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Weekly update 246 – Getting ready for game-changers!

Hello warriors!

This week we are continuing the changes related to horse mechanics, introducing another set of Quality of Life changes and fixes, and laying foundations to two huge game-changers – the Bastion Feature that we are going to introduce next week, and the long-awaited Freebuilding overhaul!

Read below for details!

[h3]-50% Halloween Sale is on![/h3]

Spread the word - tell your family and friends that they can get Gloria Victis MMO just for half the price for the next few days!

We prepared something special for our players - during the sale, each day you can get different skins and items from in-game Supporter Shop (K hotkey) in special deals!
Check the Shop every day, complete your collection and get the new look!



Work in Progress Insight:


[h2]Bastion[/h2]

According to Community feedback, we've been asked to make something that will encourage entire nations to be more supportive and united in a common task: to hold and extend your territory, and to make all the gameplay features more connected.

Inspired by the Bastion feature from Siege Survival: Gloria Victis, we will introduce the castle management system, offering better rewards for caring for the castles and their needs – both those controlled by nations and guilds. Combining Bastion with the recently introduced resource gathering system will add a brand new rich gameplay layer and encourage players to be more active in the ultimate conquest.



Each main building in the game will become Bastion. After opening the Bastion window you will see some more information and relations than before:

The efficiency of Bastion, depending on the satisfaction of needs, will be a very important part of the castle management and overall efficiency of the buildings, for an example: guardhouse – will depend on this variable.

You will be able to increase castle efficiency by filling the castle needs bars:
  • Armament – Weapons and armour donated to the castle
  • Tools – items much needed in mines, farms and lumber mills
  • Food – provision supplies for citizens and guards
  • And Morale – which will depend on the amount and taking care of dangers around the castle and filling the booze cellar :)

Each flag in-game will have different needs and demands. Temples and Strongholds will focus more on food supplies and armament, where economical flags like mines – will have a higher demand for tools.

On your pursuit for mastery of the craftsmanship, you have work on your skills through practice. Surely, there are times where your work brings fruits - crafting products - which don't have much market value, but rather help you improve. Because of that, the Bastion will be a good alternative, always rewarding better than, for example, selling crafted goods to an NPC.

Overall, the Bastion feature will add a new gameplay layer, encourage players to be more active on frontlines and will be another important part of the balance improvements. We hope you will like it and actively help your nations grow!

Stay tuned, and see you in battle!

Changelog v.9.4.5.2 Alpha


The screenshot's authors have been awarded. Esadur & Yurtin– check your Ambers!

[h2]Freebuilding[/h2]

A part of the changes required to introduce upgraded and the extended Freebuilding feature can and need to be implemented before the main improvements are applied. That is why we are already changing some aspects of it, fixing the core to give you some crucial improvements earlier:

– Fixed an issue causing players to be unable to rebuild the main building of guild castle in range of current main building placement. It was really hard to move the main building, especially after building the rest of the castle infrastructure and walls. From now on, you will be able to move the main building and adjust its position without having to place it on the other side of the grid first.
– Fixed an issue causing that building constructions at the ends of the grid could not have been executed despite showing the model’s preview as a confirmation that the building can be placed there.

[h2]Horses[/h2]

We are continuing the fixes and improvements related to horses mechanics. We are thankful for your feedback and suggestions regarding that system. Be sure to check our official Discord server and reach us on the #horses-feedback channel or send your opinion via ingame tool!

– Fixed an issue causing snapping mounts while sprinting in cases where ping to the server was higher than normal.
– Introduced a system of losing speed after hitting an obstacle. Till now, going at full speed at the wall and stopping your mount at it was not removing the speed bonus to mounted player attacks and could be exploited that way.
– Increased damage per second that horse is getting while drowning. Since the time of drowning on the horse is not related to armour that the player is wearing, it led to undesirable and disputable situations. Horses were used basically as boats and were giving too much field to escape.
– Added a health regeneration delay to horses after being hit, to match the system working like that on players. Time of regeneration delay is the same as it is on the players' characters.
– Decreased the percentage of the lost speed of mount after being hit – from now on, mounts will be slowed down a little less after getting hit, from the feedback, the last week change was a bit too harsh, we have partially lowered it.

Hey, you! Yes, you. Wanna buy some bulat?

[h2]Forefathers' Eve[/h2]

We want to remind you that by fishing or farming, you can gather a special item – the Primeval Seal. Get some of them, and meet Pellar in your capital – after giving him the appropriate number of seals, he will for a short time summon the Wraith to the capital, which will allow you and your nation members to exchange the Seals for fireplace and furnace skins. For food and drink, it will give you new unique elixirs with powerful buffs, and known and loved Halloween items like masks and lanterns.

Be sure to take part in the event and exchange your Primaeval Seals for great rewards!

[h2]Quality of Life:[/h2]

– Added tiers to alcohol beverages. This change will be very useful for Bastion feature because the addition of Morale in the castle will be related to the tier of the donated item
– Adjusted the durability drop on tools during the active gathering system. From now on, durability will be taken in the same way as in the passive gathering: at the moment when we gather resources, rather than with every tool hit. This is making durability loss equal for both systems per resource
– Adjusted the range of long axes – the real reach of those weapons was a little longer than their models
– From now on, decorations placed in the game world will be removed after 7 days of owners inactivity. This rule does not apply to Guild castles grid. Removed decorations are being transferred to the “My offers” tab in the Auction House
– Increased duration of event elixir "Hooch" from 5 to 7 seconds

[h2]Fixes:[/h2]

– Fixed an issue causing a blocking controller while getting into the water with a drawn bow. From now on the arrow will be automatically released in such case
– Multiple fixes of issues in the revive system preventing players to be able to be revived instantly after falling the second time. While being revived by multiple players, extra attempts will be interrupted after one of them will end with a success