Weekly Update 243 – Improving the Foundations
Hello Warriors!
This is a busy time for Gloria Victis. We just started a new Glory season a few days ago, players are already fighting hard for placements in rankings and to gain the titles and achievements. Thanks to the recent changes related to the Traitor mechanics, our analytics show that the occurrence of traitoring/spying/griefing has been greatly reduced. It’s a great news for us, and the players themselves – thank you for all your help!
And there is so much to come in the following weeks!

The screenshot's author has been awarded. KatyushaCHL – check your Ambers!
[h3]Work in Progress Insight:[/h3]
Enhancing the player-driven economy
Gloria Victis is based on three pillars – open PVP, territory control, and player-driven economy. The proper balance and interpenetration between all of them results in great, and immersive gameplay shared between all types of players – fighters, gatherers, builders and crafters.
Recent updates were focused on the PVP aspect of the game, and now we would like to do some more to make a game economy better backup for the frontline fighters. Inspired by "Siege Survival" (check the free Prologue!) and the Community feedback, we found out that Gloria Victis would greatly benefit from crafters and builders being able to support their nation better in the territory control efforts and frontline battles.
On top of the extensive amount of collected data, we received a lot of feedback from you that you would like to be more active on the map and see other players more often outside the capital. We've been asked to make something that will encourage entire nations to be more supportive and united in a common task: to hold and extend your territory, and to make all the gameplay features more connected.
And that will be the Bastion feature! It will introduce the castle management system, offering better rewards for caring for the castles and their needs – both those controlled by nations and guilds. It’s also going to be an extension, or even completely another layer, of possibilities to support fighters on the walls actively with what part of our Community love to do in a game – crafting, building, and resource management.
Combining Bastion with planned changes to the resource gathering system – and adding the dedicated crafting questlines! – which will make resources gathering more intuitive and player-friendly, this huge system will add a new gameplay layer and encourage players to be more active in the ultimate conquest.
Engine upgrade:
The core of the Devteam is focusing on a huge technological upgrade related to updating the game engine. The server side of the game is already updated and finally, we were able to run a test session of the upgraded client with our Community testers team. It is important to mention them (especially Veland!) who helped us greatly in testing the new client version on an upgraded engine and gave us a lot of constructive feedback and reports! Thank you for your help from the bottom of our hearts!
Other upcoming changes:

Take a look how comfy it feels inside the new walls prepared for Freebuilding overhaul!
See you in battle!
[h2]Changelog v.0.9.4.4.2[/h2]
[h3]Quality of Life:[/h3]
– Improved Kargald Boss – his stats have been changed – from now he should be able to be killed by solo players. Also, he will use a bow when attacking players will be out of his range
– Increased range of using command /votespy and added more informative description – Remember! This system is used to force harmful players who do not have the status of a traitor to leave a location. For example, blocking passages or siege engines
– Adjusted chances for items dropped from Bald Scavengers' Chest
– Added range of the weapon displayed at its’ tooltip
– Adjusted chances for successfully reinforce an item and added the description to tell what are the chances to destroy the item in the process – from now, lower tiers are easier to upgrade, so there will be more use case for Common and Decent equipment reinforcements
– Improved the underdog tagging system to not include the inactive players into the player counters – even though the current player numbers are the lowest fracture of all the parameters analyzed by the balancing system, people were reporting that it potentially were tried to be abused, so we made sure it is being covered better now)
– Added possibility to copy Questionnaire and guild description from Guild Recruitment Board – to allow easily paste that to the translator or share information
– Added caching last chosen daily challenges – to put them at the top of the list for the future, so after few days of choosing them, you will have your favorite daily challenges always on top
– Added possibility to spawn quest bosses only when there is someone with that quest – what will allow us to create more interesting quests in the future
[h3]Fixes:[/h3]
– Fixed issues with Hippo boss at “A tyrant and a convict” and “Absolute power” quests
– Fixed edge case with closing scoreboard after unfocusing game window – it was impossible to close it and needed restart of the game
– Fixed an issue causing that the fortification models at Dimar and Skogar weren’t visible until player got really close to them
– Fixed issue with placing player made workshops at Guild provinces – it not always used the item, so it was placed for free
– Fixed 4th upgrade of Norfolk – there were missing guards
– Fixed issue allowing to spawn the mount even while having the cooldown
– Fixed Wilga’s dialogue – there was a case of an old player, who didn’t make all of the new quests, but was in progress of the “For the motherland!” or “Meet me on the battlefield” quests
– Added possibility to scroll guild description at Guild Recruitment Board
– Fixed issue not allowing to use commands (default “X” button)
This is a busy time for Gloria Victis. We just started a new Glory season a few days ago, players are already fighting hard for placements in rankings and to gain the titles and achievements. Thanks to the recent changes related to the Traitor mechanics, our analytics show that the occurrence of traitoring/spying/griefing has been greatly reduced. It’s a great news for us, and the players themselves – thank you for all your help!
And there is so much to come in the following weeks!

The screenshot's author has been awarded. KatyushaCHL – check your Ambers!
[h3]Work in Progress Insight:[/h3]
Enhancing the player-driven economy
Gloria Victis is based on three pillars – open PVP, territory control, and player-driven economy. The proper balance and interpenetration between all of them results in great, and immersive gameplay shared between all types of players – fighters, gatherers, builders and crafters.
Recent updates were focused on the PVP aspect of the game, and now we would like to do some more to make a game economy better backup for the frontline fighters. Inspired by "Siege Survival" (check the free Prologue!) and the Community feedback, we found out that Gloria Victis would greatly benefit from crafters and builders being able to support their nation better in the territory control efforts and frontline battles.
On top of the extensive amount of collected data, we received a lot of feedback from you that you would like to be more active on the map and see other players more often outside the capital. We've been asked to make something that will encourage entire nations to be more supportive and united in a common task: to hold and extend your territory, and to make all the gameplay features more connected.
And that will be the Bastion feature! It will introduce the castle management system, offering better rewards for caring for the castles and their needs – both those controlled by nations and guilds. It’s also going to be an extension, or even completely another layer, of possibilities to support fighters on the walls actively with what part of our Community love to do in a game – crafting, building, and resource management.
Combining Bastion with planned changes to the resource gathering system – and adding the dedicated crafting questlines! – which will make resources gathering more intuitive and player-friendly, this huge system will add a new gameplay layer and encourage players to be more active in the ultimate conquest.
Engine upgrade:
The core of the Devteam is focusing on a huge technological upgrade related to updating the game engine. The server side of the game is already updated and finally, we were able to run a test session of the upgraded client with our Community testers team. It is important to mention them (especially Veland!) who helped us greatly in testing the new client version on an upgraded engine and gave us a lot of constructive feedback and reports! Thank you for your help from the bottom of our hearts!
Other upcoming changes:
- Freebuilding overhaul is under development for quite some time, and we are working hard on making it as good as possible.
- Upcoming new questline for Ismirs - to make numbers of questlines for all nations even (Sangmar and Midland received theirs in the last weeks).
- Halloween content (Spoooooooooooooky)
- And a lot of fixes and quality of life improvements reported and suggested by our precious Community which part of you will be able to see in this very update!

Take a look how comfy it feels inside the new walls prepared for Freebuilding overhaul!
See you in battle!
[h2]Changelog v.0.9.4.4.2[/h2]
[h3]Quality of Life:[/h3]
– Improved Kargald Boss – his stats have been changed – from now he should be able to be killed by solo players. Also, he will use a bow when attacking players will be out of his range
– Increased range of using command /votespy and added more informative description – Remember! This system is used to force harmful players who do not have the status of a traitor to leave a location. For example, blocking passages or siege engines
– Adjusted chances for items dropped from Bald Scavengers' Chest
– Added range of the weapon displayed at its’ tooltip
– Adjusted chances for successfully reinforce an item and added the description to tell what are the chances to destroy the item in the process – from now, lower tiers are easier to upgrade, so there will be more use case for Common and Decent equipment reinforcements
– Improved the underdog tagging system to not include the inactive players into the player counters – even though the current player numbers are the lowest fracture of all the parameters analyzed by the balancing system, people were reporting that it potentially were tried to be abused, so we made sure it is being covered better now)
– Added possibility to copy Questionnaire and guild description from Guild Recruitment Board – to allow easily paste that to the translator or share information
– Added caching last chosen daily challenges – to put them at the top of the list for the future, so after few days of choosing them, you will have your favorite daily challenges always on top
– Added possibility to spawn quest bosses only when there is someone with that quest – what will allow us to create more interesting quests in the future
[h3]Fixes:[/h3]
– Fixed issues with Hippo boss at “A tyrant and a convict” and “Absolute power” quests
– Fixed edge case with closing scoreboard after unfocusing game window – it was impossible to close it and needed restart of the game
– Fixed an issue causing that the fortification models at Dimar and Skogar weren’t visible until player got really close to them
– Fixed issue with placing player made workshops at Guild provinces – it not always used the item, so it was placed for free
– Fixed 4th upgrade of Norfolk – there were missing guards
– Fixed issue allowing to spawn the mount even while having the cooldown
– Fixed Wilga’s dialogue – there was a case of an old player, who didn’t make all of the new quests, but was in progress of the “For the motherland!” or “Meet me on the battlefield” quests
– Added possibility to scroll guild description at Guild Recruitment Board
– Fixed issue not allowing to use commands (default “X” button)