1. Gloria Victis
  2. News
  3. Weekly Update 229 – Cooking Update and WIP Insight!

Weekly Update 229 – Cooking Update and WIP Insight!

Hello Warriors and Fishers!

It’s the last week of the current Glory Season – get ready for the massive amount of changes!

The next week will bring the end of the current Glory Season. We plan to launch the new season on July 16th.

As always, we want to start the new Glory Season with some important changes, great majority of them inspired by the most positively voted suggestions at our Discord (even if some of them had to be slightly adjusted to work in Gloria Victis).



[h3]What can you expect to come in the next update?[/h3]

A new, unique castle set right in the centre of the game world, which will be a nation castle with a specific ruleset

We do believe that such a location will bring lots of action to the centre of the map, and will give all the nations many opportunities to get into the fight. Although the underdog factions can experience difficulties to stand the enemies when fighting at the links, this will be a place of 3-way faction v faction fights, where every faction has its chances.

Also, we want to prevent the underdog factions being outplayed if a stronger faction would capture the central castle and use it to quickly assault locations on all links, as it happened with distant Guild Castles in the past. For the balance reasons, this castle will not be linked to the capitals and thus it won’t have Fast Travel. The players won’t be able to respawn inside this castle, and there will be no NPC guards.

However, the players of the nation controlling the central castle will have access to the deposit and economy-related NPCs, such as Market, Glory Quartermaster, Market etc. Moreover, there will be hidden entrances for the owners next to the castle.

Ready yourself for the epic 3-way battles in the centre of the world!

3-way Siege Events are coming back!

Thanks to the massive improvement of the servers’ performance made over the last few months, we’re able to bring back the 3-way Siege events! They will be starting the same way as the regular Siege events, so be ready for some intense battles over the links!

Open SoW changes

The Open SOW feature was introduced to fight the stagnation occurring in the game. At the moment when this feature has been introduced, there was already not a single SoW taking place on any server for longer than 3 weeks, and every single server had 1 nation which had no Guild Castle at all.

For that reason, the Open SOW formula was necessary for the game, but still, we know it’s exhausting for the players in the long run. We’re working on a solution for it – an automated 5v5 tournament system which will allow replacing every second SoW with a 5v5 tournament, but it’ll take some more time to introduce it. To not make you wait so long, we’ll add another solution quicker.

All guilds holding Guild Castles will have the possibility to evade Open SoW by actively playing the game over the week. To do so, the guild will have to perform some activities, such as attacking enemy Guild Castles, or taking part in the events like Ragi/Brandon/Sirius/Kargald Champion – any member of the guild will be able to contribute.

Obviously, we won’t be making it very grindy, as we don’t want to create a chore for players, but rather fight the potential stagnation of Guild Castles being held by guilds playing only at the SoW, not allowing the active players of other factions to capture them, and thus preventing the smaller factions from growing.

Still, there will be 1 guaranteed Open SoW every month which won’t be able to be avoided, to prevent full stagnation. It will most probably take place on the last weekend of each month.

Crouching!

We will introduce the crouching feature, with some additional improvements to disappearing player tags with distance / behind obstacles. This, combined with a new castle in the centre of the world, should bring more possibilities for making traps for your enemies and reactive gameplay.

And as always – combat tweaks!

Just like every season, we will introduce some combat tweaks based on your suggestions and our ongoing analysis of the collected data.

Take your chances – use this last week of the current Season to climb up the rankings and win precious rewards!

[h3]Gloria Victis: Siege – Wishlist Challenge[/h3]



Moreover, we’re close to reaching another tier of the Wishlist Challenge for Gloria Victis: Siege! Just a bit more, and we’ll unlock a free skin of the siege barricade for the active Gloria Victis players.

Help us reach this goal, and obtain this epic skin for free!

https://store.steampowered.com/app/1167140/Gloria_Victis_Siege_Survival/

Check this update on your own, and see you in battle!



[h2]Changelog v.0.9.4.0.2[/h2]

As always, the screenshot's author is rewarded. Siegbert – check your Ambers!

[h3]Fishing:[/h3]

This update introduces the final planned iteration for the Fishing system. Of course, we’ll still be watching this feature and there are possible tweaks or additions in the future.

The new changes are:

– Introduced the Fish Trap – a new item allowing you to catch the fish remotely, similar to how the player-built passive workstations work
– Increased the chances for obtaining Cod and Salmon at every type of the fishery – especially at Rich fisheries
– Increased the respawn time of the fisheries – according to our data, at every server, only 30% of the fisheries were being used because they respawned so fast, so the players didn’t have an incentive to explore the fisheries in the wild
– Improved the Fishing interface – changed the position of the notifications about the found and caught fish, moving it closer to the other elements of the Fishing interface, where it doesn’t disturb the player

[h3]Cooking & Alchemy:[/h3]

This update adds the first part of the changes in Cooking and Alchemy which introduces the wider use for the caught fish. We’ve added new recipes and improved some of the existing ones. We hope that this and next updates will take this part of crafting to the next level!

– Updated the Fish Soup recipe – instead of any of the 5 types of fish, now it requires 2 Carps, 2 Zanders, and 2 Herrings
– Updated the Fasting Poultry, turning it into the Fasting Dish – from now you can cook it using a fish too
– Updated the Broth recipe – added fish as an alternate ingredient
– Boosted the Roasted Zander – from now it has 4 Food Quality
– Added a new recipe Braised Zander – cheap and easy alternative to the roasted one, with 4.9 Food Quality
– Added a new recipe Spiced Carp – still simple and easily accessible recipe with 5.5 Food Quality
– Added a new recipe Fish Mix – an advanced recipe for an 8 Food Quality meal, requiring some low-tier fish
– Boosted Grilled Salmon Recipe – now there’s a chance to craft 4 units at once
– Added a recipe for the Marauder's Bread elixir (from now, this recipe is automatically learned by every existing character)
– Added a recipe for Wisent elixir – it may be looted from Black Sickle Shaman and Rejected Shaman
– Added a recipe for Cuckoo elixir – it may be looted from Black Sickles, Highlanders and Rejecteds, and can be bought from the Quartermasters in the Holy Temples
– Added a recipe for Geliand's Blood – it may be looted from Raiders, Raubritters and Exiled Legion
– Added Erendi's Elixir – both elixir and its recipe can only be dropped from Erendi – a wizard hiding in one of his towers; this potion adds 50 hp and increase health regen by 20% but decreases the stamina regeneration

[h3]Quality of Life:[/h3]

– Adjusted upgrade cost of Guild Provinces Stalls and Mercenaries at every location – it base more at food. It begins from basic meat and ends at basic dishes.
– Improved UX of feedback request from developers – now it stay at the screen until you click that. We have observed many videos and seen players who didn’t see this notification
– Increased minimum speed that character may be slowed down, for example after rotation – thanks to that fights should get more dynamic
– Reduced cooldown for sending feedback, bug report and player report
– Expanded the content of Supporter Pack (and the rewards for owners of higher bundles from the official website – Baron and higher) with 3 new unique heraldic symbols, which can be only obtained this way
– Added a new heraldic symbol to be purchased in the Supporter Shop: Chains

[h3]Fixes:[/h3]

– Fixed displaying the crafting experience – sometimes the value displayed in the crafting window was different than the real amount of gained experience
– Fixed an edge-case allowing to obtain a stack of up to 15 recipes from a chest
– Fixed positions of a few resources floating near the Seaclaw Mine
– Increased the crafting cost of the Champion's Heavy Gauntlets – thanks to that, the nation-themed heavy gauntlets of the same tier should be more useful
– Increased the crafting level required to craft Guardsman's Shield
– Fixed an edge case where one of the Raubritters was dealing big damage using a shield
– Fixed an issue causing wrongly displayed weapon damage on its tooltip
– Fixed an edge-case of the Rite of Trinity event where a random nation wasn't receiving invitations to the event
– Fixed the gate at the Black Sickle camp – sometimes the players couldn’t leave the boss area
– Deleted a few NPCs from the old quests who had misleading quest markers above their heads
– Fixed the placement of Skergard resources – players have reported that few of them was under the ground