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Balance improvements! (Update v.0.9.1.3 – Steam Patch 209)



Hello warriors!

Check out the new weekly update which includes several balance improvements! We hope to see much more open PVP action now thanks to the new position of Seaclaw, the change of which greatly reduces the distance to Ulfgard, mirroring the other links.

Also, we’ve improved the spawn area in Baalhammon, the capital city of the Sangmar Empire, to solve the issue of players being spread too wide, which affected the perception of the nation’s population. The spawn area has been rebuilt in the fashion of the Midland and Ismir capital cities – we hope you’ll like it!

Of course, there are many other changes, most of them being directly requested by our Community. And we're happy to welcome TheLazyPeon back to Gloria Victis, and we're glad to see that our hard work put into updating Gloria Victis every single week is appreciated. Enjoy watching!

[previewyoutube][/previewyoutube]
By the way, we’re going to run another round of the mounts tests today by spawning the mounts for some random players. Be sure to get in game to check the improved horseback combat with powerbar dependent on the mount’s speed!

See you in battle!

[Screenshot at the top made by Slayer - you should've received some bonus for the screenshot, so check your Ambers!]

Changelog v.0.9.1.3

Balance:

– Updated the position of Seaclaw and its minor flags – the distance between Seaclaw in the former position and Ulfgard had negative effects on the amount of PVP happening in this area; since the distance has been standardized with other links, we hope to see more action here
– Updated the positions of dynamic events, resources and NPC enemies in the Seaclaw area
– Updated the players’ spawn area in Baalhammon – due to our extensive analysis, the architecture of this city, it was hardest for the Sangmar players to see their allies in the capital, so the spawn area has been rebuilt in the fashion of the Midland and Ismir capital cities to allow for easier interaction between players
– Added safe zone protection to siege engines when they enter the safe zone for the controlling player’s nation, and when the controlling player has attached to a siege engine while being in a safe zone – this change will help warbands to mobilize for sieges and give them a chance to start an attack from the siege camp without being spawn-camped
– Updated the placement of tree nodes in the Sangmar area and added more of them – especially near the Basilea Farm and Basilea Mine – because with the already existing nodes in these locations, some players could have troubles to find enough wood, especially compared to similar locations for Midland and Ismirs

Quality of Life:

– Replaced the Raiders NPC enemies between Baalhammon Lumbermill and Scarsdale with Armoured Thugs because the former NPCs were too high level for this area
– Moved “Defend the Spy!” event from the Scarsdale siege camp area to the east, closer to the SIrius’ castle
– Updated the position of Mercenaries Recruiters, who offer an option to move to a dominated nation, to the central area of each capital city – by the Logistician
– Reduced the time required to roast meat in the player-built furnaces by 50% to tune down the recent changes which standardized the roasting time for all meals
– Removed the candies from the loot tables of the Team Rocket anti-bot NPCs
– Added possibility to collect water from fountains
– Updated the visuals of money earned in the notifications interface
– Updated the guild’s activity algorithm – it should now be easier to maintain a satisfying activity ratio for large guilds
– From now on, the guild’s announcement won't be automatically removed from the recruitment board after a week if the guild’s activity is higher than the lowest level
– Minor improvements to the first stage of the starting Midlandic questline

Fixes:

– Fixed an issue causing that the Arena Points used to reset when changing nations – it should only happen with the Glory Points, since the Arena Ranking is multi-nation, while in the Glory Ranking the players compete only with their allies
– Several fixes to reported level design bugs and glitches

P.S. Adventurer's Diary: the first tourists come to visit the renovated Baalhammon central square: