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Weekly Update 276 – Work in Progress insight and weekly dose of improvements!

Greetings, warriors!


As the core of our team is working hard on one of the biggest social and community-related features that will be implemented in the game soon, we are happy to introduce some quality of life improvements in the meantime. We are also sharing the result of the most recent questionnaire, introducing interesting changes to combat, and also following the results of one of the previous ones, and addressing your recent feedback, we are making a change in the horse's slowdown mechanic.

Remember, that this week is the last of the current Glory Season! New Glory Season will start on Thursday, the 1st of July. Also, we’d like to remind you that the last day of the season – Wednesday, the 30th of June – will be a dedicated day of the season's end. The top players on the ranking table will earn great rewards and nice titles, so it’s time to compete against the others and fight your way to the top of the ladder!

See you in battle!

The screenshot’s authors have been awarded. Ghostickles, and GreenleafMentor – check your Ambers!

[h2]Work in progress insight: Partyfinder[/h2]

Gloria Victis MMO is a game with a focus on PVP and territory control. The game shines when you are playing it with some friends or allies and a lot of players in their feedback and reviews mentioned that the group fighting, huge open field battles and epic sieges, but also roaming around the map with a company of your guild and friends is one of the most joyful parts of the game.

As we already improved the party system itself, making its interface customizable, and by adding a lot of convenience features like map markers, order carousels, and adjustable party icons or medic mode. But one thing has not changed a lot – the way to find and join a party.

With the growth of the playerbase and having more and more players on the servers, the current system of finding the party has proven to be a little chaotic. Players do not know if any parties exist in the area at any given moment. It is not always entirely clear who is leading a group, and even sometimes it is not visible that even something is happening in the area.

Requesting access to a party was also something that could disturb the gameplay, forcing players to gather up before the fight and making it harder to manage the party during battle and fighting at the same time.

We want to make it easier and more intuitive to join the party and expand the possibilities to enjoy the game when it is fun the most – when you play with other players and create relations and bonds with them. We want to make searching and joining the party easier, more intuitive, and convenient for everyone. The game will be more dynamic, players will find more activities, challenges, and friends easier and faster, which will greatly improve the overall game experience.

But how will we achieve that? You will find out in the next Work in Progress insight next week! Stay tuned!

[h3]Results of ingame questionnaire #15 [17- 23.06.2021][/h3]

To the question asked in the most recent questionnaire - "Do you think that we should implement a cooldown on logging into different nation accounts from the same PC?" a record-breaking number of 86% of players voted for "Rather Agree" or "Definitely Agree". Excluding alt accounts used to vote, 89% of players voted for "Rather Agree" or "Definitely Agree" so for that reason, in the upcoming updates we will implement the proper solution. If you need any details, be sure to check the full questionnaire on our official Discord!



Changelog v.0.9.7.3 Beta


[h2]Quality of Life:[/h2]

[h3]Weapons balance and combat improvements:[/h3]

As the game combat controller is much faster than in the past, and can now handle even faster fights, we are able to improve the combat dynamics and introduce some weapons and game balance with one set of changes. Two-handed spears are now the push meta and the only weapon that can make possible hitting from the third line, so they do not require a lot of skill to be efficient in pushes and even viable in duels. One of the best perks of that weapon was a great range and very fast release time, which did not give almost any room to block the thrust with such a spear.

Two-handed spears will now have a longer release time and more proper animation. It will be easier to block a 2h spear stab attack observing the enemy, especially the attack release animation. Thanks to that change spears will be less viable in duels but will keep their place in group fights and choke points. Additionally, please remember that this change is affecting only two-handed spears and guisarmes, not bardiches and long axes, which have different animators than spears!

Another change that will make combat a little faster and skillful is a global reduction of hold times. From now on you will not be able to hold the attack long before releasing it:
  • Daggers have now 0.4 instead of 0.7 hold time,
  • 1h weapons have 0.75 instead of 1 hold time,
  • 2h swords have 0.75 instead of 1.5 hold time,
  • 2h axes, 2h hammers, and 2h spears have 1 instead of 1.5 hold time.

This change will make combat faster, more dynamic, and skillful. We hope you will like the changes and we will be happy to receive your feedback after you test those for a few days. Keep in mind that combat will require getting used to after such changes, so please do not rush with your opinion. Thank you in advance!



[h3]Horses slowdown iteration:[/h3]

Based on one of the previous ingame questionnaires (#13, 20.04.2021 - 26.04.2021), where 73% of players agreed with the proposed solution, we are introducing a change in horse slowdown. As you know, all red powerbar attacks are already slowing down the enemy horses. But without the top cavalry passive, a full powerbar while raiding the horse is yellow when loaded to full, so it was also not possible to engage enemy raiders from horseback. From now on, “full yellow powerbar” attacks while mounted will put a slow on enemy cavalry. You will be able to see a glow around the powerbar that will indicate the attack will slow down a horse.

[h3]Free nation change for new players:[/h3]

Following the player's feedback and player retention statistics, we changed the ability to change the nation once for free that is given to new players. Previously it was possible to change a nation once until any character on the account reached level 40, from now on it will be possible until any character on account reaches level 70.

[h3]Other QoL improvements:[/h3]

– Reworked the first Ismir quest, to match its counterparts in other nations and improve players' experience and retention.
– Changed the icon of Flour to make it easier to check the number of items in a stack
– Updated the icon of Herb Fruit to make it easier to differentiate it from similar icons of various seeds
– Added a shadow to numbers of quantity in inventory for better visibility
– Moved the numbers on hitpoints and stamina bars to prevent covering the current state of the bar on low hitpoints or stamina
– Added the arena collider on training gates on the global arena. It will not require any more to practice on those gates using a duels system
– Added a UI shadow to the damage indicators to make them more clear and visible.