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Weekly Update 282 – New Map Interface, and addressing Community feedback!

Greetings, Warriors!

As we announced a few weeks ago, the User Interface of Gloria Victis MMORPG is being redesigned and improved part after part. It is a very important task to make the game better looking and more player-friendly. Our artists and coders are working hard to improve the visual aspects of the interface and to make it more immersive and convenient. The Social tab, introduced recently along with the Party Finder feature received very positive feedback, so we know that we are going in the right direction.

This week, we are proud to present a reworked Map window, adjusted to the new interface design. We believe that this milestone will be warmly welcomed especially when not only visuals have been improved, but also the layout and utility of the system. In addition to that, the respawn window has also been upgraded to the new layout and design. In the following week, we are planning to extend the map with additional data, for example, by marking safe zones on it directly.

Additionally, we are introducing some more polish of the Party finder window, some balance changes to the items and Glory Quartermasters, regarding Contribution points, as well, a lot of fixes and Quality of Life improvements. In the upcoming weeks, you can also expect first Character Development systems, and also a possibility to return to the character selection window.

See the details below!

The screenshot’s authors have been awarded. ontuto, Ghostickles, Dungfre, and Chris
– check your Ambers!


Changelog v.0.9.7.8 Beta


[h2]New Map interface[/h2]

The map is a very important and informative tool to observe the global conquest and plan your actions and gameplay. In combination with the Party Finder and Party system, the Map is helping players to group up, communicate and learn a lot about the game world.

With the new interface, it is more convenient to use the map, since players now can use it in two modes: Fullscreen mode is showing the map on the whole screen, improving its clarity and navigation in the interface. Exploration mode is anchored to the side of the screen, allowing playing with an open map. Players can switch between interface models using the [F5] key.

Both modes are equipped with all recently added systems of informative location tooltips and adjustable filters.

Since the respawn window is using the map feature, we counted its rework as a part of the Map overhaul task. The new window opens on the side of the screen and provides the same functionalities as before with the new visuals. There are small known issues that require some more time and work, for example when the respawn window is active, you cannot open any other window, for example, inventory or event stats table. The chat boxes also may temporarily not work correctly. We will do our best to resolve those bugs as soon as possible, and we are counting on your indulgence and patience regarding those.

Venture onto the adventure today!

[h2]Changes related to Contribution Points and Glory Shops[/h2]

Contribution points are an ingame currency players are earning while participating in various events and activities in-game. Those points can be spent on useful items, recipes, and materials in Glory Quartermasters Shops. Some of the items to be available to be purchased require a proper Glory Level, and thanks to that, the whole system is helping players reach given goals and develop their characters. As we are currently working on further character development systems, one of the first and most important tasks was to balance the economy around Contribution Points. After checking the data from recent months, comparing the number of points earned and on what players are spending them, we decided to make some changes which will improve the game economy, by creating more ways to use Glory Quartermasters supplies and differ the costs/value and usage of various items available there.

To make it easier to spend your CP, Glory Quartermasters has been placed in the capital cities of each nation. From now on you will be able to find more items in their shops. Some of them have been added, some have been moved from regular shops or loot pools and become exclusive CP items.

Both crafters and fighters now can benefit more from spending their Contribution Points!

For example and among others, recipes for bulat, dziwer, and tanned beast leather have been removed from regular shops and greatly reduced in loot pools. Those are now available for Contribution Points in Glory Shops, with proper Glory Level requirements. The chances to find various meal recipes have also been reduced, and it will be more convenient to buy them for Contribution Points.

Recipes for old beasts butchering have been separated and added to Glory Shops supplies. In addition to that, you can now find a new old beast in the game world – Old Scavenger, which received its own butchering recipe (and is dropping some more beast blood!)

Prices of various items have been changed, for example, magnetite and siderite costs are now reduced: from 500 to 150 CP for magnetite and from 150 to 50 CP for siderite.

And last but not least, as we want to make Champion Armours a viable and accessible choice for players who earned the right to get their recipes, we are balancing their crafting cost, reducing it a little. This change should be warmly welcomed by crafters and players who like to stand out on the battlefield, as those armors will soon receive nation coloring, as you can see in the screenshot below.

Champion sets will receive nation coloring soon!

[h2]Addressing Community feedback[/h2]

It is great to have such helpful and active community members that are helping us by reporting any issues, reproducing bugs, and sharing their suggestions and opinions. Today we are addressing your feedback and introducing some Quality of Life improvements and fixes based on your reports.

Quality of life

– From now on, after losing part of speed because of running uphill, horses will not regenerate it immediately but in time, to make speeding up progress natural and logical. At the same time, while running down from a high angle, the horse will also lose part of its speed (70% less in comparison to moving upward).
– The first Ismir questline has been improved and balanced, to meet other nation counterparts, improve players retention, and lead the player better.

Fixes

– Fixed the issue causing it to be possible to hit friendly horses with ballista without friendly fire turned on.
– Fixed the issue causing horses to receive normal damage while getting kicked, instead of kick damage.
– Fixed a visual issue causing players in the party without party leader rank to see loot type change options, despite not being able to use them.
– Fixed a visual issue, causing Notifications to show up one on top of another.
– Fixed an issue causing labels in Party Finder to not change depending on party status.
– Fixed an issue causing all dagger-wielding AI NPC enemies to use green powerbar timers on all attacks, which made them much stronger than they should be.
– Fixed the issue causing the arch model in Balhammon to be moved to the side, which impacted the location's visual integrity.
– Fixed the issue causing players to be able to get stuck into red and green interactive chest colliders after interaction with them.
– Fixed the issue causing State of War timer could change if the token was placed during the State of War
– Fixed the issue causing death in the Valley of Death tournament could be counted twice if the player got killed by one enemy while being stunned by another.

See you on the battlefield!