Weekly Update 286 – Optimization update!
Greetings, Warriors!
The world of Gloria Victis is growing every day, on every plane. New interesting systems and features are being added to the game, extending the activities list, and creating new layers of gameplay. We’re constantly welcoming new players, growing our Community, and populating the servers. The map of the Stoneholm conquest area changed and expanded in time, with new lands and isles rising from the seas.
All of that, taking into account that our game provides an open-world sandbox experience, and barely has any limitations regarding the size of the fights on the battlefields and under castle walls, with such detailed locations and models, requires a well-thought optimization.
This week is dedicated exactly to that. Our graphic artists did an outstanding job with the global optimization of static models, greatly improving the game client performance. The biggest changes you’ll be able to see in the most detailed and biggest locations like capital cities, but remember, that improvements have a very positive impact on every area of the world, so even in the most active battlefields you’d see better FPS ranges.
Additionally, we're delivering some fixes and improvements to the newly added Character Developments systems, and we can already forecast the next ones: Metallurgy and Disassembling, which should hit the global servers next week.
Check the details below, and see you in battle!
The screenshot’s authors have been awarded. Space Cabrón, Neqster, ontuto, and [KoH]♆༄Saltuk – check your Ambers!
Before we move to the list of changes this week, we'd like to tell you a few words about the near future.
Glory Season
New Glory Season will start on Thursday, the 16th of September. The top players on the ranking table will earn great rewards and nice titles, so you have just two weeks to compete against the others and fight your way to the top of the ladder!
Character Development
As mentioned in the introduction, part of the dev team is working on the next systems of Character Development. Fishing, Archeology extension, and Treasure Hunting were warmly welcomed by the Community and we can already see that introducing more of such systems will have a positive impact on players, giving them more reasons to participate in creating the game economy, roam around map to find valuable items and resources and always have some rewarding activities in reserve.
The next trees of the Character Development will be the tree of Metallurgy, and the tree of Items Disassembling. We chose those two to increase the level of implementation complexity and also because those two should be introduced at one time since they are related and will have an impact on each other. We believe you'll have a lot of fun developing those!

World Extension
Our level designers are working on adding new lands and locations to the game! 6 new flags should appear around the end of September, creating new links and battlefields. Strategic placement of Outposts and their minor flags will open new ways of attack and allow you to develop new strategies.
The non-loot zones behind the Capital Cities will also be increased, to open some more space for players who prefer to focus on PVE aspects of the game or need some more time before moving to PVP. Gloria Victis is a place for all kinds of players, and we want to prepare even more space for everyone.
User Interface Rework
The User Interface rework is also being worked on, but we've to reserve some more time before showing the next part of it, since we're taking care of inventory, character, skills, and attributes windows, which are related and will be merged into one. One of the nicest features of the new Character interface is the live preview of your character, similar to the one from the character selection screen. Have you seen the design already? Here it is!

[h2]Quality of Life Improvements[/h2]
– Global optimization of static models. An increase in client performance will be the most visible in the biggest, most detailed locations.
– Added the possibility to open any User Interface window (with exception of the Map) while the respawn window is opened.
– Renamed some ingame NPC’s and updated the dialogues related to them, to make them more fitting to the game setting and lore.
– Updated some old, and implemented a few new NPC speeches.
– Updated the icon of fishing quests.
– Decreased base fishing exp of primeval seal (9k -> 3k) and changed ability to fish out worms to grubs.
– Polish of the newly added Character Development interfaces, including showing the right panel on hover at the chosen node, closing the right panel after clicking outside of the node, opening the development tree on clicking on the side panel, and improving the responsiveness of the UI overall.
– Surplus experience nodes are now properly shown on the interface.
– Balance and improvements in all nations' third questlines. Objectives needed to complete the tasks have been changed, which should have a positive impact on players retention.

[h2]Fixes[/h2]
– Fixes some issues causing minor bugs in the respawn window, including preventing the reset of the interface by using Party Finder, improving the responsiveness of the respawn buttons, and fixing the visuals of respawn buttons when we have a tent respawn available.
– Fixed the issue causing map descriptions to not be translated correctly.
– Fixed the issue causing combat log resorting after opening the full-screen interface window or resizing combat log.
– Fixed an issue causing errors after the player used the free experience button on the finished node.
– Fixed the issue causing Archeology nodes could not be progressed with any shovel. Conditions visible on the interface are now working properly.
– Fixed an issue causing the surplus experience to keep going on User Interface even with fast experience toggle enabled
– Fixed an issue causing it to be possible to enter the spawn area in the Rite of the One event location from the ground.
– Fixed the issue causing dialogues in some Midland and Ismir questlines were not shown properly.

The world of Gloria Victis is growing every day, on every plane. New interesting systems and features are being added to the game, extending the activities list, and creating new layers of gameplay. We’re constantly welcoming new players, growing our Community, and populating the servers. The map of the Stoneholm conquest area changed and expanded in time, with new lands and isles rising from the seas.
All of that, taking into account that our game provides an open-world sandbox experience, and barely has any limitations regarding the size of the fights on the battlefields and under castle walls, with such detailed locations and models, requires a well-thought optimization.
This week is dedicated exactly to that. Our graphic artists did an outstanding job with the global optimization of static models, greatly improving the game client performance. The biggest changes you’ll be able to see in the most detailed and biggest locations like capital cities, but remember, that improvements have a very positive impact on every area of the world, so even in the most active battlefields you’d see better FPS ranges.
Additionally, we're delivering some fixes and improvements to the newly added Character Developments systems, and we can already forecast the next ones: Metallurgy and Disassembling, which should hit the global servers next week.
Check the details below, and see you in battle!
The screenshot’s authors have been awarded. Space Cabrón, Neqster, ontuto, and [KoH]♆༄Saltuk – check your Ambers!Short Roadmap for the upcoming weeks:
Before we move to the list of changes this week, we'd like to tell you a few words about the near future.
Glory Season
New Glory Season will start on Thursday, the 16th of September. The top players on the ranking table will earn great rewards and nice titles, so you have just two weeks to compete against the others and fight your way to the top of the ladder!
Character Development
As mentioned in the introduction, part of the dev team is working on the next systems of Character Development. Fishing, Archeology extension, and Treasure Hunting were warmly welcomed by the Community and we can already see that introducing more of such systems will have a positive impact on players, giving them more reasons to participate in creating the game economy, roam around map to find valuable items and resources and always have some rewarding activities in reserve.
The next trees of the Character Development will be the tree of Metallurgy, and the tree of Items Disassembling. We chose those two to increase the level of implementation complexity and also because those two should be introduced at one time since they are related and will have an impact on each other. We believe you'll have a lot of fun developing those!

World Extension
Our level designers are working on adding new lands and locations to the game! 6 new flags should appear around the end of September, creating new links and battlefields. Strategic placement of Outposts and their minor flags will open new ways of attack and allow you to develop new strategies.
The non-loot zones behind the Capital Cities will also be increased, to open some more space for players who prefer to focus on PVE aspects of the game or need some more time before moving to PVP. Gloria Victis is a place for all kinds of players, and we want to prepare even more space for everyone.
User Interface Rework
The User Interface rework is also being worked on, but we've to reserve some more time before showing the next part of it, since we're taking care of inventory, character, skills, and attributes windows, which are related and will be merged into one. One of the nicest features of the new Character interface is the live preview of your character, similar to the one from the character selection screen. Have you seen the design already? Here it is!

Changelog v.0.9.8.1 Beta
[h2]Quality of Life Improvements[/h2]
– Global optimization of static models. An increase in client performance will be the most visible in the biggest, most detailed locations.
– Added the possibility to open any User Interface window (with exception of the Map) while the respawn window is opened.
– Renamed some ingame NPC’s and updated the dialogues related to them, to make them more fitting to the game setting and lore.
– Updated some old, and implemented a few new NPC speeches.
– Updated the icon of fishing quests.
– Decreased base fishing exp of primeval seal (9k -> 3k) and changed ability to fish out worms to grubs.
– Polish of the newly added Character Development interfaces, including showing the right panel on hover at the chosen node, closing the right panel after clicking outside of the node, opening the development tree on clicking on the side panel, and improving the responsiveness of the UI overall.
– Surplus experience nodes are now properly shown on the interface.
– Balance and improvements in all nations' third questlines. Objectives needed to complete the tasks have been changed, which should have a positive impact on players retention.

[h2]Fixes[/h2]
– Fixes some issues causing minor bugs in the respawn window, including preventing the reset of the interface by using Party Finder, improving the responsiveness of the respawn buttons, and fixing the visuals of respawn buttons when we have a tent respawn available.
– Fixed the issue causing map descriptions to not be translated correctly.
– Fixed the issue causing combat log resorting after opening the full-screen interface window or resizing combat log.
– Fixed an issue causing errors after the player used the free experience button on the finished node.
– Fixed the issue causing Archeology nodes could not be progressed with any shovel. Conditions visible on the interface are now working properly.
– Fixed an issue causing the surplus experience to keep going on User Interface even with fast experience toggle enabled
– Fixed an issue causing it to be possible to enter the spawn area in the Rite of the One event location from the ground.
– Fixed the issue causing dialogues in some Midland and Ismir questlines were not shown properly.
