Weekly update 247 – Castle management system: The Bastion!
Hello warriors!
Last week we announced two features that will come in closest weeks – castle management system and overhauled Freebuilding. As we promised, today you will be able to try by yourself the newest layer of gameplay – the Bastion! From now on, you will be able to actively take care of your castles, both guild and nation ones. You will be able to improve the castle efficiency, increase castle crew morale and actively take part in the ultimate conquest assuming the role of castellan!
We are also adding some quest lines and events to catch up with other ingame nations. Making two changes (light armours adjustment and mounted melee in water) addressing results of the recent ingame polls and introducing some fixes and improvements for various game systems, including another set of changes for horses mechanics.
Read below the details and see you in battle!

[h2]Bastion[/h2]
In collaboration with the “Siege Survival” team, we are happy to introduce to Gloria Victis MMO long-awaited castle management system – the Bastion!
You received some introduction to the system last week, but let’s review the basics:
Each main building in the game will become Bastion. After opening the castle management window using Architect's Table, you will get access to a familiar upgrade window, but on the top of the screen, you will find a new button. Clicking it will show you a selection of information about the status and needs of the location.
[h3]Efficiency[/h3]
The efficiency of the bastion expands the role of an earlier upgrade option, i.e. to have more guards, resources or better workshops, you need to have both, higher building tier and a higher level of efficiency. The maximum achievable efficiency level is dependent on castle upgrade and you need to upgrade the main building to level 3 to unlock the maximum level of efficiency. After meeting both conditions, each building works most efficiently.
Bastion is more effective the more its Need Bars are filled. Needs decrease much slower when a location is not on the front line with a different flag. Also, the decrease and increase in points are calculated by the average number of people on the server, thanks to which, on less active servers, the needs will drop slower, and will fill faster. Needs do not reset after capturing the flag. The decrease of needs that are dropping over time is recalculated approximately every 15 minutes, but there are also events that have an immediate effect.
[h3]Income[/h3]
Except for the honour of helping the nation and unlocking better workshops and resources, Bastion pays in solid gold. The more particular thing is needed, the more gold you will receive. It will not beat the Market prices, but it enables immediate sale, more profitable than to a vendor. It is a place where you can donate medium or low-quality items while getting a good payout and helping your kingdom or guild at the same time. Donating items to Bastions will be the most attractive for players working on their crafting skills since it will allow them to even triple the potential income while fulfilling Bastion needs instead of selling crafted goods to vendors.
[h3]Needs[/h3]
The needs on the bastion are weapons, tools, hunger and morale. Each flag in-game will have different needs and demands. Temples and Strongholds will focus more on food supplies and armament, where economical flags like mines – will have a higher demand for tools.
Weapon and Tool Bars require items to fill up, the better the tier of the donated thing, the higher it grows. The Tools Bar drops slowly over time, and when one of the workers dies, and likewise, the Weapon Bar drops over time and after guard's death.
Hunger drops over time and can be filled only with food of equal or higher quality to your current hunger level, so you will need to show your cooking skills to keep your food supply high.
Morale depends on the significant number of factors. First of all, from other needs - the more they are filled, the slower the morale drops (or doesn't drop at all).
Other factors are whether the flag is in the front line and the surrounding PvE threats that directly "threaten workers". When such a threat occurs, as indicated by a special sword icon with a green up arrow, morale will drop faster, but completing the mentioned event will raise morale up. There are more events, and they appear the more often they are closer to our safer regions and capital, thanks to which the events are less interfering with PvP, which happen more in the middle of the links, or deeper into the opponent's territory.
Another method to raise morale is filling the booze cellar. Donating beers or other alcoholic beverages will fill Morale Bar a little. The better the tier of alcohol, the more it will increase.
[h3]Summary[/h3]
As you can see, Bastion is making gameplay features more connected, adds a rich gameplay layer and encourages players to be more active in the ultimate conquest. We cannot wait for your commentary and hope you will love the new system! Be sure to let us know what you think using the ingame feedback tool or drop your opinion on our official Discord server!
The screenshot's authors have been awarded. KatyushaCHL & Siegbert – check your Ambers!
[h3]New questline[/h3]
We introduced a new questline for the Ismir players – it adds 1.5 hours of quests gameplay to let new players get known with Gloria Victis world and mechanics. It contains an overall 51 tasks divided into five quests – 5 rewards to take!
The story begins inside the capital - Mereley. As a known warrior, you get an offer to participate in the mission of regaining stolen royal treasure - but this time all need to happen unofficially. The whole action requires a group of specialized people, so your first task will base on gathering the members in the city. As always, not everything may go simple. You will meet many obstacles. During the questline, appear themes such as treason, imprisonment or duels to the death and life. Also, you will meet the side plot about preparing the wedding and missing bridegroom!
Also, along with the questline we've added a brand new event "Secrets of Ystad", dedicated for the higher level players. The event asks you to infiltrate the bandit's hideout in the dungeon, clear the area of danger, and retrieve their loot. As the event is created for smaller parties, it's an enjoyable way to take a break from the most intense action during the day.
[h3]Quality of Life:[/h3]
– Added new Ismirean questlines, to match Sangmarian and Midlander ones. Prepare for treasure hunting!
– Added Secrets of Ystad event for Ismirean nation to match Sangmarian and Midnalder versions of the event. Event is available for players with character level 60 or above.
– According to results of ingame poll (74% of players voted for "Rather Agree" or "Definitely Agree"), light armours, except for tier V, will have very small negative damage multiplier and stamina regeneration modificator [the higher tier, the lower modifier will be]
– According to results of ingame poll ( 65% of players voted for "Rather Agree" or "Definitely Agree") we enabled melee fighting while swimming on horseback, just like it is for players swimming without a horse. Due to horses attacks related to movement speed - mounted players won't be able to get further than green power bars while fighting in water.
– Polish of the rotation on the horse, to eliminate the skidding effect, especially on higher ping. Now we linearly reduce the rotation speed of the horse with horse's momentum, which makes the movement smoother and more controlled.
[h3]Fixes[/h3]
– Fixed an issue causing plants planted by players outside non-loot farms were not destroyable during growth time.

[h2]Hotfix 2020-11-09[/h2]
[h3]Bastion:[/h3]
– Added a colour indicator around Bastion Armament and Tool Needs level to give information about what is the lowest tier of items needed and can be given to Bastion
– Added a character experience reward for fulfilling Bastion needs
– Increased the multiplier of items value to Bastion - Weapons, Armor and Tools will fill more of their Need Bars
– Reduced the Armament and Tool Need Bars drop in time by half
– Morale points gained on fulfilling other Needs increased from 10% to 30%
– Added a new possible to choose daily challenge based on fulfilling Bastion Needs
– Fixed an issue causing wrong Needs drop in time on Guild Castles – in some edge cases Needs were dropping during night lock and were not dropping outside of it
[h3]Quality of Life: [/h3]
– Added respawn points in recently added Ismir quest lines
Last week we announced two features that will come in closest weeks – castle management system and overhauled Freebuilding. As we promised, today you will be able to try by yourself the newest layer of gameplay – the Bastion! From now on, you will be able to actively take care of your castles, both guild and nation ones. You will be able to improve the castle efficiency, increase castle crew morale and actively take part in the ultimate conquest assuming the role of castellan!
We are also adding some quest lines and events to catch up with other ingame nations. Making two changes (light armours adjustment and mounted melee in water) addressing results of the recent ingame polls and introducing some fixes and improvements for various game systems, including another set of changes for horses mechanics.
Read below the details and see you in battle!

Changelog v.9.4.6 Alpha
[h2]Bastion[/h2]
In collaboration with the “Siege Survival” team, we are happy to introduce to Gloria Victis MMO long-awaited castle management system – the Bastion!
You received some introduction to the system last week, but let’s review the basics:
Each main building in the game will become Bastion. After opening the castle management window using Architect's Table, you will get access to a familiar upgrade window, but on the top of the screen, you will find a new button. Clicking it will show you a selection of information about the status and needs of the location.
[h3]Efficiency[/h3]
The efficiency of the bastion expands the role of an earlier upgrade option, i.e. to have more guards, resources or better workshops, you need to have both, higher building tier and a higher level of efficiency. The maximum achievable efficiency level is dependent on castle upgrade and you need to upgrade the main building to level 3 to unlock the maximum level of efficiency. After meeting both conditions, each building works most efficiently.
Bastion is more effective the more its Need Bars are filled. Needs decrease much slower when a location is not on the front line with a different flag. Also, the decrease and increase in points are calculated by the average number of people on the server, thanks to which, on less active servers, the needs will drop slower, and will fill faster. Needs do not reset after capturing the flag. The decrease of needs that are dropping over time is recalculated approximately every 15 minutes, but there are also events that have an immediate effect.
[h3]Income[/h3]
Except for the honour of helping the nation and unlocking better workshops and resources, Bastion pays in solid gold. The more particular thing is needed, the more gold you will receive. It will not beat the Market prices, but it enables immediate sale, more profitable than to a vendor. It is a place where you can donate medium or low-quality items while getting a good payout and helping your kingdom or guild at the same time. Donating items to Bastions will be the most attractive for players working on their crafting skills since it will allow them to even triple the potential income while fulfilling Bastion needs instead of selling crafted goods to vendors.
[h3]Needs[/h3]
The needs on the bastion are weapons, tools, hunger and morale. Each flag in-game will have different needs and demands. Temples and Strongholds will focus more on food supplies and armament, where economical flags like mines – will have a higher demand for tools.
Weapon and Tool Bars require items to fill up, the better the tier of the donated thing, the higher it grows. The Tools Bar drops slowly over time, and when one of the workers dies, and likewise, the Weapon Bar drops over time and after guard's death.
Hunger drops over time and can be filled only with food of equal or higher quality to your current hunger level, so you will need to show your cooking skills to keep your food supply high.
Morale depends on the significant number of factors. First of all, from other needs - the more they are filled, the slower the morale drops (or doesn't drop at all).
Other factors are whether the flag is in the front line and the surrounding PvE threats that directly "threaten workers". When such a threat occurs, as indicated by a special sword icon with a green up arrow, morale will drop faster, but completing the mentioned event will raise morale up. There are more events, and they appear the more often they are closer to our safer regions and capital, thanks to which the events are less interfering with PvP, which happen more in the middle of the links, or deeper into the opponent's territory.
Another method to raise morale is filling the booze cellar. Donating beers or other alcoholic beverages will fill Morale Bar a little. The better the tier of alcohol, the more it will increase.
[h3]Summary[/h3]
As you can see, Bastion is making gameplay features more connected, adds a rich gameplay layer and encourages players to be more active in the ultimate conquest. We cannot wait for your commentary and hope you will love the new system! Be sure to let us know what you think using the ingame feedback tool or drop your opinion on our official Discord server!
The screenshot's authors have been awarded. KatyushaCHL & Siegbert – check your Ambers![h3]New questline[/h3]
We introduced a new questline for the Ismir players – it adds 1.5 hours of quests gameplay to let new players get known with Gloria Victis world and mechanics. It contains an overall 51 tasks divided into five quests – 5 rewards to take!
The story begins inside the capital - Mereley. As a known warrior, you get an offer to participate in the mission of regaining stolen royal treasure - but this time all need to happen unofficially. The whole action requires a group of specialized people, so your first task will base on gathering the members in the city. As always, not everything may go simple. You will meet many obstacles. During the questline, appear themes such as treason, imprisonment or duels to the death and life. Also, you will meet the side plot about preparing the wedding and missing bridegroom!
Also, along with the questline we've added a brand new event "Secrets of Ystad", dedicated for the higher level players. The event asks you to infiltrate the bandit's hideout in the dungeon, clear the area of danger, and retrieve their loot. As the event is created for smaller parties, it's an enjoyable way to take a break from the most intense action during the day.
[h3]Quality of Life:[/h3]
– Added new Ismirean questlines, to match Sangmarian and Midlander ones. Prepare for treasure hunting!
– Added Secrets of Ystad event for Ismirean nation to match Sangmarian and Midnalder versions of the event. Event is available for players with character level 60 or above.
– According to results of ingame poll (74% of players voted for "Rather Agree" or "Definitely Agree"), light armours, except for tier V, will have very small negative damage multiplier and stamina regeneration modificator [the higher tier, the lower modifier will be]
– According to results of ingame poll ( 65% of players voted for "Rather Agree" or "Definitely Agree") we enabled melee fighting while swimming on horseback, just like it is for players swimming without a horse. Due to horses attacks related to movement speed - mounted players won't be able to get further than green power bars while fighting in water.
– Polish of the rotation on the horse, to eliminate the skidding effect, especially on higher ping. Now we linearly reduce the rotation speed of the horse with horse's momentum, which makes the movement smoother and more controlled.
[h3]Fixes[/h3]
– Fixed an issue causing plants planted by players outside non-loot farms were not destroyable during growth time.

[h2]Hotfix 2020-11-09[/h2]
[h3]Bastion:[/h3]
– Added a colour indicator around Bastion Armament and Tool Needs level to give information about what is the lowest tier of items needed and can be given to Bastion
– Added a character experience reward for fulfilling Bastion needs
– Increased the multiplier of items value to Bastion - Weapons, Armor and Tools will fill more of their Need Bars
– Reduced the Armament and Tool Need Bars drop in time by half
– Morale points gained on fulfilling other Needs increased from 10% to 30%
– Added a new possible to choose daily challenge based on fulfilling Bastion Needs
– Fixed an issue causing wrong Needs drop in time on Guild Castles – in some edge cases Needs were dropping during night lock and were not dropping outside of it
[h3]Quality of Life: [/h3]
– Added respawn points in recently added Ismir quest lines