Weekly Update 242 – Set an ambush like a boss!
Hello Warriors!
As always, we welcome the new Glory Season with a series of significant changes! It includes a brand new cyclic event that allows for smart and fun ambushes, as well as another round of changes to the Traitor mechanics requested by the Community. We hope you’ll love them!
More than that, we’d like to let you know that we’re doing steady progress with upgrading our game engine to the new version! All servers are already running on the upgraded build, and we’re coming closer and closer to finish the client-side upgrade. Stay tuned!
And of course, be ready to start the new Glory Season like a boss! The top players of the just-ended season have earned their rewards and titles, so it’s the time to compete against the others and fight your way to the top of the ladder!
A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!
See you in battle!
[h2]Changelog v.0.9.4.4.1[/h2]

The screenshot's author has been rewarded. Veland – check your Ambers!
[h3]Traitor mechanics:[/h3]
As you surely know, the latest update introduced several significant changes to the traitor mechanics. We made them because an overwhelming part of the users, who voted in the in-game questionnaire about the traitors mechanics, wanted us to make drastic changes.
They received a warm welcome from the Community, so this week we deliver another round of tweaks so the new season will be even better!
First of all, we introduced several long-requested restrictions for the noted lawbreakers – players with the Traitor and Wanted status, regardless if it was applied permanently due to low reputation, or as a time-limited penalty for recent actions. From now on, those players can’t:
– Loot the ally players who have positive reputation
– Capture enemy locations
– Use ally-controlled siege engines, defensive devices such as boiling oil, and gate doors in the ally-controlled locations
– Enter the duel arenas as a spectator or the large training arena
Other changes to the Traitor system:
– Killing ally players don’t grant the Nation Points anymore
– From now on, the players with Banished and Wanted status (received respectively: after a successful vote made by allies on exiling such a player from the current location, and after commiting a crime against ally players which is punished with a short penalty) can only spawn in, and unstuck to the capital city – respawning in, or unstucking to the capital will remove the Banished or Wanted status
– From now on, the players with Banished, Wanted, and Traitor status can’t respawn in their tents to prevent abusing the penalties
– Reputation loss on attacking the ally players is now increased along with the Crime Counter
– Improved informing the player about statuses related to the Traitor system
– From now on, the player initializing the vote over banishing another player from the current location must provide a reason for the vote, which will be send to the moderation team – so this feature will remain used for getting rid of players abusing the traitor mechanics, not for trolling legit players

[h3]Quality of Life:[/h3]
– Introduced a new cyclic event “Supplies for the bold” which allows to make the best use of stealth mechanics and ambushes – the players can find a hidden chest in dozens of various places in the world, both in the central areas, and on the links, to collect helpful supplies or worthy treasures, although many chests are located in places which allow for an ambush or a quick raid by enemy party, and collecting them takes time too!
– Enabled one missing grid slot for Guild Castle Freebuilding in Castle Audunstede by the cliff in the mine, so now it will be possible to lock out the mine with walls more accurately – as in other tier 3 Guild Castles – and eliminate a possible defence weakspot
– From now on, the respawn time of ballistas during the State of War in Guild Castles (only ballistas, and only in GCs) depends on the number of attackers, allowing for more balanced gameplay regardless of the current population on a given server – the respawn time will by changed only if there will be very few attackers, which means they won’t possibly ever be able to overcome respawn of all ballistas, from our current data it should affect only Monteverde and Dukla SoW’s on average
– Added displaying the remaining respawn time by the name of the destroyed siege engines
– Balance tweaks to the Fisheries status to make them decrease a bit slower

[h3]Fixes:[/h3]
– Fixed a bug which occured after the recent change to the NPCs feinting mechanics – prior to the mentioned change, the NPCs could perform an infinite number of feints before actually attacking. This issue has been fixed a couple of weeks ago but due to a miscalculation, the low-level NPCs weren’t feinting at all, so the new players couldn’t learn this mechanic in the safe environment, during the starting quests. In effect they would start PVPing without knowing this mechanic, in some cases it even caused false-positive exploiting reports – we’ve now fixed that specific issue
– Fixed a bug causing that some UI elements could occasionally be swapped incorrectly, causing further issues with the UI loading system
– Fixed the missing map icons of the Rite event starting stages
– Fixed a bug causing that boss in the Secrets of Serai event, Lupul, was invisible
As always, we welcome the new Glory Season with a series of significant changes! It includes a brand new cyclic event that allows for smart and fun ambushes, as well as another round of changes to the Traitor mechanics requested by the Community. We hope you’ll love them!
More than that, we’d like to let you know that we’re doing steady progress with upgrading our game engine to the new version! All servers are already running on the upgraded build, and we’re coming closer and closer to finish the client-side upgrade. Stay tuned!
And of course, be ready to start the new Glory Season like a boss! The top players of the just-ended season have earned their rewards and titles, so it’s the time to compete against the others and fight your way to the top of the ladder!
A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!
See you in battle!
[h2]Changelog v.0.9.4.4.1[/h2]

The screenshot's author has been rewarded. Veland – check your Ambers!
[h3]Traitor mechanics:[/h3]
As you surely know, the latest update introduced several significant changes to the traitor mechanics. We made them because an overwhelming part of the users, who voted in the in-game questionnaire about the traitors mechanics, wanted us to make drastic changes.
They received a warm welcome from the Community, so this week we deliver another round of tweaks so the new season will be even better!
First of all, we introduced several long-requested restrictions for the noted lawbreakers – players with the Traitor and Wanted status, regardless if it was applied permanently due to low reputation, or as a time-limited penalty for recent actions. From now on, those players can’t:
– Loot the ally players who have positive reputation
– Capture enemy locations
– Use ally-controlled siege engines, defensive devices such as boiling oil, and gate doors in the ally-controlled locations
– Enter the duel arenas as a spectator or the large training arena
Other changes to the Traitor system:
– Killing ally players don’t grant the Nation Points anymore
– From now on, the players with Banished and Wanted status (received respectively: after a successful vote made by allies on exiling such a player from the current location, and after commiting a crime against ally players which is punished with a short penalty) can only spawn in, and unstuck to the capital city – respawning in, or unstucking to the capital will remove the Banished or Wanted status
– From now on, the players with Banished, Wanted, and Traitor status can’t respawn in their tents to prevent abusing the penalties
– Reputation loss on attacking the ally players is now increased along with the Crime Counter
– Improved informing the player about statuses related to the Traitor system
– From now on, the player initializing the vote over banishing another player from the current location must provide a reason for the vote, which will be send to the moderation team – so this feature will remain used for getting rid of players abusing the traitor mechanics, not for trolling legit players

[h3]Quality of Life:[/h3]
– Introduced a new cyclic event “Supplies for the bold” which allows to make the best use of stealth mechanics and ambushes – the players can find a hidden chest in dozens of various places in the world, both in the central areas, and on the links, to collect helpful supplies or worthy treasures, although many chests are located in places which allow for an ambush or a quick raid by enemy party, and collecting them takes time too!
– Enabled one missing grid slot for Guild Castle Freebuilding in Castle Audunstede by the cliff in the mine, so now it will be possible to lock out the mine with walls more accurately – as in other tier 3 Guild Castles – and eliminate a possible defence weakspot
– From now on, the respawn time of ballistas during the State of War in Guild Castles (only ballistas, and only in GCs) depends on the number of attackers, allowing for more balanced gameplay regardless of the current population on a given server – the respawn time will by changed only if there will be very few attackers, which means they won’t possibly ever be able to overcome respawn of all ballistas, from our current data it should affect only Monteverde and Dukla SoW’s on average
– Added displaying the remaining respawn time by the name of the destroyed siege engines
– Balance tweaks to the Fisheries status to make them decrease a bit slower

[h3]Fixes:[/h3]
– Fixed a bug which occured after the recent change to the NPCs feinting mechanics – prior to the mentioned change, the NPCs could perform an infinite number of feints before actually attacking. This issue has been fixed a couple of weeks ago but due to a miscalculation, the low-level NPCs weren’t feinting at all, so the new players couldn’t learn this mechanic in the safe environment, during the starting quests. In effect they would start PVPing without knowing this mechanic, in some cases it even caused false-positive exploiting reports – we’ve now fixed that specific issue
– Fixed a bug causing that some UI elements could occasionally be swapped incorrectly, causing further issues with the UI loading system
– Fixed the missing map icons of the Rite event starting stages
– Fixed a bug causing that boss in the Secrets of Serai event, Lupul, was invisible