Weekly improvements PVP event on Dukla! (Update v.0.8.9.1 – Steam Patch 188)

Hello warriors!
New update is live! Among many gameplay improvements and new content, it introduces the first step of the planned massive client-side optimization. Moreover, we’re doing great progress with other changes planned for the huge upcoming update: horses and mounted combat, freebuilding in guild castles and guilds and alliances update. Expect this groundbreaking update to come within the very next few weeks. Stay tuned!
Also tomorrow, July 26th, we will be hosting the very first official PVP event on Dukla server tomorrow! We believe that the event will go smooth and every participant will remain respectful for other users and the event's hosts. It will start at 12:00 PM GMT (8 PM SGT) Join us in the arena and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!
Changelog v.0.8.9.1

Quality of Life:
– Improved the visuals of lower level of detail (the ones displayed from long range) versions of the player-build fortifications which is a first step of the planned massive client-side optimization
– Added new events which take place in the Erendi’s towers – these events add more activity around the world and reason to search through the wizard’s towers, even if he’s not in a specific tower at a given time
– From now on, if a siege engine will go inside the stone main building in castles, it will lose most of its HP and its chassis will be destroyed
– From now on, NPC guards standing on top of the walls or upper floor of towers will die when the wall or tower they’re standing on is destroyed
– From now on, Map Fragments required to start the Sea Wraith event can also be obtained from Raiders, Raubritters, Exile Legion’s warriors and Skeletons – they used to be dropped only by Sailors and Corsairs
– Added displaying the siege engines spawned by a player in the “My constructions” window (default: J key) – it allows to see the position of the siege engines owned by a player and destroy them
– Increased the time it takes for animal carcass parts to change into fertilizer from 2 days to 7 days
– From now on, the “Disappearance of Claretta” questline is visible for a player after completing the quests on farms, mines and lumbermills
– Improved the user experience of changing the character’s and guild’s name using the name change scrolls
– From now on, looting skins-like items, from other players is no longer possible as it only led to frustration after losing such an item which has been purchased with real money or CP. To make it more clear - when player has weapons or armors in his inventory he can use them for the gameplay to make himself stronger, so it is a risk vs reward mechanic. But while skin activator items gives no adventage at all, player can have them in his inventory only by mistake so it is a pure risk without reward mechanic which is bad on the base design of any game.
– Added displaying the guild’s name in the character selection menu

Fixes:
– Fixed an edge-case bug allowing to register to the Valley of Death tournament but not be moved to it, so the player could gain tournament points for killing NPC enemies in the world
– Fixed taking Arena Points from players whose duel ended in a draw – until now, only one of these players was losing points after such a duel
– Fixed a bug causing that the Keymaker at Ragi world event could disappear from his default location
– Fixed an edge-case bug causing that a player wouldn’t receive rewards for the Crafting event even though she/he completed it fully
– Fixed clipping issues of the Praetorian’s Padded Gauntlets female model
– Fixed displaying the player/guild heraldic on shields in the character selection menu
– Fixed a bug causing that if a player died after disconnecting from the server, the character disappeared quicker than after 30 seconds