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Weekly update 253 – Merry Christmas and Happy New Year!

Merry Christmas one more time, Warriors!

Holidays are coming, so we pushed this week's patch a little and released it earlier to ensure a calm and merry Christmas for you and for the Dev team. Still, the update contains a lot of improvements and fixes, as well the new destruction system for buildings, that we announced a few weeks ago, with the Freebuilding overhaul. This system greatly improves the immersion and visuals of the game, so we cannot wait to see videos from your sieges!

According to last week's announcement, yesterday was the last day of the current year when tokening was allowed, which means that today is the last day to participate in prepared SoW’s! You will be able to token Guild Castles again from 03.01.2021 so after the Christmas truce.

Today's update will be the last regular one for this year. Part of the team will take some time off to spend a while with their families and friends between Christmas and New Year. We want to thank you all for accompanying us for another year during our great journey, and for your cheering and support. We wish you Merry Christmas and the best for the upcoming year!

And as always: See you in battle!

The screenshot’s authors have been awarded. A kenshi & Limon – check your Ambers!

Changelog v.0.9.5.5 Beta


[h2]Structures destruction visuals[/h2]

As you know, till today, buildings were just vanishing after destruction. Since it was quite an immersion breaker, we decided to address that because we got the tools that allowed us to make proper animations and particles without an impact on optimization. We announced such improvement a few weeks ago when the Freebuilding overhaul was introduced.

From now on, your efforts during sieges will be rewarded with a nice animation of collapsing structures and suitable sound effects! That system also greatly helps to keep in mind the area damage falling structures are dealing to the other buildings nearby. Wait no more, get your axes and siege engines ready, and raze enemy walls to the ground!

[previewyoutube][video/gif][/previewyoutube]Known issue - we are aware that the new system is not working for the Main Buildings yet, but we are working on that already!

[h2]Quality of Life:[/h2]

– Increased a chance to get a Santa hat from the Santa bag three times
– Improved the gate behavior in Pride Long Forgotten event
– Improved position and rotation of gneiss node
– updated PVP memorials on the global arena
– Improvements in recently reworked sangmarian questlines, including teleports behavior and dialogues fixes

[h2]Fixes:[/h2]

– Fixed an issue causing applying wrong cooldowns to the main server and nation change after changing the main server
– Fixed an issue causing showing the message about turning on notifications of attacked locations on level 100. That message should be shown when the character will reach level 40
– Orangeleaf status could not be removed on the client-side until the end of the game session, despite it should have been already removed during it
– Fixed an error in Viator dialogue, that could prevent players to continue related questline
– Fixed the chest spawners of Secrets of Ystad, Serai, and Dundrum events. Those spawners were available outside of the event, available for everyone, and if chest were collected by a character under level 60, it was not progressing the events