and freebuilding update
– Further adjustment to the player looting balance – slightly increased the cost of looting points for all times, while at the same time we added indicating the tier of items, so it will be easier for looters to select worthy reward while not punishing the looted players more than needed
- Due to the fact that players will loose less items now because of being looted by other players, durability of the top-tier items has been reduced a bit to maintain the proper level of demand on the market

Quality of Life:
– Another part of the client-side optimization of the upgradeable walls
– Updated the respawn window, replacing the current “closest spawnpoint” option with the possibility to select one of the nearby respawn points
– Introduced the priority for looting a killed NPC for the first 5 seconds for the player who has dealt the most damage to the target in order to reduce the occurrence of the loot-stealing problem
– Added displaying the name of used emote in the chat for nearby users who can see actually the player performing an emote
– Updated the levels of events taking place in the areas of starting quests
– Minor improvements to the starting quests
– Removed the impact of armor’s weight on the resource gathering duration – it now depends only on the equipped tool
– Updated the exemplary equipment sets of each nation in the first step of character creation
– Improved the Nation Change’s interface
– Improved the slider in Heraldic symbols list, Skins and Supporter Shop windows
– Added a notification about firewall blocking the connection on the loading screen after selecting a character
– Logging into another character makes the character respawn in the capital city, this long-awaited feature was made to prevent meta game of creating as many alts as possible to teleport around the cities which overall greatly decreased open-world combat
- Logged in at the burning location will make character login on the closest non-attacking location both while logging at nation and guild castles. As normally player can respawn close to the burning flag if he was inside it radius within last 15 minutes, relog works the same - we save the castles which player was close to for 15 minutes in case player crashes or needs to relog to allow him to log back in the city he was defending.

Fixes:
– Fixed permissions on gates in Guild Castles – from now on, if any set of permission (guild, alliance or nation) allows the player to do a given action, he will be able to perform it
– Fixed a bug causing enabling the cursor mode while performing any action using a progress bar
– Fixes to reported bugs in Sangmarian quests
– Fixed getting stuck when trying to walk up one of the stairs model
– Fixed the door’s durability in Mereley Lumbermill
– Fixed a bug causing that the free heraldic symbol of a bow was displayed as Fleur-de-lis after applying it
– Fixed updating the nation’s color on some equipment models – it used to bug if the player changed nation after changing gender