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Fire at will! New world event, balance update flaming projectiles (Update v.0.8.8.8.7 – Steam Patch 176)



Hello warriors!

A huge update just hit the servers! You receive a brand new Sangmarian-themed world event, updated position of Brandon the Raubritter’s castle, flaming projectiles for catapults and many improvements for the world PVP balance. Also, as always, there are numerous bugfixes and various gameplay improvements.

Check this update on your own and see you in battle!



Changelog v.0.8.8.8.7

World Balance:

As we stated before in our world balance update plan, the former position of the Brandon world event looked unbalanced for some players. At the same time, Sangmarian players didn’t have their own dedicated raid. The update solves these problems by moving the Brandon event to a new location and adding a new raid in the middle of Sangmar-Midland link.

Because of the missing dedicated raid, Snagmarian top-tier recipes could be purchased from Glory Vendors. Now that their raid is added, in the next update we will remove these recipes from Glory Vendors assortment after making sure that the raid works smoothly. The last steps of the mentioned balance update plan – moving Ragi and Catacombs events – will be done in the nearest updates.

It addresses another balance issue too: a nation with the lowest numbers having no chance to fight other factions in the siege events due to the difference in numbers. Even while the nation with largest numbers has 2 locations to fight over at the same time in most cases, still the smallest nation often has to face two other ones at once, being pushed back to the spawnpoint and not being able to leave it.

For this reason, this update introduces a balance check to the siege event invitations – moving directly to the event won’t be possible if one nation significantly overwhelms another one in numbers in these exact events. Yet still, the players of a dominating nation will have an option to get into such a siege event on foot or to join another link for a fight, just as it should look by the very beginning. Overall, the open world PvP parties will be able to gather up as much as they want because it is related to the leaders/parties skills – but the events won’t be creating such zerg.



– Moved Brandon world event to a new location in the North, near Lord’s Wrath Abbey to balance out its position
– Added a new, Sangmarian-themed world event with a brand new boss, Sirius the Exile – the new event is placed near Lordly Haven and it mirrors the Brandon and Ragi raids in terms of rewards and accessibility; it’s being started the same way as Brandon and Ragi raids – by delivering key fragments to the Keymaker nearby
– Added verifying the player numbers for joining in the siege events – if one nation has at least 2x more players in the event than the other one (counting starts from 10+ players defending), joining it via the invitation window is not possible; this change was done in order to improve the siege events balance and reduce the occurrence of outnumbering another faction
– Disabled the Last Stand variation of siege events, as they don’t fit the 3-nation open PVP formula – from now on, if a nation is pushed back to its native grounds, a siege will start on its fort in the non-looting zone (Dundrum, Ystad, Eaglenest)



Sieges & Territory Control:

– Further iteration of the sieges and siege engines – increased HP of fortifications and other upgradeable objects (except for siege engines) on nation-controlled castles , moving the sieges balance towards using the siege engines instead of axes and torches
– Added flaming catapult projectiles which can be used to set wooden fortifications on fire and apply a burning effect on enemy players – you can swap swap the projectile type while controlling a catapult by pressing the Jump key (default: Spacebar)
– Disabled talking to the Siege Engine Keeper inside castles controlled by enemy nation in order to prevent attackers from spawning siege engines right in the attacked locations
– Added the Siege Engine Keeper NPCs near the Lord’s Wrath Abbey, Lordly Haven and Hordun Temple – temporarily they are placed in the suburb locations of these locations, but they will be moved to the dedicated siege camps soon
– Increased the GC token’s cost up to 4 gold
– From now on, a guild which wins the State of War receives 75% of the token’s cost
– Updated the suburb area of Lord’s Wrath Abbey



Quality of Life:

– Interface and gameplay improvements to the siege engines spawning
– Added descriptions of Daylock, Nightlock and Sirius event to the Upcoming Event window
– Added new pieces of music played in specific places: inns with quests (Dead Raven Inn and Happy Rams Inn), Sea Wraiths event and Sirius the Exile event
– From now on, the quest event requires 3 stars to receive reward
– Updated the models of Warden’s Jerkin, Deserter’s Jerkin and Clan Jerkin
– Minor improvements to the world events invitation window
– Added the very first skins for weapons – King's Guard's Flaming Sword, Huskarl's Heavy Sword and Mamluk's Battle Scimitar; all new three skins can be applied to all of the top-tier longswords, disregarding their nation



Fixes:

– Fixed an issue causing that the crafting events used to display different required items in the delivery menu and description
– Fixed an issue allowing to farm the crafting events without delivering all needed items
– Fixed an issue allowing to spawn a siege engine on another player
– Fixed an issue preventing players from spawning some of the plants in Third Person camera
– Fixed an issue causing that the Mercenary’s Chainmail recipe required using the Tailoring Workshop
– Fixed an issue causing that NPC guards couldn’t reach players on the outer walls in the top courtyard of Hordun Temple
– Fixed invisible waterfalls
– Fixed opening the Lordly Haven Quartermaster’s shop via dialog
– Fixed an issue which could cause some NPCs not spawning in the second Sangmarian questline
– Fixed displaying the Keymaker’s name in his dialog box