Weekly update 252 – Merry Christmas!
[h3]Santa Claus is coming to town![/h3]
You were waiting for it since you heard “Last Christmas'' on the radio for the first time this year, so it is about time! Holiday events in Gloria Victis MMO just started!
We would like to thank you all who joined us at yesterday's PvP event – it helped us greatly in gathering data for the test session of the new host. We are waiting for your feedback regarding the performance during the event, so, be sure to let us know using the ingame feedback tool or reach us on our Discord! Winners and participants of the event have been rewarded – enjoy your Ambers!
As always, we have for you a weekly dose of fixes and improvements, and as well, some small announcements relating to Open SoW and guild castles tokening during the holiday.
We also have to mention that after yesterday's ping test on the test server, we are ready for a global run to gather even more data, so we will move the EU Eaglewood server temporarily to a new host to check its performance “in real battle”. We made a system to receive your ping rate automatically, so you just need to play the game as usual. The test session will end before Saturday’s the Open State of War and the decision about staying with the new or moving to the old host will depend on its result.
Check the details below and since we’ve no place to go, let it snow, let it snow, let it snow!
The screenshot's authors have been awarded. KatyushaCHL & Erikson – check your Ambers!
[h2]Changelog v.0.9.5.4 Beta[/h2]
[h3]Let it be Christmas![/h3]
Save Christmas and help Santa to find his broken sleigh and retrieve a list of good players, because without it they may never get their presents!
Take part in holiday events, collect and bake Gingerbread to exchange it for unique rewards, including exclusive event weapon – Moonstar, festive Santa sleigh decoration skin and many more interesting rewards! We hope that you and yours will have a wonderful Christmas and get everything you wish for!
[h3]O Holy Night – Christmas Truce[/h3]
As we are aware that Christmas is the time when people can have limited access to the game due to visiting their family and friends, we are suspending Guild Castles tokening. Option to place a token on Guild Castle will be turned off from 21.12.2020 and will remain like that till 03.01.2021. Because of that the last Open SoW this year will be moved to the closest Saturday – 19.12.2020. May this Christmas season bring you closer to all those that you treasure in your heart!
Some of our players already set up a small holiday meeting in game, you can check the video footage from that here!
[h3]Never gonna give you up (Quality of life improvements:)[/h3]
– Improved position of Crafting Master NPC in Mereley, since it could roam around and get harder to find during related questline
– Adjusted nonloot areas, to cover questline spawn points and prevent questing players to get killed on spawn
– Adjusted the difficulty level of the Sea Wraiths event first stage. Lower level NPC enemies will allow solo and lower-level groups of players to participate, complete some subtasks, and get unique materials. Remember that the second part of the event is still quite challenging!
– From now on, allied players allowed by the guild to enter its Guild Castle will be able to open the Bastion window of the location using the architect table
- Catapults and trebuchets will deal the damage accordingly to the level of power bar load, keeping its current maximum damage for shots released with a full loading bar. It will prevent dealing maximum damage to structures by placing the engine next to the structure and barely loading it repeatedly
From now on, we are showing the damage multiplier in a different way, using percentage instead of point cap. We lowered the relative reference point of “regular damage” from 1 to 0.7, and that is allowing us to show better how different types of armor work and what is their impact on delivered damage. Wearing proper items will allow you to get up to a 130% damage multiplier, which should encourage players to rethink their approach to defensive and offensive statistics of their characters' builds and increase the usability of medium and light armor.
Speaking of light armor and it’s scaling of damage multiplier implemented a few weeks ago, which was introduced to balance the damage outcome for lightly armored players and encourage them to wear higher tier light armor to achieve the best damage output, we overlooked that players can take off all items and become glass cannons bypassing any damage output reductions, what in some cases could be disruption to flights or sieges balance. From now, wearing no item will grant the same damage multiplier reduction as wearing tier I light item. It will be better to wear the best possible light armor to maximize your damage, as it was intended from the beginning.
[h3]All I want for Christmas is Fixes:[/h3]
– Fixed an issue that could cause the wrong displacement of character model on client relative to its server position in edge cases related to positioning character near gates murder holes
– Fixed the issue causing dialogues of Nicetus and Decius could block further progress in sangmarian questline
– Fixed an issue causing beehives near Raven Inn was available to collect outside the related quest
– Fixed an issue that could cause instant death of character while leaving the water after jumping to it from a high height
– Fixed the issue causing showing empty events
– Fixed Wilga’s dialogue that could prevent players from receiving a reward from a particular quest after accepting another task
– Fixed all known issues related to that after polish of 45-degree wall models some parts of nation castles walls were not matching correctly and were leaving small gaps in the defenses
– Fixed an edge case error related to attributes points distribution
– Fixed an issue causing wrong NPC behavior while trying to reach the same waypoint and could lead to NPC’s getting stuck
– Partially fixed an issue with siege engines turning and responsiveness, we are still working on it
– Multiple fixes of terrain, environment models, grass, and vegetation reported by the community

You were waiting for it since you heard “Last Christmas'' on the radio for the first time this year, so it is about time! Holiday events in Gloria Victis MMO just started!
We would like to thank you all who joined us at yesterday's PvP event – it helped us greatly in gathering data for the test session of the new host. We are waiting for your feedback regarding the performance during the event, so, be sure to let us know using the ingame feedback tool or reach us on our Discord! Winners and participants of the event have been rewarded – enjoy your Ambers!
As always, we have for you a weekly dose of fixes and improvements, and as well, some small announcements relating to Open SoW and guild castles tokening during the holiday.
We also have to mention that after yesterday's ping test on the test server, we are ready for a global run to gather even more data, so we will move the EU Eaglewood server temporarily to a new host to check its performance “in real battle”. We made a system to receive your ping rate automatically, so you just need to play the game as usual. The test session will end before Saturday’s the Open State of War and the decision about staying with the new or moving to the old host will depend on its result.
Check the details below and since we’ve no place to go, let it snow, let it snow, let it snow!
The screenshot's authors have been awarded. KatyushaCHL & Erikson – check your Ambers![h2]Changelog v.0.9.5.4 Beta[/h2]
[h3]Let it be Christmas![/h3]
Save Christmas and help Santa to find his broken sleigh and retrieve a list of good players, because without it they may never get their presents!
Take part in holiday events, collect and bake Gingerbread to exchange it for unique rewards, including exclusive event weapon – Moonstar, festive Santa sleigh decoration skin and many more interesting rewards! We hope that you and yours will have a wonderful Christmas and get everything you wish for!
[h3]O Holy Night – Christmas Truce[/h3]
As we are aware that Christmas is the time when people can have limited access to the game due to visiting their family and friends, we are suspending Guild Castles tokening. Option to place a token on Guild Castle will be turned off from 21.12.2020 and will remain like that till 03.01.2021. Because of that the last Open SoW this year will be moved to the closest Saturday – 19.12.2020. May this Christmas season bring you closer to all those that you treasure in your heart!
Some of our players already set up a small holiday meeting in game, you can check the video footage from that here![h3]Never gonna give you up (Quality of life improvements:)[/h3]
– Improved position of Crafting Master NPC in Mereley, since it could roam around and get harder to find during related questline
– Adjusted nonloot areas, to cover questline spawn points and prevent questing players to get killed on spawn
– Adjusted the difficulty level of the Sea Wraiths event first stage. Lower level NPC enemies will allow solo and lower-level groups of players to participate, complete some subtasks, and get unique materials. Remember that the second part of the event is still quite challenging!
– From now on, allied players allowed by the guild to enter its Guild Castle will be able to open the Bastion window of the location using the architect table
- Catapults and trebuchets will deal the damage accordingly to the level of power bar load, keeping its current maximum damage for shots released with a full loading bar. It will prevent dealing maximum damage to structures by placing the engine next to the structure and barely loading it repeatedly
From now on, we are showing the damage multiplier in a different way, using percentage instead of point cap. We lowered the relative reference point of “regular damage” from 1 to 0.7, and that is allowing us to show better how different types of armor work and what is their impact on delivered damage. Wearing proper items will allow you to get up to a 130% damage multiplier, which should encourage players to rethink their approach to defensive and offensive statistics of their characters' builds and increase the usability of medium and light armor.
Speaking of light armor and it’s scaling of damage multiplier implemented a few weeks ago, which was introduced to balance the damage outcome for lightly armored players and encourage them to wear higher tier light armor to achieve the best damage output, we overlooked that players can take off all items and become glass cannons bypassing any damage output reductions, what in some cases could be disruption to flights or sieges balance. From now, wearing no item will grant the same damage multiplier reduction as wearing tier I light item. It will be better to wear the best possible light armor to maximize your damage, as it was intended from the beginning.
[h3]All I want for Christmas is Fixes:[/h3]
– Fixed an issue that could cause the wrong displacement of character model on client relative to its server position in edge cases related to positioning character near gates murder holes
– Fixed the issue causing dialogues of Nicetus and Decius could block further progress in sangmarian questline
– Fixed an issue causing beehives near Raven Inn was available to collect outside the related quest
– Fixed an issue that could cause instant death of character while leaving the water after jumping to it from a high height
– Fixed the issue causing showing empty events
– Fixed Wilga’s dialogue that could prevent players from receiving a reward from a particular quest after accepting another task
– Fixed all known issues related to that after polish of 45-degree wall models some parts of nation castles walls were not matching correctly and were leaving small gaps in the defenses
– Fixed an edge case error related to attributes points distribution
– Fixed an issue causing wrong NPC behavior while trying to reach the same waypoint and could lead to NPC’s getting stuck
– Partially fixed an issue with siege engines turning and responsiveness, we are still working on it
– Multiple fixes of terrain, environment models, grass, and vegetation reported by the community
