Weekly Update 220 – [Lockdown] Party Time!
Hello warriors!
Two weeks ago we have introduced extended party management allowing to adjust it to your needs. Today we want to give you more about the party! From now, the party leader can set one out of four looting types you can share your loot during the raids and a few more options.
On the other hand,this update brings another round of improvements requested by the Community and introduces important Quality of Life changes and Fixes – like increasing the life of the mounts, improved chances for enchants or fixing damage type of the NPCs. Check the list below!
[h3]New Glory season coming soon:[/h3]
We’d like to give you the date of the new Glory season’s start! The current season will end on Thursday, May. 14th. Also, we’d like to remind that the last day of the season – Wednesday – will be a dedicated day of the season's end. It will not be possible to earn or lose the Nation Points at this day and the scoreboards of other season-based rankings (Glory and Arena) will be frozen then. However, it is the last chance to donate your NP to your guild as the Guild Points. When the new season starts, the Nation Points collected by a player will count from 0 as the new season will begin.
A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last about 2 months and the top players are rewarded with unique titles, achievements, and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!
Take your chances and climb up the ranking ladders over these last few days of this season. The fame and rewards await!
[h2]Changelog v.0.9.3.5[/h2]

As always, the screenshot's author is rewarded. Veland – check your Ambers after the next scheduled restart!
[h3]Party Looting Types:[/h3]
As for now, all the looting types work for PVE only. We want to observe if the system will get a warm welcome, so please give us a lot of feedback about that. When the system will be clear and out of the issues, we will talk with the Community about the next iterations. We're focused on the PVE aspects for now but, of course, we're open for any suggestions regarding possible future player-looting iterations.
We had to separate loot from the NPC enemies – now it can respawn even if their loot is still on the ground. This was required by looting types that increase the lifetime of looting bags.
[h3]Quality of Life:[/h3]
– According to many community requests, gates will no longer respawn during the siege – including the State of War
– Increased the lifetime of the mounts from 90 to 180 days! – already possessed mounts, also will have their life lengthened
– Increased chances for enchanting the equipment
– Updated glory and PVP event memorials
– Removed Herbalist vendors from the Stoneholm
– Reduced the durability of static Siege Engines spawning in the quests/event areas
– Balanced some quests and events on links – after AI changes, we keep working about numbers of enemies on the world, to adjust that to the new reality
[h3]Fixes:[/h3]
– Fixed the damage type of NPCs – due to this bug, many NPCs deal bludgeoning damage. From now, their damage type will be suitable for main damage type of their weapon (Piercing – bows, spears; Slashing – swords, axes, knives; Bludgeoning – maces, hammers)
– Fixed wrong displaying the animator of players with shield and 1h weapon – sometimes you could see an enemy with 1h weapon in hand and shield on their back, it was a visual bug
– Fixed issue causing that sometimes trade requests weren’t displaying properly
– Fixed aggro range of the Hordun Farm guards, which was way too short
– Fixed technical issue with using non-existing items
– Reduced the Captain Robert’s aggro range, to avoid pulling him out of the quest area
– Fixed wrong display of quest indicator for Fabia – one of the first Sangmar quests
Two weeks ago we have introduced extended party management allowing to adjust it to your needs. Today we want to give you more about the party! From now, the party leader can set one out of four looting types you can share your loot during the raids and a few more options.
On the other hand,this update brings another round of improvements requested by the Community and introduces important Quality of Life changes and Fixes – like increasing the life of the mounts, improved chances for enchants or fixing damage type of the NPCs. Check the list below!
[h3]New Glory season coming soon:[/h3]
We’d like to give you the date of the new Glory season’s start! The current season will end on Thursday, May. 14th. Also, we’d like to remind that the last day of the season – Wednesday – will be a dedicated day of the season's end. It will not be possible to earn or lose the Nation Points at this day and the scoreboards of other season-based rankings (Glory and Arena) will be frozen then. However, it is the last chance to donate your NP to your guild as the Guild Points. When the new season starts, the Nation Points collected by a player will count from 0 as the new season will begin.
A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last about 2 months and the top players are rewarded with unique titles, achievements, and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!
Take your chances and climb up the ranking ladders over these last few days of this season. The fame and rewards await!
[h2]Changelog v.0.9.3.5[/h2]

As always, the screenshot's author is rewarded. Veland – check your Ambers after the next scheduled restart!
[h3]Party Looting Types:[/h3]
- Assist – Player with the highest participation in kill got priority to loot for a few seconds. – That’s the type you had for a longer time in our game.
- Free – Every player can loot the victim without any priorities. This type supports cooperation with players out of our party.
- Party Free – Every party member can loot without priority - looted items belong to a player who picks them up. Other players must wait until the party's looting priority is over.
- Party – Coins are shared among team members in the same way as the earned experience. Looted items are drawn randomly - the player during looting chooses from two buttons "Need" or "Greed", later these items are drawn among those applying for items. Remember that this particular looting type requires players to actually interact with the victim if they want to take part in Draw for items – why? Because our game got many items. If we won’t do that, we expect spam of pop-ups during raids or had to implement a huge and complicated system of thresholds. We decided to keep it simple because it is good enough for raid bosses and the most important enemies.
As for now, all the looting types work for PVE only. We want to observe if the system will get a warm welcome, so please give us a lot of feedback about that. When the system will be clear and out of the issues, we will talk with the Community about the next iterations. We're focused on the PVE aspects for now but, of course, we're open for any suggestions regarding possible future player-looting iterations.
We had to separate loot from the NPC enemies – now it can respawn even if their loot is still on the ground. This was required by looting types that increase the lifetime of looting bags.
[h3]Quality of Life:[/h3]
– According to many community requests, gates will no longer respawn during the siege – including the State of War
– Increased the lifetime of the mounts from 90 to 180 days! – already possessed mounts, also will have their life lengthened
– Increased chances for enchanting the equipment
– Updated glory and PVP event memorials
– Removed Herbalist vendors from the Stoneholm
– Reduced the durability of static Siege Engines spawning in the quests/event areas
– Balanced some quests and events on links – after AI changes, we keep working about numbers of enemies on the world, to adjust that to the new reality
[h3]Fixes:[/h3]
– Fixed the damage type of NPCs – due to this bug, many NPCs deal bludgeoning damage. From now, their damage type will be suitable for main damage type of their weapon (Piercing – bows, spears; Slashing – swords, axes, knives; Bludgeoning – maces, hammers)
– Fixed wrong displaying the animator of players with shield and 1h weapon – sometimes you could see an enemy with 1h weapon in hand and shield on their back, it was a visual bug
– Fixed issue causing that sometimes trade requests weren’t displaying properly
– Fixed aggro range of the Hordun Farm guards, which was way too short
– Fixed technical issue with using non-existing items
– Reduced the Captain Robert’s aggro range, to avoid pulling him out of the quest area
– Fixed wrong display of quest indicator for Fabia – one of the first Sangmar quests