New Glory Season Achievements Update! (Update v.0.9.1.2 – Steam Patch 208)

Hello wariors!
Let us welcome you to the new Glory season! The top players of the just ended season have earned their rewards and titles, so time to compete against the others and fight your way to the top of the ladder!
A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last about 2 months and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!
As always, the update also includes a lot of quality of life improvements and fixes to reported bugs. Check them on your own!
See you in battle!

Mounts Progress:
We’re making steady progress with implementation of the mounts system. We’re heavily iterating on the mounted combat, since its core has already been implemented, to provide you the best possible experience. However, it’s a huge – most probably the largest in the entire history of Gloria Victis – and multi-layered feature, requiring many additional mechanics. We’d like to give you an insight on one of them: the mounts progression!
We feel that the implementation of mounts will be a perfect moment to expand the progression-related content. For this reason, we’re going to give you more freedom and let you become a tamer! Each player will be able to own a number of different mounts at a given time, although only one will be available at the given time, until a player visits the stables to select another mount as the active one.
It will be important to select the right mount depending on a situation, as you will be able to train them within a variety of builds. Your mounts will be described by a set of statistics – it means that you will be able to train a mount into various builds suitable for specific scenarios: open-field combat, scouting and chasing or simply a way to travel – all within the potential of your current mount. But to let this happen, a mount will have to earn experience – not only for combat but also for riding. Since this mechanic will allow the tamers to search for many mount’s builds and make a living on trading the well-trained horses, it will also add the end-game progression after reaching level 100!
Also, it will have a great positive impact on the game’s player-driven economy. We’re going to create a dedicated market for mounts, which will be accessed from the stables, so skilled tamers and mounts vendors will have a chance to get famous and rich doing their trade.
We’re excited to see the mounts system coming closer and closer to the final shape!

[Screenshot by xDevos]
Changelog v.0.9.1.2
Rankings & Achievements:
As it was announced several times, yesterday was the last day of the previous Glory season – a day where gaining Nation Points is not possible and the scoreboards of other season-based rankings (Glory and Arena) are frozen, except for the Guild ranking as players donate their NP to the guilds on this last day, helping their guild climb up the rank table. For this reason, as in the beginning of the former season, by the start of each new season each player’s Nation Points are wiped, giving each guild equal chances to win the new season and encouraging guild members to donate NP to their guilds.
Moreover, we’ve updated the mechanics of titles earned in the rankings. The titles for performance in Arena and Weekly rankings are being disabled after the following season’s end, which increases their value but we felt that the player’s progression should be more permanent.
For this reason, the titles earned for the player’s performance in these ranking will now also be additionally rewarded with achievements counting the number of times the player earned a given title, including the already earned ones!
Moreover, the same system has been applied to the titles for position in the Glory ranking. The exception is the God of War/Goddess of War title – besides of an achievement, a player will also earn a permanent title (Primaeval God of War/Primaeval Goddess of War), as well as the God of War's Hood skin, so earning the top place in the Glory ranking in the past will be additionally rewarded. Moreover, the skin has been finally added to every player who has ever earned this title in the past but hasn’t received the skin yet due to the bug.
Thanks to these changes, you will be able to track your achievements more precisely and their value will increase, as now they will be counting how many times you’ve earned a given title. Good luck on your way to glory!

New achievements:
– Performance in the Glory ranking:
- God/Goddess of War – Make 1st place in the Glory rank table at the end of the previous season
- Warlord/Warlady – Make the 2nd place in the Glory rank table at the end of the previous season
- Champion – Reach the 3% of top players in the Glory rank table at the end of the previous season
- Veteran – Reach the 7% of top players in the Glory rank table at the end of the previous season
- Pretender – Reach the 15% of top players in the Glory rank table at the end of the previous season
- Gladiator – Reach the 35% of top players in the Glory rank table at the end of the previous season
- Highest Glory level – the highest Glory level ever earned by a given character
– Performance in the Arena ranking:
- Arena Master – Take 1st place in the Arena rank table
- Duel Master – Take 2nd place in the Arena rank table
- Duel Veteran – Take 3rd place in the Arena rank table
- Duelist – Reach the top 10% of players in the Arena rank table
- Highest Arena level – the highest Arena level ever earned by a given character
– Character progression:
- Earn max level
- Earn max level in any craft
- Earn max level in all crafts
- Number of crafted top-tier items
- Number of items reinforced to +7
– World events:
- ”Valley of Death” tournament victories
- Number of the nation’s MVP earned in the ”Valley of Death” tournament
– Open-world activities:
- State of War victories
- Number of looted enemy players
- Number of revived players

Gold for positions in the rankings:
Since Glory has recently become a nation-based ranking, we had to adjust the rewards to prevent over-inflating the market with gold. However, we didn't want to reduce the values of individual rewards too much. For this reason, we decided to change the number of players of rewarded with gold – from now on, its given to the top 30 players of each nation (the previous limit was top 100 players, but it counted players of all nations from a given server. Moreover, rewards for the top 3 positions in the Arena ranking have been increased to equalize them with the values for Glory.
Current rewards in gold:
- 1st place – 50 gold
- 2nd place – 20 gold
- 3rd place – 15 gold
- Top 10 – 4 gold
- Top 20 – 2 gold
- Top 30 – 1 gold
– Updated the automatic State of War triggering (tokens placed by guilds Brandon, Ragi and Sirius) mechanic to prevent an edge-case when the Open SoW would start on Sunday instead of Saturday
– Optimization improvement related to calculating the current modifiers coming from equipped armor
– Updated the NPCs aggro mechanics
– Several Improvements to the recently updated starting Midlandic questline
– Improved the text formatting in the effects’ tooltips
– Improved scaling various tooltips in the game to the text
– Several minor improvements to the tooltips' interface
– Improved the date formatting in Notifications Center

Fixes:
– Fixed a bug causing that vice-leaders of guilds didn’t earn Guild Points for controlled guild castles
– Fixed an edge-case bug preventing Midland players from taking reward for the starting questline
– Fixed a bug causing that some Midland players couldn’t start the quests at Dunfen Farm and O’Nar’s Farm after completing the starting questline
– Fixed an edge-case bug preventing players from purchasing goods from the Glory vendors despite having enough Contribution Points
– Fixed a bug causing that the NPC guards of the spawn chambers/platforms in main buildings of player-controlled castles aggroed on enemy players from far distance, despite not being able to reach them
– Fixed replacing the enemy chat messages with words from the lore-based languages – it’s now case-sensitive