Weekly Update 240 – Convenience Improvements!
Hello Warriors!
A new update is live! As always it brings tweaks to the combat mechanics and gameplay improvements, as well as fixes to reported bugs. But on top of that, this time we’ve focused on several convenience-related improvements, such as advanced filters for the Market and more customizable interactions. We hope you’ll love them!
Also, as you probably already know, we’re working on a huge update which we plan to apply in October, along with the start of the new ranking season. It’s going to include several massive changes, such as the planned Freebuilding Overhaul which we’re working on for a few months.
Due to the nature of changes, it would be best to implement those changes with the season end, but that would mean exceeding the season a bit longer.
Here's our question: should we postpone the new season's start a bit, rather than ending it by the end of this month, so those changes would come to the game together with the new season?
Leave your vote in the in-game poll and help us make this decision together! Also, we’d like to remind you about the currently open questionnaire regarding the traitors, toxic behaviors and so on – we count on your opinion!
Try out the recent changes, and see you in battle!

[h2]Changelog v.0.9.4.3.1[/h2]
The screenshots' authors has been rewarded. Paelar and Tex – check your Ambers!
[h3]Combat:[/h3]
– Added dedicated chat messages, over-the-head quick notifications and sound effects for the recently introduced Chambering mechanics
– Improved the feints mechanics of NPC enemies – before they used to feint very often and multiple times before actually attacking; after this change, the top-level NPC enemies will be as much of a challenge as before, but now fighting the low-level NPCs won’t be so frustrating for the new players
– Fixed a bug causing that some attacks properly aimed at a blocking NPC enemy could completely miss the target

[h3]Quality of Life:[/h3]
– Introduced advanced filters for the Market window so now you can narrow the search by item’s min/max price, tier, quality, durability and known recipes – those new filters should make using the Market much more convenient, so we wait for your feedback! (known issue – it’s currently possible to type tier 0 despite the fact the tier 0 doesn’t function in-game)
– Introduced the first iteration of translations of the NPC dialogs – to test the system, we translated the first part of the quest-related dialogs to Russian; more dialogs will be translated in near future, and to more languages as well
– User-experience improvements to the recently updated interactions with other players based on the received feedback – optional dedicated keybinds for bandaging and additional interactions, and better feedback regarding taking the action
– From now, the disbalance-related effect is split into 2 separate effects (time-limited and constant one), each with different description to explain the timer
– Added a possibility to display the time at which the chat messages have been received
– Added displaying the tier of the set to the tooltips of weapons and armors
– Improved formatting of the guild points in the rankings to make large numbers easier to read
[h3]Fixes:[/h3]
– Fixed an edge-case bug causing weird formatting of the chat messages
– Fixed displaying other players through the windows of the stone keep model
– Several fixes to bugs reported with the in-game tool
– Fixed the long-range Level of Detail of the Barley nodes – they haven’t changed after collecting a node, so from distance, they still looked like fully-grown node ready to harvest
– Fixed a bug causing that possible interaction with a player was displayed even if the target player was actively fighting
– Fixed sound effects of NPC enemies blocking melee attacks with shields
– Fixed a bug allowing to burn other players inside the safezone using the flaming catapult projectiles or, in some cases, the Emperor’s Flames – it shouldn’t be possible anymore
A new update is live! As always it brings tweaks to the combat mechanics and gameplay improvements, as well as fixes to reported bugs. But on top of that, this time we’ve focused on several convenience-related improvements, such as advanced filters for the Market and more customizable interactions. We hope you’ll love them!
Also, as you probably already know, we’re working on a huge update which we plan to apply in October, along with the start of the new ranking season. It’s going to include several massive changes, such as the planned Freebuilding Overhaul which we’re working on for a few months.
Due to the nature of changes, it would be best to implement those changes with the season end, but that would mean exceeding the season a bit longer.
Here's our question: should we postpone the new season's start a bit, rather than ending it by the end of this month, so those changes would come to the game together with the new season?
Leave your vote in the in-game poll and help us make this decision together! Also, we’d like to remind you about the currently open questionnaire regarding the traitors, toxic behaviors and so on – we count on your opinion!
Try out the recent changes, and see you in battle!

[h2]Changelog v.0.9.4.3.1[/h2]
The screenshots' authors has been rewarded. Paelar and Tex – check your Ambers!
[h3]Combat:[/h3]
– Added dedicated chat messages, over-the-head quick notifications and sound effects for the recently introduced Chambering mechanics
– Improved the feints mechanics of NPC enemies – before they used to feint very often and multiple times before actually attacking; after this change, the top-level NPC enemies will be as much of a challenge as before, but now fighting the low-level NPCs won’t be so frustrating for the new players
– Fixed a bug causing that some attacks properly aimed at a blocking NPC enemy could completely miss the target

[h3]Quality of Life:[/h3]
– Introduced advanced filters for the Market window so now you can narrow the search by item’s min/max price, tier, quality, durability and known recipes – those new filters should make using the Market much more convenient, so we wait for your feedback! (known issue – it’s currently possible to type tier 0 despite the fact the tier 0 doesn’t function in-game)
– Introduced the first iteration of translations of the NPC dialogs – to test the system, we translated the first part of the quest-related dialogs to Russian; more dialogs will be translated in near future, and to more languages as well
– User-experience improvements to the recently updated interactions with other players based on the received feedback – optional dedicated keybinds for bandaging and additional interactions, and better feedback regarding taking the action
– From now, the disbalance-related effect is split into 2 separate effects (time-limited and constant one), each with different description to explain the timer
– Added a possibility to display the time at which the chat messages have been received
– Added displaying the tier of the set to the tooltips of weapons and armors
– Improved formatting of the guild points in the rankings to make large numbers easier to read
[h3]Fixes:[/h3]
– Fixed an edge-case bug causing weird formatting of the chat messages
– Fixed displaying other players through the windows of the stone keep model
– Several fixes to bugs reported with the in-game tool
– Fixed the long-range Level of Detail of the Barley nodes – they haven’t changed after collecting a node, so from distance, they still looked like fully-grown node ready to harvest
– Fixed a bug causing that possible interaction with a player was displayed even if the target player was actively fighting
– Fixed sound effects of NPC enemies blocking melee attacks with shields
– Fixed a bug allowing to burn other players inside the safezone using the flaming catapult projectiles or, in some cases, the Emperor’s Flames – it shouldn’t be possible anymore