Weekly Update 233 – New Daily Challenges!
Hello warriors!
A new update is live! This week we’ve focused on improving the Daily Challenges – now you can choose the ones you’re going to complete to earn increased rewards, and there are 2x more Daily Challenges to choose from. Read below for details! And as always, the update includes numerous Quality of Life improvements and fixes.
See you in battle!
[h2]Changelog v.0.9.4.1.2[/h2]

[h3]Daily Challenges:[/h3]
– From now on, you’ll manually select up to 2 Daily Challenges you’d like to do at given day, rather than having 4 Daily Challenges active all of the time
– Added 4 new Daily Challenges to choose from: Actively caught fish, Mount rides, Looted guild chests, Killed Kargald Champions
– Boosted rewards for completing the Daily Challenges
– Updated the hint explaining Daily Challenges
[h3]Fishing:[/h3]
We’ve made some tweaks to make active fishing with a rod more rewarding, and to encourage you to explore better fisheries. List of tweaks:
– The Fishing minigame is now 50% longer but it now gives 50% larger boost, so active Fishing will be more rewarding compared to idle Fishing
– From now on, fishing using the Fish Trap takes 2x more time, and additionally 2x more time if it’s placed in the safezone – placing them at rich fisheries will give much better effects
– Boosted the Lure’s effect – from now it reduces the time of waiting for fish 2x more than before!
– Improved the Fish Trap model’s rotation to make it looking more accurate
[h3]Quality of Life:[/h3]
– Further improvements to the quality of the sound effects
– Updated the Field of View to improve the game’s dynamics
– From now on, it is possible to place workstations, decorations, fireplaces and tents inside Pilgrim’s Rock
– From now on, the Quartermasters at the Holy Temples (Lord’s Wrath Abbey, Hordun Temple and Lordly Haven) will spawn on every level of the Guardhouse in the part of the location they spawn in, although gaining access to full assortment requires upgrading the Guardhouse to level 3
– Introduced a new event chain “The Grey Company” taking place East of Dunfen, similar to existing events “Outlumbered” and “Enclave of the Rejected”
[h3]Fixes:[/h3]
– Fixed a bug causing showing “Experience for distance traveled” message after horse reached max level and should not be able to receive more experience
– Fixed a bug causing some chests could not be opened with “E” interaction and players were forced to use mouse click on them
– Fixed a bug causing sound bars in options were not working properly
– Fixed displaying an on-screen message informing about the attack cooldown when the player attempts to perform attacks quicker than possible – previously it displayed information about being staggered
– Fixed a bug causing displaying wrong draw time in Need/Greed party loot distribution
– Fixed a bug that made possible stacking health with buffs and using temporary amount of health to compute different buff power
– Minor fixes to translations
Oh, also we have some nerdy graphic stats from our heatmap. It shows how the latest changes have influenced the PvP kill spots:

A new update is live! This week we’ve focused on improving the Daily Challenges – now you can choose the ones you’re going to complete to earn increased rewards, and there are 2x more Daily Challenges to choose from. Read below for details! And as always, the update includes numerous Quality of Life improvements and fixes.
See you in battle!
[h2]Changelog v.0.9.4.1.2[/h2]

[h3]Daily Challenges:[/h3]
– From now on, you’ll manually select up to 2 Daily Challenges you’d like to do at given day, rather than having 4 Daily Challenges active all of the time
– Added 4 new Daily Challenges to choose from: Actively caught fish, Mount rides, Looted guild chests, Killed Kargald Champions
– Boosted rewards for completing the Daily Challenges
– Updated the hint explaining Daily Challenges
[h3]Fishing:[/h3]
We’ve made some tweaks to make active fishing with a rod more rewarding, and to encourage you to explore better fisheries. List of tweaks:
– The Fishing minigame is now 50% longer but it now gives 50% larger boost, so active Fishing will be more rewarding compared to idle Fishing
– From now on, fishing using the Fish Trap takes 2x more time, and additionally 2x more time if it’s placed in the safezone – placing them at rich fisheries will give much better effects
– Boosted the Lure’s effect – from now it reduces the time of waiting for fish 2x more than before!
– Improved the Fish Trap model’s rotation to make it looking more accurate
[h3]Quality of Life:[/h3]
– Further improvements to the quality of the sound effects
– Updated the Field of View to improve the game’s dynamics
– From now on, it is possible to place workstations, decorations, fireplaces and tents inside Pilgrim’s Rock
– From now on, the Quartermasters at the Holy Temples (Lord’s Wrath Abbey, Hordun Temple and Lordly Haven) will spawn on every level of the Guardhouse in the part of the location they spawn in, although gaining access to full assortment requires upgrading the Guardhouse to level 3
– Introduced a new event chain “The Grey Company” taking place East of Dunfen, similar to existing events “Outlumbered” and “Enclave of the Rejected”
[h3]Fixes:[/h3]
– Fixed a bug causing showing “Experience for distance traveled” message after horse reached max level and should not be able to receive more experience
– Fixed a bug causing some chests could not be opened with “E” interaction and players were forced to use mouse click on them
– Fixed a bug causing sound bars in options were not working properly
– Fixed displaying an on-screen message informing about the attack cooldown when the player attempts to perform attacks quicker than possible – previously it displayed information about being staggered
– Fixed a bug causing displaying wrong draw time in Need/Greed party loot distribution
– Fixed a bug that made possible stacking health with buffs and using temporary amount of health to compute different buff power
– Minor fixes to translations
Oh, also we have some nerdy graphic stats from our heatmap. It shows how the latest changes have influenced the PvP kill spots:
