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A complete test of mounts! (Update v.0.9.1.6 – Steam Patch 212)



Hello warriors!

We have a pleasure to welcome to the full mounts test! This time, you will be able to try out the mounts management mechanics, including acquiring and training your mounts the same way it will be after the system’s final launch. Also, you will have a chance to see the mounts in action during the regular gameplay in every PVP and PVE scenario.

This time, the test sessions will last longer and more often. We would love to encourage everyone to try out the mounts and share your feedback either using the in-game tool or in our official Discord channel. As in every test of such a significant change, we’re looking for every exploit which could occur with the mounts’ release – thank you in advance for reporting them!

Also, this update introduces the updated models of the top-tier Ismir light armor and a new questline for Ismirs, several improvements to the player’s synchronization and various gameplay systems, and much more. Try out this update on your own!

See you in battle!



The mounts tests

Acquiring a mount:

To acquire a mount, you have to tame it first. Taming a mount is done by interacting with a wild horse which can be found out in the world – both in the nation’s native areas and on the links between nations. For test purposes, the respawn time of wild horses is quicker than it will be after the system’s final launch.

After successfully taming a mount, you will be asked to name it. While the mount’s name doesn’t have to be unique, please remember that it must follow the same rules as the character’s name!

Mounts management:

You can see all of your mounts in the Stable window, which can be accessed by talking to a Stablemaster NPC who can be found near the Logistician in capital cities and every nation-controlled fort, castle and temple.
Note: The Stablemaster is not present in the Guild Castles yet – it will be changed at the system’s final launch with the addition of a player-built Stable

In the Stable window, you can set an active mount, display the statistics of all your mounts and train them.

You can display the statistics of your active mount while being in the open world, such as its attributes, HP and age, by opening the mount's panel ("Y" key). To display the statistics of other mounts than the active one, you need to open the Stable window.

You can call the active mount to your position by pressing the "T" key.

Calling a mount to your position takes 15 seconds in order to prevent exploiting the PVP combat using mounts, which could reduce the importance of group tactics and player's own skill in combat.

When the horse's HP goes down to 0, it doesn't die – it will be possible to recall it but after a cooldown.

Training your mount:

You can train your mounts in the Stable window by paying for the training with the in-game money. The training cost increases proportionally with the mount's level. The training can be done once within 22 hours.

Moreover, an active mount earns experience for kills, and assists for kills, done by the player while riding a mount. Also, the mount gains experience for the distance travelled (counted by the geographic distance – circling in place won't work)

Disclaimer – please remember that it’s still a testing phase. Depending on the outcome of the tests’ outcome, the currently owned mounts might or might not be wiped when the mounts system will be finally released.



Changelog v.0.9.1.6

Quality of Life:

– Updated the look of the Ismir top-tier light armor – it was replaced with completely new models, since the former set is used by a few lower tiers already
– Introduced the top-tier light spaulders for all nations – their recipes can be obtained from the recipe random boxes sold by a Glory vendor and from the world bosses: Ragi, Brandon and Sirius
– Introduced a new questline for the Ismir players, following the announced plan of adding new quests in order to improve the new players experience – the new questline is an extension of the storyline started with the recently updated starting Ismir questline and it introduces a lot of brand new locations, as well as some new in-game tutorials regarding the combat mechanics
– Updated the placement of Mistletoe nodes after updating the Scarsdale area, as well as near Greenport, since the Mistletoe nodes there weren’t updated after moving Greenport to a new positions a few months ago (already applied on Friday a hotfix)
– Improved the font visibility of the tooltips texts

Synchronization/combat/controller:

– Fixed an bug allowing to use the stamina regeneration increased to what it is while moving with the marching speed without actually slowing down to march (already applied on Friday a hotfix)
– Fixed a bug causing desynchronizing the player’s position after getting shot with an arrow in the shield on the character’s back while sprinting – due to this bug, the character wasn’t slowed down and could continue sprinting on the client’s side
– Fixed a bug allowing to regenerate HP instead of drowning down after completely depleting the stamina in water

Fixes:

– Fixed a bug with scaling the guaranteed Nation Points for killing a player who had -2000 Nation Points – due to the bug, if such a player belongs to the underdog nation, the reward wasn’t scaled proportionally to the nation’s balance difference but always set to 100 NP
– Fixed a bug allowing to loot enemy players within the area of a siege event if it started again because the previous event has ended too fast (known issue: in some cases, the non-looting area activated by those events might not be displayed in the current effects – but still, looting players will not be possible within a siege event’s area)
– Fixed a bug causing that the pots with boiling oil placed on the guild castle’s walls were dealing damage to the ally players
– Fixed a bug causing that the player’s spawnpoint at the lighthouse in the “Rite of Trinity” were appearing in water after moving this event to a new location in the latest update (already applied on Friday a hotfix)
– Fixed a bug causing that not all of the damage types displayed on the weapon’s tooltip were properly translated