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Weekly Update 285 – Venture on adventure!

Greetings, Warriors!

MMO RPG games are a genre that invites players to stay in their worlds with various activities, freedom of action, and sandbox experience. Like many MMOs out there, our game is social-based, even if it’s directed towards the endless war and global conquests. But most MMOs, if not all of them are equipped with different ways to develop players' avatars, ensuring a safe and fun place for all kinds of players. That is why the list of Gloria Victis MMO features is constantly growing, and we are introducing new reasons and goals that players can achieve in our game through various activities. And we want to make those paths more interesting and rewarding.

We are aware that there is a big chunk of our playerbase that love our world and setting and prefer to support their nation from the second line, as builders, crafters, merchants, and gatherers, rather than in participating in territory control battles on the frontlines. Since our game is not limiting anything and you can be a respected fighter at the same time when you are a master crafter, cook, and dedicated gatherer or fisherman, the ultimate task is to make all the ways to develop character engaging and well reasoned.

This is why today we are introducing the first new character development systems, with extended fishing and newly added archeology and treasure hunting. You can expect even more systems of this kind in the very close future, and we are hoping you will like them and those will encourage you to play more and feel rewarded for your time spent in the world of Gloria Victis MMORPG.

Additionally, as always we are delivering a weekly dose of Quality of Life improvements and Fixes, as well as a new questline, last in the Ismirean Inn quests sets, mirrored with previously added quests for other nations.

We also would like to encourage you to join our official Discord and check the ongoing video contest. The topic of the event is the creation of a video that shows your ingame nation's power and might. You need to use the newly added music tracks, available on our Youtube channel!

We are already receiving first submissions and we were blown away by how creative and talented our community members are. Be sure to show us your talent too! You have time till the end of the month to take your chance to be memorized in-game!

Check the details below and see you in battle!

The screenshot’s authors have been awarded. Space Cabrón, Matt Kerrigan, chungor, N3RCH, and Lt. Ü – check your Ambers!

Changelog v.0.9.8.0 Beta


[h2]Character Development[/h2]

Fishing

From now on, the whole system will work differently and introduce some more challenges on the way to become the master fisherman. Each fishing action will give you special experience points in a dedicated fishing skill tree. Each tree is divided into special nodes, and you are getting experience in each node to fill it and unlock new baits, rods and get bonuses to catch specific types of fish.



As you will find out during progressing the fishing tree, you are getting free experience for each action and that experience can be used to speed up the progress of any other development tree in the game, and as forecasted earlier – there are many to come. When you fill up the experience needed to finish the last node in the tree tier, you will start collecting surplus experience that in the future will be possible to convert to free experience and use it in any other character development trees, using Ambers.

We are all starting from square one, so prepare your lures and be the first players on the servers who will be able to cook the best fish meals! We are planning to present you with free experience when we will be introducing some more important systems, like armor or weapons development trees to allow current players to unlock their current builds as soon as the character development system will expand to it, but now we have to see the full progress for testing and balancing purposes.



Archeology

We decided to create Archeology as a second system of character development because we wanted to bring in an expansion to the gameplay with new unique activity, and we wanted to test the idea and check if everything will be working properly on at least two different types of systems. You can progress this tree by digging up the excavation sites in-game and hunting for newly added treasures.

When you find a treasure map, you can use it to activate a special quest and the treasure will be shown on your map. Simply go to the marked area and dig it up. There are few tiers of treasures that can be found, and we believe you will be very happy with the rewards that can be found, especially in higher-tier chests! Overall, at this very exact moment, there are 100 new different small quest places to be found using the maps. Those quests will be polished and become more complex in time.



[h2]New Questline[/h2]

The new questlines follow the rules that made a huge positive difference in player perception and gameplay experience. They are more story-rich, player-friendly, and will not require traveling to distant areas to complete them.

Today you are getting access to midgame, quite challenging questline placed between Sangmar and Ismir mainlands. We will not spoil the story, but we can tell that you will be able to meet one of the Devteam members there, and also need to fight Giants, Nightcrawlers, and the Devil himself to complete it. Venture onto the quest today – visit the Young Wolf Inn soon and happy hunting!



[h2]Quality of Life Improvements[/h2]

– The Global Arena and Tournament area are now properly marked as non-loot zones.
– Added a new chest drop that contains various spices. The chest can be acquired as a reward for newly added fishing quests.
– All fishes have now extended rotting time, from 3 days to 7 days.
– From now on, you can zoom out the map to see the whole Stoneholm Island.
– Added new types of events in Crafting Inns to create demand for lower-tier fishes.
– Treasure chests with randomized loot have been hidden in the whole game world. You need maps to find them!
– Added a custom, subtle sound for getting stunned.
– Spectre world boss now has stunning attacks and new SFX’s.
– Non-humanoid NPC's had their animations tweaked, so the damage received animation won't override the attack animation which led to “ghost hits.”
– Added new cyperus seeds to basic food vendors' stock.
– New plant: Cyperus. It is a plant that can be used as fish bait.
– New item: Mysterious scroll. Find out what it does by yourself.
– New animals: Leopard and Black Leopard.
– Hitting siege engines will now be indicated with proper sound.



[h2]Fixes[/h2]

– Fixed the issue causing the combat log window to change size on opened fullscreen interface panels.
– Fixed all known issues regarding new map icons.
– Fixed an issue that caused AI to switch from the bow, to always switch into the one-handed weapon in terms of attack speeds. That led to animation desync in that case.
– Fixed an issue where mobs were able to get into a blocking state while arming - that led to a feeling of NPCs blocking with a bow.
– Fix an issue causing animator cases of 2H Spear not playing "stop attack" attack break animation, while hitting the blocking target.
– Fixed an issue causing mobs attacking with the green attack instead of yellow which led to issues like boars receiving stun while hitting the shielding player.
– Fixed an issue causing the repair icon to stay after the shop window was closed.