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Weekly Update 270 – Incoming!

Greetings, warriors!

This week, the core of the team is focusing on upcoming changes: rework of the area of Rodrock and the resources rebalance. Since those are both quite significant changes, we want to reserve more time to prepare and test them, but we can share some insight already. In the following weeks, we will prepare a new questionnaire for you, to gather your feedback about multi-accounting. Today, based on your requests and answers in one of the previous questionnaires, where a record-breaking number of 83% of players agreed that it should be taken care of, we are taking care of multiboxing - due to the numbers of potential exploits and bypassing the game balancing systems, we believe that this change is a necessary step forward for our game, and in-game questionnaire proved it best.

We are very happy to see how our community is helping and sharing their knowledge and experience with other players. Later in this changelog, you will find a new advanced combat guide, recorded by our community members – QueenJulia and Arakiel. Leave a like under video and some love in the comments section!

Like every week we have some quality of life improvements and fixes, so check the details below and see you in battle!

The screenshot’s authors have been awarded. Banokles, confederate pvt stone and sCaRfaCe
– check your Ambers!


[h2]Work in progress insights:[/h2]

[h3]Resources rebalance[/h3]

A few weeks ago we shared with you a vision doc of the upcoming changes in the game economy and the impact of territory control on it. We gathered a lot of valuable feedback and the presented ideas have been warmly received by the community.

We took the data from recent months and have seen that there are just a few frequently used resources gathering spots on top-tier economic flags like temples and guild provinces.

Long story short, the target of the upcoming changes is to make more gathering places and introduce some diversity on them, to create more dependency between economy and territory control. We also want to encourage players to roam more around the game world in search of resources.

It will be a huge game-changer that will need to be adapted to. This will change the whole economy, prices, expenses, and demands on resources. The game will gain more content for gatherers and provide more sense of conquest and a reason to defend lower-tier flags. Gathering resources will require more activity and action, and there will be a possibility to gather resources with friends and have benefit from that. Resources will be more accessible for all. Top-tier economic flags will still give the best earnings, but they won't have every material as they do now.

So we are currently working on announced flags specializations, changes in the methods of gathering, a new type of resources nodes, and rework of the user interface that will greatly improve user experience regarding the game economy. If you have not seen the vision doc, be sure to check it here, and you are more than welcome to join our Discord and share your opinion on the dedicated nation-castles-resources channel.



[h3]Rodrock area rework[/h3]

Balancing the map and mirroring the links on the other counterparts of it is very important for the game and players. We can see that Rodrock has to be moved a little because the location is placed too close to Original Faith Order Keep, and because of that siege event on Rodrock is slightly getting on the guild castle area. To remove that issue our level designers are working on the terrain around that place and we will balance the distances between locations to make them fair for Ismir and Midland. In the future, there are plans to add some more locations on the whole map, so you may be happy with some new battlegrounds, that will ensure more balance on nation castles links and create new holding and attack points.

[h2]Changelog v.0.9.6.12 Beta[/h2]

[h3]Multiboxing and Multi Accounting[/h3]

Multiboxing allows, for example, "bypassing" the map by having a few alt accounts logged in at the same time at several castles to defend them without any risk of moving to them in the open world, or "alt-tabbing" to another character when the first character runs out of arrows or needs to regen, or simply to "spy" on different nations.

We asked you if we should disable the possibility of logging in to multiple accounts at the same moment to prevent the potential exploits mentioned above, and received a record-breaking number 83% of players voted for "Rather Agree" or "Definitely Agree". Because of that, we are blocking such possibilities from now on.

The next step in a related matter, to minimize the potential exploits and ensure a more safe and player-friendly environment in-game, we will prepare a questionnaire about multi-accounting, and if we should introduce a cooldown between switching to other accounts.

In recent weeks we observed that players are not trusting others, especially new ones, and it can lead to bad experiences on both sides. 96% of uses of votepsy command in last week has been used on new players, who had no relation to any other nation or account. The usage of the command in most cases lacks any description or evidence of voted player action. It is also visible that when one player has been accused of spying his whole guild has received the same tag and it led to a lot of false-positive reports and bad blood.

Please, read the rules of using the votespy command on our wiki and follow them. Keep in mind that using that command wrong may lead to losing a lot of new players and having overall a very bad impact on the playerbase and morale. Introducing a block to multiboxing and cooldown on switching accounts should greatly reduce the toxicity and bad emotions that can be caused by potential spies, and thanks to that players should feel safer in the game.



[h3]Quality of life[/h3]

– Updated the animation while exiting the game. From now on the character will not sit on the ground right away
– Corrected CoA display on material for the stall, to remove the blur effect on them

[h3]Fixes[/h3]

– Revive has been turned off on the Valley of Death Tournament, assists in that mode will be counted instant when the enemy will lose consciousness
– Players are no longer losing nation points if they die during the tournament and respawn in the capital after the tournament ends
– Fixed the issue causing wrong glory points / KDA scoreboards distribution when players lost consciousness on the tournament or siege event
– Fixed the issue that could block the login process after providing an invalid password
– Fixed the issue causing guild heraldry was not shown on the stall from the perspective of its owner
– Fixed the issue causing jumping on horse animation was pulling players back
– Fixed the issue causing the proxy player to have animations of the upper body not modified by horse-riding if he didn't pull out the weapon in the session of being in the Area of Interest of another player
– Fixed the issue causing the guaranteed pool of nation points for damage dealt (PvP) wasn't reduced by the last hit (other hits consume pool's points). This allowed them to receive more points from one player than the designer planned. From now guaranteed pool's points are properly decreased after the last hit
– Fixed the issue causing teleport confirmation windows could show under the map

[previewyoutube][/previewyoutube]And here is the promised advanced combat guide we can share with you thanks to the QueenJulia's initiative and commitment. Be sure to check the beginner's guide too and support our community content creators by leaving a like, sharing, and commenting on their awesome videos!