Weekly Update 227 – Fishing & Steam Summer Sale
Hello Warriors and Fishers!
We've got a huge update for you – the long-awaited fishing update! Grab your fishing rod in hands and prove your skills when chilling out in between fights. Read below for details!
Also, the Steam Summer Sale has just started! It’s a great opportunity for our Community to get a nice influx of new players! Remember that you can earn Contribution Points and Mentor Points for helping the new players on chat, and helping them levelling their toons.
We have high hopes that our Community will grow in numbers during the Steam sale – for a small indie team, such as ours, it would mean a direct boost for the game’s development. Thus we hope you’ll give a hearty welcome to the newcomers!
And don't miss the VP event this weekend! It will start at 9:30 PM GMT (Friday, June 26st). Join us in the arena on the [Europe] Eaglewood server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!
See you in battle!
[h2]Changelog v.0.9.4[/h2]
As always, the screenshot's author is rewarded. Kchance13 – check your Ambers!

[h3]Fishing:[/h3]
Relax:
Even if our game is PvP centric, there are times when players want to slow down the pace - simply chat with their guild, or watch some new Netflix series meantime. The excessive fighting and high tempo of the game fatigue people who log out after such actions to rest – here comes another alternative (e.g. beyond dice or farming).

Mechanics:
Fish economics:
Until now, it has been all about the shops. All you had to do was find a good shop and you could buy the best fish. Now the fish are disappearing from the shops and you have to catch them – there is a place for the fish trade, more room for crafters or explorers to show off and add some depth to the game.
Around-fishing economy
Continuous exploration:
The fishing grounds become depleted and regenerate over time. So there is no permanent best place to fish. The more depleted spot, the lower the chance of good fish. Fishing on servers outside the main is unprofitable.
We are testing a new system based on the number of players on the server, analysis of fish stocks and so on-that will have an impact on the rate of fishery consumption and recovery. We need feedback on how it works so we are counting on you!
Rankings and achievements:
Fishing is added to the weekly ranking – the quality of the fish also counts, so searching for a better fishery gives you an advantage. Of course, a passerby's skin of a gold Rod also appears.
The award is the most prestigious title in the world – fishing fanatic
What's planned for the next update?
Fish trap
A tool somewhat similar to a stove – you put a fish trap in the water, which catches the fish itself. It does this slower than fishing with a rod, but the character can go where he wants and then go back to it – it will generate fish to the max cap of the trap. The rules of looting and destruction are to be the same as the stoves.
Lure
The item, which lasts 30 minutes, significantly reduces waiting time for a fish – so many people can use it. However, when it works, it is visible on the map and minimap in a certain area, so the enemy can spot us too!
Node
Special places where there will be significantly reduced fishing time, however, this will only be enough for a few tries and then regenerate for some time.
Economy
We are looking for suitable sites for additional economic elements. We analyze medieval books to find recipes with fish oil and so on. Then we'll add new alchemy recipes (new fish, perhaps?) to add other economic layers.

[h3]Balance:[/h3]
– Updated the “Away from home” debuff which consecutively increases the player’s respawn time after dying several times – now it won’t be stacking if the player dies inside a non-looting zone, i.e. during a siege event, because it could be discouraging for the attackers when it stacked to the maximum values of 80 seconds (up to 2 minutes when taking other buffs into calculations); the buff for an underdog faction which reduces the respawn time – depending on the buff stack – down to 25, 22, 19, and 16 seconds, if we count the -5 seconds buff for maximum reputation – still remains in-game, so this change won’t affect the game’s balance but will enhance the fun in such battles
– After a deep analysis of the recipe scrolls obtained and learned by the players over time, we realized that some of the top-tier recipes were almost impossible to obtain for the new crafters – we’ve adjusted the drop chances and distribution in the loot tables of the world bosses and their cohorts, especially in the world events such as Brandon, Ragi and Sirius; while they will still be rare, it won’t be impossible to learn them anymore

[h3]Quality of Life:[/h3]
– Introduced additional Valley of Death tournaments in response to the Community requests – the new VoD launches in the morning and at night of each server’s timezone, giving players more activities to do outside of the server’s Daylock
– Slightly improved the recently changed player markers according to the players’ feedback – they are now visible from larger distance when in the center of the screen
– From now on, the tamed horses without riders receive 2x more damage to make them less viable as protection against, for instance, the enemy archers during castle sieges
– Introduced a new questline for Ismirs, mirroring the Sangmarian “Disappearance of Claretta” questline – soon, a similar questline will be added for Midlanders
– From now on, the players registered for a group arena skirmish are assigned to a party right after being moved to the arena instead of waiting 60 seconds for a group, and leaving the party means being moved back out of the arena
– From now on, the group arena skirmish automatically ends if there are 0 players remaining in one of the groups
– Further improvements to the anti-cheating system – if anyone would receive the false-positive results, please contact us to solve it
– Minor server-side optimization of the fortifications spawners and AI detection scripts
– Improved the sliding detection system – it should eliminate most of the accidental slides
– Added the missing feedback message when a traitor tries to open the door in the nation-controlled location
– Updated the PVP events memorials in the arena
– Added a new set of skins for the Praetorian’s light armor – the Horde Warrior’s armor
[h3]Fixes:[/h3]
– Fixed a bug causing that some of the contextual gameplay hints could be hidden beneath the other ones and never displayed again
– Several fixes to the reported level design glitches
We've got a huge update for you – the long-awaited fishing update! Grab your fishing rod in hands and prove your skills when chilling out in between fights. Read below for details!
Also, the Steam Summer Sale has just started! It’s a great opportunity for our Community to get a nice influx of new players! Remember that you can earn Contribution Points and Mentor Points for helping the new players on chat, and helping them levelling their toons.
We have high hopes that our Community will grow in numbers during the Steam sale – for a small indie team, such as ours, it would mean a direct boost for the game’s development. Thus we hope you’ll give a hearty welcome to the newcomers!
And don't miss the VP event this weekend! It will start at 9:30 PM GMT (Friday, June 26st). Join us in the arena on the [Europe] Eaglewood server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!
See you in battle!
[h2]Changelog v.0.9.4[/h2]
As always, the screenshot's author is rewarded. Kchance13 – check your Ambers!

[h3]Fishing:[/h3]
Relax:
Even if our game is PvP centric, there are times when players want to slow down the pace - simply chat with their guild, or watch some new Netflix series meantime. The excessive fighting and high tempo of the game fatigue people who log out after such actions to rest – here comes another alternative (e.g. beyond dice or farming).

Mechanics:
- Ability to catch fishes away from keyboard – if you have a supply of lures you can leave the AFK character while fishing and it will go around in circles.
- Mini-game - you have to follow instructions to speed up fishing
- Antibot (team rocket) – if you are actively fishing, then now and then an anti-bot will appear (AFK fishing does not conquer this, so you can easily fish).
- 4 fishing tiers – Rich, Average, Poor, Exploited. The better tier, the better the chance of fish.
Fish economics:
Until now, it has been all about the shops. All you had to do was find a good shop and you could buy the best fish. Now the fish are disappearing from the shops and you have to catch them – there is a place for the fish trade, more room for crafters or explorers to show off and add some depth to the game.
Around-fishing economy
- 5 types of fishing rods with recipes. All recipes and 1 weakest fishing rod are available in shops. The fishing rods shorten the fishing time. Rod with low durability significantly lengthens waiting time for fish.
- 3 types of lures, the weakest available in food and materials stores, the middle one available at quartermasters, and along with best one available to get from dig sites and weeds in farming. you can also get the best bait from fishing. :)
- Bread can be spread (disassemble) to get some of the weakest bait: bread balls.
- Still, fish is an important part of meals (a combination of 4 activities fishing, digging, farming, cooking)
Continuous exploration:
The fishing grounds become depleted and regenerate over time. So there is no permanent best place to fish. The more depleted spot, the lower the chance of good fish. Fishing on servers outside the main is unprofitable.
We are testing a new system based on the number of players on the server, analysis of fish stocks and so on-that will have an impact on the rate of fishery consumption and recovery. We need feedback on how it works so we are counting on you!
Rankings and achievements:
Fishing is added to the weekly ranking – the quality of the fish also counts, so searching for a better fishery gives you an advantage. Of course, a passerby's skin of a gold Rod also appears.
The award is the most prestigious title in the world – fishing fanatic
What's planned for the next update?
Fish trap
A tool somewhat similar to a stove – you put a fish trap in the water, which catches the fish itself. It does this slower than fishing with a rod, but the character can go where he wants and then go back to it – it will generate fish to the max cap of the trap. The rules of looting and destruction are to be the same as the stoves.
Lure
The item, which lasts 30 minutes, significantly reduces waiting time for a fish – so many people can use it. However, when it works, it is visible on the map and minimap in a certain area, so the enemy can spot us too!
Node
Special places where there will be significantly reduced fishing time, however, this will only be enough for a few tries and then regenerate for some time.
Economy
We are looking for suitable sites for additional economic elements. We analyze medieval books to find recipes with fish oil and so on. Then we'll add new alchemy recipes (new fish, perhaps?) to add other economic layers.

[h3]Balance:[/h3]
– Updated the “Away from home” debuff which consecutively increases the player’s respawn time after dying several times – now it won’t be stacking if the player dies inside a non-looting zone, i.e. during a siege event, because it could be discouraging for the attackers when it stacked to the maximum values of 80 seconds (up to 2 minutes when taking other buffs into calculations); the buff for an underdog faction which reduces the respawn time – depending on the buff stack – down to 25, 22, 19, and 16 seconds, if we count the -5 seconds buff for maximum reputation – still remains in-game, so this change won’t affect the game’s balance but will enhance the fun in such battles
– After a deep analysis of the recipe scrolls obtained and learned by the players over time, we realized that some of the top-tier recipes were almost impossible to obtain for the new crafters – we’ve adjusted the drop chances and distribution in the loot tables of the world bosses and their cohorts, especially in the world events such as Brandon, Ragi and Sirius; while they will still be rare, it won’t be impossible to learn them anymore

[h3]Quality of Life:[/h3]
– Introduced additional Valley of Death tournaments in response to the Community requests – the new VoD launches in the morning and at night of each server’s timezone, giving players more activities to do outside of the server’s Daylock
– Slightly improved the recently changed player markers according to the players’ feedback – they are now visible from larger distance when in the center of the screen
– From now on, the tamed horses without riders receive 2x more damage to make them less viable as protection against, for instance, the enemy archers during castle sieges
– Introduced a new questline for Ismirs, mirroring the Sangmarian “Disappearance of Claretta” questline – soon, a similar questline will be added for Midlanders
– From now on, the players registered for a group arena skirmish are assigned to a party right after being moved to the arena instead of waiting 60 seconds for a group, and leaving the party means being moved back out of the arena
– From now on, the group arena skirmish automatically ends if there are 0 players remaining in one of the groups
– Further improvements to the anti-cheating system – if anyone would receive the false-positive results, please contact us to solve it
– Minor server-side optimization of the fortifications spawners and AI detection scripts
– Improved the sliding detection system – it should eliminate most of the accidental slides
– Added the missing feedback message when a traitor tries to open the door in the nation-controlled location
– Updated the PVP events memorials in the arena
– Added a new set of skins for the Praetorian’s light armor – the Horde Warrior’s armor
[h3]Fixes:[/h3]
– Fixed a bug causing that some of the contextual gameplay hints could be hidden beneath the other ones and never displayed again
– Several fixes to the reported level design glitches