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Weekly Update 228 – Fishing Expansion and Quality of Life Improvements!

Ahoy Fishers!

In the last update, we've introduced the Fishing system, so now you can catch the dinner by yourself. Take a look for some global statistics, what happened last week:
  • You've already caught almost 50k of fish!
  • Daily average use of fish have increased more than 3 times! From 1700 to more than 5000
  • Still you have more than 150.000 fishing baits at your inventories (16.000 of worms – best bait)
  • Players have more than 2.000 fishing rods (300 of master tier)
  • Almost half of the fisheries are already depleted, they will regen over time, but meantime fishes might get more valuable, remember that the more rich fishery is the better one you might catch!

Check out the newest improvements and see you in battle!
[h2]Changelog v.0.9.4.0.1[/h2]

As always, the screenshot's author is rewarded. Beskarion – check your Ambers!



[h3]Fishing – Another Iteration:[/h3]
  • Added Lure item which significantly reduces the waiting time for catching a fish for the next 30 minutes. It works for the area, so many players may benefit from that. Use of this item is visible on the map and minimap for everyone near to this place – with timer in the tooltip
  • Added small exp and crafting exp bonus for fishing, similar for digging
  • Adjusted drop chances during fishing
  • Updated the algorithms responsible for depleting the fishery

[h3]Quality of Life:[/h3]
  • Improvements to some combat blocking sounds and movement sounds depending on armor [those were wrongly set for some armor sets, like light armors sounding like a chainmail etc]
  • Restored to a setting of AI same time aggro of two enemies at once [it was 1 now], but due to having AI fighting overall better across last months updates the second AI enemy fighting the player will have some special conditions to not make such a battles impossible to win.
  • Added missing memorials texts
  • Added some new death animations and some new test 1h iddles
  • As we have added an fishing, to balance the map out we have added an river next to the Sangmar Capital as it was the only nation missing one.
  • Further recipes drop balancing to improve accessibility of some rarest recipes.
  • Changed the time of the daily server maintenance from 9:30 AM to 10:30 AM [CEST]

[h3]Fixes:[/h3]
  • Fixed disassembling of stackable items not working properly [bread exactly]
  • Fixed a weird horse sound happening from time to time when another player's proxy spawned next to us
  • Fixed fist missing stab animation and issue which led fists to deal full armor penetration making it overpowered.
  • Fixed an issue which led to controller block if we would not have set at least two of main keys [like movement] on the controller option until the default keys have been reloaded
  • Fixed an edge case at Dundrum not spawning Knight Guards
  • Fixed issues with one of the central castle gates not playing sounds while being hit
  • Due to the bug, eggs weren’t spawning at the Audunstede farm
  • Moved levers at Sea Wraiths – some players were using then through the gate to open them from the outside