Weekly Update 272 – Getting ready for the next week major update!
Greetings, Warriors!
As we are almost ready with the huge Economy overhaul we announced some time ago we are continuing our work on addressing some of the most recent feedback and reports. We have some fewer changes for you than usual this week, but there are some significant ones that should be much appreciated by the community. And of course, for the next week, we are planning to deliver a major update that will reshape the whole game economy!
We are also celebrating the release of Siege Survival: Gloria Victis – standalone survival resource manager game, created by our friends, who strengthened up the MMO team recently. The release of the second game set up in Gloria Victis world is already bringing a lot of new players to the MMO, so, please take good care of the newcomers!
Be sure to check our official Gloria Victis Wiki too! It contains a lot of explanations and answers regarding various game systems, to help you become more efficient and better prepared for upcoming challenges!
The screenshot’s authors have been awarded. Salty, Wilczycka and ontuto – check your Ambers!
[h3]Upcoming Economy overhaul:[/h3]
The target of the upcoming changes is to make more gathering places and introduce some diversity in them, to create more dependency between economy and territory control. We also want to encourage players to roam more around the game world in search of resources.
Gathering resources will require more activity and action, and there will be a possibility to gather resources with friends and have benefit from that. Resources will be more accessible for all. Top-tier economic flags will still give the best earnings, but they won't have every material as they do now.
It will be a huge game-changer that will need to be adapted to. This will change the whole economy, prices, expenses, and demands on resources. The game will gain more content for gatherers and provide more sense of conquest and a reason to defend lower-tier flags.
So we will deliver flags specializations, changes in the methods of gathering, a new type of resources nodes, and rework of the user interface that will greatly improve user experience regarding the game economy. If you haven't seen the vision doc yet, be sure to check it here, and you are more than welcome to join our Discord and share your opinion on the dedicated nation-castles-resources channel.

[h2]Changelog v.0.9.6.14 Beta[/h2]
[h3]Players Suggestions for Quality of Life improvements:[/h3]
– Following community suggestions, players that have over 70% of assist participation in knocking out a given enemy have loot priority and can loot that enemy immediately. Other players have to wait 3 seconds to loot and if they try to do that sooner they are receiving a proper warning (“For 3 seconds priority to loot belongs to player with the highest participation in kill”)
– Based on players' requests, from now on, gained deactivation points are being shown on the guild members list in the guild window. It will help leaders and officers to track the activity of the guild members
– You can change your daily challenge if there is no progress in the already chosen one
– Added protection time to the warning message when someone tries to steal an enemy’s crops on the enemy location
To show our gratitude and pay respect to our friends from the Chinese translator's team, we raised an ingame memorial for Chen, a translator who recently passed away. We express our deepest condolences and our hearts go out to Chen’s family.

[h3]Fixes of issues reported by players:[/h3]
– Fixed the issue causing the Giant Slayer Steam achievement to count only Old Giant. From now on, killing a Giant is also counted
– Fixed the problem with the pop-up window after removing an item from the workstation. From now on the pop-up will not occur but a confirmation window will show after each attempt to remove the item directly from the workstation. To remove an item, the player should move it to inventory, and then next remove, a proper error message has also been added
As we are almost ready with the huge Economy overhaul we announced some time ago we are continuing our work on addressing some of the most recent feedback and reports. We have some fewer changes for you than usual this week, but there are some significant ones that should be much appreciated by the community. And of course, for the next week, we are planning to deliver a major update that will reshape the whole game economy!
We are also celebrating the release of Siege Survival: Gloria Victis – standalone survival resource manager game, created by our friends, who strengthened up the MMO team recently. The release of the second game set up in Gloria Victis world is already bringing a lot of new players to the MMO, so, please take good care of the newcomers!
Be sure to check our official Gloria Victis Wiki too! It contains a lot of explanations and answers regarding various game systems, to help you become more efficient and better prepared for upcoming challenges!
The screenshot’s authors have been awarded. Salty, Wilczycka and ontuto – check your Ambers![h3]Upcoming Economy overhaul:[/h3]
The target of the upcoming changes is to make more gathering places and introduce some diversity in them, to create more dependency between economy and territory control. We also want to encourage players to roam more around the game world in search of resources.
Gathering resources will require more activity and action, and there will be a possibility to gather resources with friends and have benefit from that. Resources will be more accessible for all. Top-tier economic flags will still give the best earnings, but they won't have every material as they do now.
It will be a huge game-changer that will need to be adapted to. This will change the whole economy, prices, expenses, and demands on resources. The game will gain more content for gatherers and provide more sense of conquest and a reason to defend lower-tier flags.
So we will deliver flags specializations, changes in the methods of gathering, a new type of resources nodes, and rework of the user interface that will greatly improve user experience regarding the game economy. If you haven't seen the vision doc yet, be sure to check it here, and you are more than welcome to join our Discord and share your opinion on the dedicated nation-castles-resources channel.

[h2]Changelog v.0.9.6.14 Beta[/h2]
[h3]Players Suggestions for Quality of Life improvements:[/h3]
– Following community suggestions, players that have over 70% of assist participation in knocking out a given enemy have loot priority and can loot that enemy immediately. Other players have to wait 3 seconds to loot and if they try to do that sooner they are receiving a proper warning (“For 3 seconds priority to loot belongs to player with the highest participation in kill”)
– Based on players' requests, from now on, gained deactivation points are being shown on the guild members list in the guild window. It will help leaders and officers to track the activity of the guild members
– You can change your daily challenge if there is no progress in the already chosen one
– Added protection time to the warning message when someone tries to steal an enemy’s crops on the enemy location
To show our gratitude and pay respect to our friends from the Chinese translator's team, we raised an ingame memorial for Chen, a translator who recently passed away. We express our deepest condolences and our hearts go out to Chen’s family.

[h3]Fixes of issues reported by players:[/h3]
– Fixed the issue causing the Giant Slayer Steam achievement to count only Old Giant. From now on, killing a Giant is also counted
– Fixed the problem with the pop-up window after removing an item from the workstation. From now on the pop-up will not occur but a confirmation window will show after each attempt to remove the item directly from the workstation. To remove an item, the player should move it to inventory, and then next remove, a proper error message has also been added