Weekly Update 275 – Convenience improvements!
Greetings, warriors!
A new update is live! It always brings tweaks to the various systems, enchanting you with the game experience, bringing some gameplay improvements, and fixing reported bugs. But on top of that, this time we’ve focused on several convenience–related improvements, such as the first iteration of advanced AI for PvE monsters and animals! We hope you’ll love the changes!
In the game, players with a level higher than 70 will receive access to a new ingame questionnaire, where we are following the topic of multiboxing – a record-breaking number of 83% of players agreed that it should be taken care of so we are asking you now about the cooldown of usage of alternative accounts to play in more than one nation.
We are also ready to officially announce a date of the new Glory Season start so the upcoming two weeks are the last days to ensure the best position in rankings for you. Climb up!
The screenshot’s authors have been awarded. TTV/garbearyt, ontuto, Opok and Beskarion
– check your Ambers!
[h2]We need your opinion[/h2]
This week, we have a questionnaire for you, to gather your feedback about multi-accounting. Based on your requests and answers in one of the previous questionnaires, where a record-breaking number of 83% of players agreed that it should be taken care of, we took care of multiboxing - due to the numbers of potential exploits and bypassing the game balancing systems, we believe that this change was a necessary step forward for our game, and in-game questionnaire proved it best.
While working on lowering game toxicity, and balancing the population in-game, we found out that most of the issues on that matter are related to abusing alt accounts which are being used as tools to destabilize other nations and to play without honoring the game and fair play rules.
We want to address that, to make Gloria Victis MMO a better place for everyone, that is why we want to hear your opinion about introducing a cooldown on login when logging onto alt accounts that are in different nations. We believe it can greatly limit issues related to griefing, trolling, and spying and the system of course will not have a huge impact on players who are playing the game honoring its rules.
[Questionnaire has been sent to all accounts of level 70 and above]
[h2]New Glory Season[/h2]
The New Glory Season will start on Thursday, the 1st of July. Also, we’d like to remind you that the last day of the season – Wednesday, the 30th of June – will be a dedicated day of the season's end. It will not be possible to earn or lose the Nation Points on this day and the scoreboards of other season-based rankings (Glory and Arena) will be frozen then. However, it is the last chance to donate your NP to your guild as the Guild Points. When the new season starts, the Nation Points collected by a player will count from 0 as the new season will begin.
A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!

[h2]Quality of Life:[/h2]
[h3]Safeguard related to tokening own nation Guild Castles[/h3]
The first bigger change in terms of QoL will be the improvement of the Civil War feature, which allows players of one nation to fight for guild locations. It is not a common situation, but still a possible one, and it lacked some clarity and solutions.
From now on, defenders can defend the token interrupting the attackers' preparations. Attackers who are tokening their nation castle will receive a traitor status when they are in the targeted location, allowing killing and looting their nation members in exchange for their reputation, and allowing defenders to kill and loot attackers.
When the token will be placed, both sides of the conflict will receive proper notifications, explaining the details. When the attacker will leave the location, the traitor debuff will be removed, the same in the situation of ending preparations with success or failure. Remember, that traitor status will remain if you have a negative reputation, and attacking allies will result in losing reputation.
[h3]Improved mobs AI - first iteration[/h3]
– Second thing worth mentioning is the improvement of mobs' AI. Mobs should more fluid movement on the closer range, should collide better with fighting players and two of mobs received their unique special moves:
Giants' attacks cannot be blocked without a shield, they can interrupt attacks and now are dealing splash damage. Scavengers can now make a rapid series of pecks or charge in a line dealing damage.
We believe those special moves and differences in fighting with different opponents in the game world will bring you a lot of joy and fun, as well introducing some more tactical and interesting approaches to counter the enemy action. We are aware there will be easy tactics to counters their special moves now, but both of those mobs, and all others will be iterated in the next updates.

[h3]Stone Bastion Gate[/h3]
And the last significant change is about the bastion gates:
On Castles, we have fast respawning guards on the last layer of walls, just before bastion. Thanks to them, it was possible to hold some longer on that last line of defense. In the past, these guards gave a chance to win against severely outnumbered defenders. Now in a fight, we usually have a lot more people than back in the days, and they just rush into the bastion, destroying its gate within a few seconds then going to cap the flag so the respawn of these fast respawning guards doesn't matter. Only one thing that can stop such a rush is shieldwall, but this also doesn't live long enough, especially when attackers can bring a catapult, and there is not enough time to destroy it using a ballista.
If it was not possible to stop enemies on the last gate, and there was no way to stop them in bastion gates, people were forced to give up the fight, get looted, or move to the capital.
To fix this we will add the same hitpoints to stone bastion gates as we already have on normal gates but additionally, we will add the burning feature to them.
Thanks to this, for a small party there should be the same level of difficulty to cap this flag (they will burn the gate, then defend until the gate goes down instead of being forced to ax this gate for a long time with guards hitting them).
[h3]Other QoL changes:[/h3]
– Added a satisfying animation of the counters notification. From now on, when you gain gold, contribution points, or banked nation points, the counter on a notification will flow to another notification with the player's summary value (ex. total gold).
– Changed the thickness of barricades - from now on characters who fell under the barricade will be reachable for medics.
– Training NPC’s on the global arena now have proper rotations.
– Reduced damage of quest mobs: Ageing giant (Sangmar Claretta questline) from 200 to 80, Biggie (Secrets of Dundrum/Ystad/Serai) from 150 to 100.

[h2]Fixes:[/h2]
– Fixed Decius and Magistus dialogues in Sangmar questline, which were not working properly.
– Fixed the bugged colliders in the tower and corner tower on upgrades 4,5 and 6. The model allowed to jump through the solid wall between the windows. With a fixed model, it should be possible to jump outside the tower through the window, but it should not be possible to jump inside the tower the same way.
– Fixed the issue causing freebuilding gates missing the restriction to be placed next to towers. In addition to that, the main building description has been updated to give information that it cannot stand next to gates and towers too.
– Fixed the edge case issue causing it to have more than allowed players on the volcano and sea wraiths events.
– Fixed the issue causing some nodes in the golden pickaxe event could be spawned underground or outside the event area
Fixed the issue causing the online/offline status of the newly joined guild member shown on the guild members list incorrectly.
– Fixed the issue causing bosses in Ismirean questline to not spawn properly.
A new update is live! It always brings tweaks to the various systems, enchanting you with the game experience, bringing some gameplay improvements, and fixing reported bugs. But on top of that, this time we’ve focused on several convenience–related improvements, such as the first iteration of advanced AI for PvE monsters and animals! We hope you’ll love the changes!
In the game, players with a level higher than 70 will receive access to a new ingame questionnaire, where we are following the topic of multiboxing – a record-breaking number of 83% of players agreed that it should be taken care of so we are asking you now about the cooldown of usage of alternative accounts to play in more than one nation.
We are also ready to officially announce a date of the new Glory Season start so the upcoming two weeks are the last days to ensure the best position in rankings for you. Climb up!
The screenshot’s authors have been awarded. TTV/garbearyt, ontuto, Opok and Beskarion– check your Ambers!
[h2]We need your opinion[/h2]
This week, we have a questionnaire for you, to gather your feedback about multi-accounting. Based on your requests and answers in one of the previous questionnaires, where a record-breaking number of 83% of players agreed that it should be taken care of, we took care of multiboxing - due to the numbers of potential exploits and bypassing the game balancing systems, we believe that this change was a necessary step forward for our game, and in-game questionnaire proved it best.
While working on lowering game toxicity, and balancing the population in-game, we found out that most of the issues on that matter are related to abusing alt accounts which are being used as tools to destabilize other nations and to play without honoring the game and fair play rules.
We want to address that, to make Gloria Victis MMO a better place for everyone, that is why we want to hear your opinion about introducing a cooldown on login when logging onto alt accounts that are in different nations. We believe it can greatly limit issues related to griefing, trolling, and spying and the system of course will not have a huge impact on players who are playing the game honoring its rules.
[Questionnaire has been sent to all accounts of level 70 and above]
[h2]New Glory Season[/h2]
The New Glory Season will start on Thursday, the 1st of July. Also, we’d like to remind you that the last day of the season – Wednesday, the 30th of June – will be a dedicated day of the season's end. It will not be possible to earn or lose the Nation Points on this day and the scoreboards of other season-based rankings (Glory and Arena) will be frozen then. However, it is the last chance to donate your NP to your guild as the Guild Points. When the new season starts, the Nation Points collected by a player will count from 0 as the new season will begin.
A little explanation for the new players: Glory is a season-based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in-game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!

Changelog v.0.9.7.2 Beta
[h2]Quality of Life:[/h2]
[h3]Safeguard related to tokening own nation Guild Castles[/h3]
The first bigger change in terms of QoL will be the improvement of the Civil War feature, which allows players of one nation to fight for guild locations. It is not a common situation, but still a possible one, and it lacked some clarity and solutions.
From now on, defenders can defend the token interrupting the attackers' preparations. Attackers who are tokening their nation castle will receive a traitor status when they are in the targeted location, allowing killing and looting their nation members in exchange for their reputation, and allowing defenders to kill and loot attackers.
When the token will be placed, both sides of the conflict will receive proper notifications, explaining the details. When the attacker will leave the location, the traitor debuff will be removed, the same in the situation of ending preparations with success or failure. Remember, that traitor status will remain if you have a negative reputation, and attacking allies will result in losing reputation.
[h3]Improved mobs AI - first iteration[/h3]
– Second thing worth mentioning is the improvement of mobs' AI. Mobs should more fluid movement on the closer range, should collide better with fighting players and two of mobs received their unique special moves:
Giants' attacks cannot be blocked without a shield, they can interrupt attacks and now are dealing splash damage. Scavengers can now make a rapid series of pecks or charge in a line dealing damage.
We believe those special moves and differences in fighting with different opponents in the game world will bring you a lot of joy and fun, as well introducing some more tactical and interesting approaches to counter the enemy action. We are aware there will be easy tactics to counters their special moves now, but both of those mobs, and all others will be iterated in the next updates.

[h3]Stone Bastion Gate[/h3]
And the last significant change is about the bastion gates:
On Castles, we have fast respawning guards on the last layer of walls, just before bastion. Thanks to them, it was possible to hold some longer on that last line of defense. In the past, these guards gave a chance to win against severely outnumbered defenders. Now in a fight, we usually have a lot more people than back in the days, and they just rush into the bastion, destroying its gate within a few seconds then going to cap the flag so the respawn of these fast respawning guards doesn't matter. Only one thing that can stop such a rush is shieldwall, but this also doesn't live long enough, especially when attackers can bring a catapult, and there is not enough time to destroy it using a ballista.
If it was not possible to stop enemies on the last gate, and there was no way to stop them in bastion gates, people were forced to give up the fight, get looted, or move to the capital.
To fix this we will add the same hitpoints to stone bastion gates as we already have on normal gates but additionally, we will add the burning feature to them.
Thanks to this, for a small party there should be the same level of difficulty to cap this flag (they will burn the gate, then defend until the gate goes down instead of being forced to ax this gate for a long time with guards hitting them).
[h3]Other QoL changes:[/h3]
– Added a satisfying animation of the counters notification. From now on, when you gain gold, contribution points, or banked nation points, the counter on a notification will flow to another notification with the player's summary value (ex. total gold).
– Changed the thickness of barricades - from now on characters who fell under the barricade will be reachable for medics.
– Training NPC’s on the global arena now have proper rotations.
– Reduced damage of quest mobs: Ageing giant (Sangmar Claretta questline) from 200 to 80, Biggie (Secrets of Dundrum/Ystad/Serai) from 150 to 100.

[h2]Fixes:[/h2]
– Fixed Decius and Magistus dialogues in Sangmar questline, which were not working properly.
– Fixed the bugged colliders in the tower and corner tower on upgrades 4,5 and 6. The model allowed to jump through the solid wall between the windows. With a fixed model, it should be possible to jump outside the tower through the window, but it should not be possible to jump inside the tower the same way.
– Fixed the issue causing freebuilding gates missing the restriction to be placed next to towers. In addition to that, the main building description has been updated to give information that it cannot stand next to gates and towers too.
– Fixed the edge case issue causing it to have more than allowed players on the volcano and sea wraiths events.
– Fixed the issue causing some nodes in the golden pickaxe event could be spawned underground or outside the event area
Fixed the issue causing the online/offline status of the newly joined guild member shown on the guild members list incorrectly.
– Fixed the issue causing bosses in Ismirean questline to not spawn properly.