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Combat system and Ismirs’ quests updated! (Update v.0.9.0.5 – Steam Patch 204)



Hello warriors!

This weekly update introduces massive improvements to the starting quests of Ismir nation. A brand new epic tale of war and vengeance, taking place in breathtaking locations, awaits you! The changes done to these quests are a part of the planned updates which will introduce a group of new quests – read below for details!

Also, this update introduces several significant improvements to the combat and controller which were requested by the players, and many other quality of life improvements. Check them on your own!

See you in battle!

Changelog v.0.9.0.5

Quests:

We’re following the plan of adding new questlines for Ismirs and Midlanders so they will have as many available quests as Sangmarian players do now. For this reason, we had to update the existing starting Ismirs’ questline to make space for new quests in their starting areas, the same way as the Sangmarian quests have been implemented.

Moreover, we took the opportunity to improve the overall flow of this questline and add, since it was the very first questline implemented with very little mechanics available back then, to add more variety to these quests. We also updated the locations these quests take place at. Since it was a complete overhaul, we had to reset the progress of these quests for all players who have started but not completed them to avoid potential technical issues.

However, we believe that these quests will be much more enjoyable now, so these players can get the best possible experience when playing them. Now we will work on adding a brand new questline for Midlanders, and then do the same for Ismirs.

– Updated the Ismirean starting questline (“Enemy at the gates”) and its locations
– Wiped the progress of the Ismirean starting quests for the players who have started but not completed them to avoid potential technical issues
– Updated the position of Ismirs’ training arena in the capital city, excavation site and Great Hunt events



Combat/controller:

This update introduces the improved detecting the blocks direction for keybinds. First of all, it solves the bug causing that the block wouldn't proceed while holding one keybind, then clicking another one and releasing the first key. It was making the clunky feeling which was not happening at any other part of the controller.

Second – there are two ways to start the block in our game, by mouse movement and by keybinds. The mouse movement requires moving the mouse at least a little bit to change the side of a block and clicking the block button. Because many users used to click the block button first, then move the mouse, it caused a misleading and confusing feeling. For that reason, since a very long time (literally forever) there is a slight delay (exactly 40ms) before applying the block with the mouse movement, so the mouse button input can be received before the mouse movement.

However, the keybinds haven’t had that delay, which made them a bit faster and – as many players have reported – a slightly better option in the end for that reason. The keybinds blocks will now also have a slight delay – a bit longer than the 40ms for mouse movement, to compensate the difference coming from the time it takes to move the mouse and balance the chances of players using both ways of blocking. The very most of players won't find any difference, but it will bring more balance between those two methods of blocking. Also, we have added another layer of the anticheat measurements in terms of trying to create any kind of an auto-block.

Another change which we will be testing [we tried to put it this update, but due to finding some issue its not in-game already], will be burning down the stacks of cleave effect on friendly targets, until having only the last one of them. Thanks to this change, the combat will become more tactical and fighting in one big so called "zerg blob" will be less efficient. We hope this change will be introduced in the very next update to be tested by everyone.

Quality of Life:

– Improved detecting the blocks direction for keybinds – first of all, switching between different blocks works better but what’s also important, this change improves the balance between blocking with keybinds and mouse movements
– Minor server-side optimization improvements
– Added the /socialmedia chat command which enables a notification with links to the Gloria Victis social media
– Improved the interaction detection when targeting various interactive objects



Fixes:

– Fixed a bug causing problems with detecting bow shots into the practicing targets – only the first few arrows during a game session were detected correctly
– Fixed an edge-case bug preventing players from collecting the daily activity rewards
– Fixed a bug causing displaying the Assists points as Deaths in the siege scoreboard window