Weekly Update 234 – Burn them to the ground!
Hello Warriors!
A new update is live, and we've got something big: a brand new Siege Engine! We hope you'll like it and bring hell down on the enemies. Burn them to the ground!

Other than that, there are 16 new different types of Daily Challenges to choose from! We also have for you a new questline for the Midland players, dozens of other improvements and fixes, and... the reveal of the Prologue of Siege Survival: Gloria Victis! In this Free-To-Play standalone version of the game developed by FishTankStudio, you will learn the origin of the story of the citizens of Edring.
The game will be released within this month, so add it to your Steam Wishlist to be there where it launches!
https://store.steampowered.com/app/1362420
By the way, we’ve been stunned by this gameplay footage uploaded by Nehron’s Gaming Antics on Youtube. Please contact us to receive 1,000 Ambers as a reward for having us using your video in this news!
https://www.youtube.com/watch?v=mVFmO0Xx1iQ
See you in battle!
[h2]Changelog v.0.9.4.1.3[/h2]
[h3]Siege Changes:[/h3]
That’s big: we’ve added the “Emperor’s Flame”, a new Siege Engine weapon which has been inspired by the Greek Fire!

This special “short-ranged splash & static” weapon is introduced to help the groups pushed back to their Siege Camps defend themselves against the enemy forces. This weapon is fully static and the distance from the Siege Camps is limited.
The first of the 2 use-cases are the Siege Camps at the nation-controlled flags. Many times in the past, the underdog faction players have been pushed to their spawn point and haven’t had the power to break through the enemies camping next to their spawn area. Those machines shall give some additional power to break through the attackers line and move forward.
Second case is the State of War. The player-built Siege Camps will now by default spawn with this new weapon placed, and will allow players spawn more of them instead of offensive weapons if they wanted to improve the safety of their Siege Camp if they expect the enemy push coming. The short range of fire excludes this weapon as an assault weapon at SoW.
Other than that, we’ve increased the terrain flatness tolerance while spawning Siege Tents by players. It will increase potential places where they can be spawned, for example close to Skergard.
Get ready to burn them – to the ground!

[h3]Daily Challenges:[/h3]
We’ve added 16 new Daily Challenges to let you adjust them to fit your playstyle. It means that there are already 20 different Daily Challenges to choose from!
The currently available Daily Challenges are:
[h3]New Questline:[/h3]
We’ve introduced a new complete questline for Midland, which is enabled after completing the first 2 quest chains. This new questline resembles similar content for the Ismir and Sangmar players: “Disappearance of Claretta” and “Where’s my husband?”
Also, its final stage takes place in the area of the recently added event “The Grey Company” – there are a lot of new locations to be explored!
[h3]Quality of Life Improvements:[/h3]
As always, there’re many improvements done upon your suggestions:
– Standardized the World Events for daily events purposes, to make them count on finishing it instead on in the middle of event
– Changes in redistribution of gold for new players for doing quests – since creating new characters was one of best gold-making methods in game (which obviously was not intended), we reduced some gold for doing beginners questlines, and moved that gold to the boosted account-wide rewards (such as feedback) and added some starting silver at new players depo.
– due to players suggestion we have made parties stay after the Siege Events end, it helps to push the party further the battles
– Added progress bar for leaving the events via button, which was used before as an exploit to avoid death as instant teleport
– Many Level Design improvements at the farming fields next to the flags, unifying their sizes for the flags of the same tiers and, therefore, improving the nations balance
[h3]Fixes:[/h3]
– Fixed an edge case for Catacombs event when player moving inside the dungeon would be stuck on the wall
– Fixed an case of where activity of State Of War change was shown twice
– Fixed an edge case allowing to load the character selection twice, which led to characters not loading at all.
– Fixed a bug allowing traitor to ride the Siege Machine which led to enemy nation not being able to hit that machine at all.
– Fixed an issue with saving default chat colour
– Fixed an issue which using water by hotbar to water up the plans used too many water buckets
– Fixes the edge-case bug with the Gunnhild’s dialog which could make the player stuck with quest
– Fixed a bug allowing looting the workshops at the safe zone, built at previous server session. We found out that this bug was introduced a few months ago, luckily it was fixed in no time after being reported by a players today. The first player who reported it to us received reward for reporting critical issues.
A new update is live, and we've got something big: a brand new Siege Engine! We hope you'll like it and bring hell down on the enemies. Burn them to the ground!

Other than that, there are 16 new different types of Daily Challenges to choose from! We also have for you a new questline for the Midland players, dozens of other improvements and fixes, and... the reveal of the Prologue of Siege Survival: Gloria Victis! In this Free-To-Play standalone version of the game developed by FishTankStudio, you will learn the origin of the story of the citizens of Edring.
The game will be released within this month, so add it to your Steam Wishlist to be there where it launches!
https://store.steampowered.com/app/1362420
By the way, we’ve been stunned by this gameplay footage uploaded by Nehron’s Gaming Antics on Youtube. Please contact us to receive 1,000 Ambers as a reward for having us using your video in this news!
https://www.youtube.com/watch?v=mVFmO0Xx1iQ
See you in battle!
[h2]Changelog v.0.9.4.1.3[/h2]
[h3]Siege Changes:[/h3]
That’s big: we’ve added the “Emperor’s Flame”, a new Siege Engine weapon which has been inspired by the Greek Fire!

This special “short-ranged splash & static” weapon is introduced to help the groups pushed back to their Siege Camps defend themselves against the enemy forces. This weapon is fully static and the distance from the Siege Camps is limited.
The first of the 2 use-cases are the Siege Camps at the nation-controlled flags. Many times in the past, the underdog faction players have been pushed to their spawn point and haven’t had the power to break through the enemies camping next to their spawn area. Those machines shall give some additional power to break through the attackers line and move forward.
Second case is the State of War. The player-built Siege Camps will now by default spawn with this new weapon placed, and will allow players spawn more of them instead of offensive weapons if they wanted to improve the safety of their Siege Camp if they expect the enemy push coming. The short range of fire excludes this weapon as an assault weapon at SoW.
Other than that, we’ve increased the terrain flatness tolerance while spawning Siege Tents by players. It will increase potential places where they can be spawned, for example close to Skergard.
Get ready to burn them – to the ground!

[h3]Daily Challenges:[/h3]
We’ve added 16 new Daily Challenges to let you adjust them to fit your playstyle. It means that there are already 20 different Daily Challenges to choose from!
The currently available Daily Challenges are:
- Actively caught fish
- Mount rides
- Looted guild storehouse chests
- Killed Kargald Champions
- Upgraded buildings
- Dice games played
- Loot Points spent
- Objects destroyed with the siege engines
- Siege event: Damage blocked with a shield
- Siege engines brought by the walls
- Siege event: Health Points healed
- Events completed: Sorcerer's Tower
- Events completed: Sabotage
- Gathering: Wood Logs
- Gathering: Mining and Excavations
- Earned Mentor Points
- Kills and deaths out of the non-looting zones
- Enemies and allies matched in the arena duels
- Buildings set on fire
- Hunted rare animals – Old cave bear, Old Darkhound, Old aurochs, Spider Queen, Bernie (Bear), Glutton (Hippo)
[h3]New Questline:[/h3]
We’ve introduced a new complete questline for Midland, which is enabled after completing the first 2 quest chains. This new questline resembles similar content for the Ismir and Sangmar players: “Disappearance of Claretta” and “Where’s my husband?”
Also, its final stage takes place in the area of the recently added event “The Grey Company” – there are a lot of new locations to be explored!
[h3]Quality of Life Improvements:[/h3]
As always, there’re many improvements done upon your suggestions:
– Standardized the World Events for daily events purposes, to make them count on finishing it instead on in the middle of event
– Changes in redistribution of gold for new players for doing quests – since creating new characters was one of best gold-making methods in game (which obviously was not intended), we reduced some gold for doing beginners questlines, and moved that gold to the boosted account-wide rewards (such as feedback) and added some starting silver at new players depo.
– due to players suggestion we have made parties stay after the Siege Events end, it helps to push the party further the battles
– Added progress bar for leaving the events via button, which was used before as an exploit to avoid death as instant teleport
– Many Level Design improvements at the farming fields next to the flags, unifying their sizes for the flags of the same tiers and, therefore, improving the nations balance
[h3]Fixes:[/h3]
– Fixed an edge case for Catacombs event when player moving inside the dungeon would be stuck on the wall
– Fixed an case of where activity of State Of War change was shown twice
– Fixed an edge case allowing to load the character selection twice, which led to characters not loading at all.
– Fixed a bug allowing traitor to ride the Siege Machine which led to enemy nation not being able to hit that machine at all.
– Fixed an issue with saving default chat colour
– Fixed an issue which using water by hotbar to water up the plans used too many water buckets
– Fixes the edge-case bug with the Gunnhild’s dialog which could make the player stuck with quest
– Fixed a bug allowing looting the workshops at the safe zone, built at previous server session. We found out that this bug was introduced a few months ago, luckily it was fixed in no time after being reported by a players today. The first player who reported it to us received reward for reporting critical issues.