Weekly Update 217 – Commands system just added!
Hello warriors!
Another update filled with Quality of Life improvements is live! This week we’ve added a long-requested feature: quick chat commands selected from the roulette that let you give orders to your allies!
Moreover, from this update, you’ll be rewarded for being active in the State of War! Either a defender or attacker, join the siege to get your effort paid back. Check down below for details!
Also, we’re thinking about a satisfying solution for the Open State of War which takes place on Saturdays. We’re aware it might be inconvenient to be forced to come for it every week, even though the addition of Open SoW has been welcomed warmly since it created a lot of open-world PVP opportunities, and that’s why most of us play Gloria Victis. Moreover, prior to introducing the Open Sow, there was at least one nation without any Guild Castle on every server, which isn’t the case anymore.
For these reasons, we’d like to keep the Open SoW in-game, but to reduce its frequency a bit. So our idea is to have an Open SoWs once every 2 weeks, and in between them you’ll have a chance to take part in the automated and improved 5v5 tourneys, with complete matchmaking and grouping system. We'll be aiming to have more different activities in the future, so Open SoWs could then happen less frequently.
Tell us what do you think about this idea! Of course, we’re all for introducing more various activities for Saturdays in the future, so we encourage everyone to share your ideas too.
See you in battle!
[h2]Changelog v.0.9.3.2[/h2]

As always, the screenshot's author is rewarded. sCaRfaCe – check your Ambers after the next scheduled restart!
[h3]Quality of Life:[/h3]
– Introduced a command system which lets you select quick commands from a roulette [default: X key] to display them in the Say chat – this addition should greatly help coordinate the actions of a group of players in the heat of battle
– Introduced rewards for the activity in State of War (can be gained only once during the given time frame of State of War) to promote more engagement and actually attacking the enemy locations:
– From now on, the boiling oil at the guild castle keep has 3 minutes of cooldown, contrary to 1 minute at the nation-controlled castle keeps
– Slightly increased the mount’s running and sprinting speed
– Disabled a possibility to unstuck while swimming to prevent exploiting it
– Improved placement of numerous resource nodes in various locations
– Updated the placement of NPC enemies near Otton the Raubritter’s hideout and doubled their respawn time
– Updated the levels of the dynamic events in the area between Blackrock and Volkvar castles because they weren’t visible for most of the players
– Updated the location upgrading tutorial and the name of the Architect’s Table

[h3]Fixes:[/h3]
– Fixed an edge-case bug causing receiving the traitor status for a player who applied bleeding to an ally in the open-world arena (i.e. in the guild castle) and left the arena before the bleeding ended
– Fixed a bug causing that equipping an already equipped item by a hotbar key used to queue up, ending in a loop of equipping the same item
– Fixed searching items in the Market window in German and Korean languages
– Fixed a bug causing that the production speed bonus at player-build furnaces worked only until the server restart
– Fixed a bug causing that the medics didn’t get a share of NP for kills gained by the player who they revived, but those players gained more NP than they should get
– Fixed a bug causing that when comparing two items, the tier/quality overlay was copied from the first item to the second one
– Fixed a bug causing that the 1v1 arena duel icon was replaced with an old icon after registering to a duel
– Fixed the dialogs of Sir Rodric and Askell
– Fixed the respawn time of mercenaries in the “Menace in the Mist” questline
– Fixed a bug causing displaying a false icon of the player’s mount on the map even before it was spawned
– Fixed a bug causing that the ambient sound effects of birds could stack on each other in some cases
– Minor fixes to various dynamic events
– Fixed a bug causing that the dynamic events in the area between Dimar and Waterford castles weren’t visible on the map
Another update filled with Quality of Life improvements is live! This week we’ve added a long-requested feature: quick chat commands selected from the roulette that let you give orders to your allies!
Moreover, from this update, you’ll be rewarded for being active in the State of War! Either a defender or attacker, join the siege to get your effort paid back. Check down below for details!
Also, we’re thinking about a satisfying solution for the Open State of War which takes place on Saturdays. We’re aware it might be inconvenient to be forced to come for it every week, even though the addition of Open SoW has been welcomed warmly since it created a lot of open-world PVP opportunities, and that’s why most of us play Gloria Victis. Moreover, prior to introducing the Open Sow, there was at least one nation without any Guild Castle on every server, which isn’t the case anymore.
For these reasons, we’d like to keep the Open SoW in-game, but to reduce its frequency a bit. So our idea is to have an Open SoWs once every 2 weeks, and in between them you’ll have a chance to take part in the automated and improved 5v5 tourneys, with complete matchmaking and grouping system. We'll be aiming to have more different activities in the future, so Open SoWs could then happen less frequently.
Tell us what do you think about this idea! Of course, we’re all for introducing more various activities for Saturdays in the future, so we encourage everyone to share your ideas too.
See you in battle!
[h2]Changelog v.0.9.3.2[/h2]

As always, the screenshot's author is rewarded. sCaRfaCe – check your Ambers after the next scheduled restart!
[h3]Quality of Life:[/h3]
– Introduced a command system which lets you select quick commands from a roulette [default: X key] to display them in the Say chat – this addition should greatly help coordinate the actions of a group of players in the heat of battle
– Introduced rewards for the activity in State of War (can be gained only once during the given time frame of State of War) to promote more engagement and actually attacking the enemy locations:
- Single reward for defenders who were present in the province during State of War, if the location was eventually captured
- Double reward for defenders who were present in the province during State of War, if they successfully defended it – this reward replaces the single reward for a lost defense
- Single reward for the attackers who were present in the province during State of War, if they managed to reach 100% of activity in the siege
- Additional single reward for the attackers who were present in the province during State of War, if they eventually captured the province
– From now on, the boiling oil at the guild castle keep has 3 minutes of cooldown, contrary to 1 minute at the nation-controlled castle keeps
– Slightly increased the mount’s running and sprinting speed
– Disabled a possibility to unstuck while swimming to prevent exploiting it
– Improved placement of numerous resource nodes in various locations
– Updated the placement of NPC enemies near Otton the Raubritter’s hideout and doubled their respawn time
– Updated the levels of the dynamic events in the area between Blackrock and Volkvar castles because they weren’t visible for most of the players
– Updated the location upgrading tutorial and the name of the Architect’s Table

[h3]Fixes:[/h3]
– Fixed an edge-case bug causing receiving the traitor status for a player who applied bleeding to an ally in the open-world arena (i.e. in the guild castle) and left the arena before the bleeding ended
– Fixed a bug causing that equipping an already equipped item by a hotbar key used to queue up, ending in a loop of equipping the same item
– Fixed searching items in the Market window in German and Korean languages
– Fixed a bug causing that the production speed bonus at player-build furnaces worked only until the server restart
– Fixed a bug causing that the medics didn’t get a share of NP for kills gained by the player who they revived, but those players gained more NP than they should get
– Fixed a bug causing that when comparing two items, the tier/quality overlay was copied from the first item to the second one
– Fixed a bug causing that the 1v1 arena duel icon was replaced with an old icon after registering to a duel
– Fixed the dialogs of Sir Rodric and Askell
– Fixed the respawn time of mercenaries in the “Menace in the Mist” questline
– Fixed a bug causing displaying a false icon of the player’s mount on the map even before it was spawned
– Fixed a bug causing that the ambient sound effects of birds could stack on each other in some cases
– Minor fixes to various dynamic events
– Fixed a bug causing that the dynamic events in the area between Dimar and Waterford castles weren’t visible on the map