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Weekly Update 290: Convenience improvements!

Greetings, Warriors!

First, let us warmly welcome all the newcomers who joined our Community this week. We’re glad to see so many new players on the servers and we believe you’re having a good time in the game! We wish you the best in your new journey through the world of Gloria Victis MMORPG!

As we’re working on some bigger changes that require some more time to be completed and introduced, we are continuing the tasks of game interface rework in the meantime. Our coders are also working hard on some technical aspects of the engine, servers, and client to improve the game performance and servers capacity. Today, like always, we have for you a weekly dose of convenient quality of life improvements and fixes.

The coolest part of this update can be the first iteration of the reworked quest log – fully adjusted to the new interface and visuals of the game. Crafting quests were also slightly improved, so they will now be triggered by dialogue, which is much more player-friendly and standardized. The oldest capital city in the game – Midland’s Dunfen – received some love and will now cherish your eyes with some new layout and visuals. There are more very nice changes you’ll find extremely helpful, so we cannot wait for your opinion and feedback.

We should also mention that our Dev Team is preparing an event for the upcoming weekend – we will be hosting a 5v5 tournament – with great rewards for participants and viewers, and this time, with extra, unique rewards for the winners!

Find more details below, and see you in the game!

The screenshot’s authors have been awarded. Siegbert, Neqster, and Essn – check your Ambers!

Changelog v.0.9.8.5 Beta


[h2]PVP event this weekend![/h2]

Reserve some time to join us at 09:30 PM GMT, 4:30 PM CT (Saturday, October 9th) on the global arena of the America [NA/SA] Aquilla server and fight for fame in 5v5 battles. We invite everyone, especially our new players! The winners will be immortalized on the in-game monuments, and everyone who will come will be rewarded! Additionally, winners of the tournament will receive a special, unique item, newly introduced to the game!

We’ll have 5v5 battles in elimination style. A group that has at least 1 man standing at the end of a fight, wins it. The last 2 remaining groups will fight in the finals – a team that wins 2 rounds in the finals wins the event.

After the finals, there will be a bonus round, and every participant will be rewarded after it. Be sure to stay in the arena after the event to receive rewards! See you there!



[h2]Quality of Life Improvements:[/h2]

New Quest Log

We are delighted to show you the first iteration of further User Interface rework. Today, you are receiving a renewed quest log and objectives panel, which will greatly increase the convenience of using them and guide you better through your journeys. There will be further improvements made on those matters, as there are some more things that are planned to make those refreshed parts of the interface even more player-friendly and useful.



Way to convert your surplus experience in Character Development (ChD) systems:

As we received a lot of questions from our Community, and many requests to add such features, we are introducing a way to use the surplus experience gathered in Character Development systems. Newly added Conversion Points Cards will give you special Conversion Points, which can be used to convert Surplus ChD Experience to Free ChD Experience. One conversion point can convert two surplus experience points to one free experience point. Cards can be acquired in Glory Shops for Contribution Points that you are collecting while playing the game, and in Supporter Shop, if you would like to help the project by purchasing some Ambers.

As many of you asked for such an opportunity, we are working on cards that will allow the reset of the ChD tree's progress and reuse the experience. You can expect them in the following weeks.



Other QoL improvements:

– Increased the Nation Points Cap from 20 000 to 30 000, both - for secured and not-secured points.
– Decreased the level requirement to unlock additional inventory slots from level 10 to level 5.
– Quest icons and markers have been updated. They are now yellow, to be better visible on various terrain, including snow.
– Reworked the Items Delivery Quests so they can be completed via dialogues.
– Dunfen capital received a slight rework. Due to the refreshed layout and visuals of Midland capital, the deposit placement was changed.
– Increased the drop chance of higher tier treasure maps from Mysterious Scrolls.
– Tweaked the experience values needed to unlock the nodes in the Archeology ChD tree to make it more unified with other trees and quadrupled the experience values gathered while excavating and treasure hunting. The Player's experience will be scaled to keep the same % of your progress.
– Change in Gate Control System, following the Community suggestion, we are adding the possibility to open gates for players with rank Veteran and above from 5+ level guilds.
– As we noticed, that there was a way to exploit combat with AI opponents using kicks, improvements have been made in the mob's actions system, so they will evade player kicks better. This ability is scaling with their level.
– The terrain under the gates at Outposts was leveled up to prevent siege engines to fall under the ground there. We believe it will partially fix mentioned issue, but if you ever experience such a problem, please let us know.
– Introduced three new, unique swords to the game. Those can be obtained from cyclical PVP events hosted by developers (Be there this Saturday!), and as season rewards for top place in the Arena and Glory Rankings.
– Support for Traditional Chinese language and font.



[h2]Fixes:[/h2]

– Fixed an issue causing keybinds to be not properly initialized on Quick Menu after relog.
– Fixed an issue causing the Coat of Arms to be not properly shown on some shields.
– Fixed an issue causing "Hardened" achievement to show after login to the game each time.
– Fixed a bug causing that the skins for light shoulderguards didn’t work with the tier 4 items.